Difference between revisions of "Skill and Mechanic Changes"
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** '''Homunculus''' Intimacy gain increased by 10x. | ** '''Homunculus''' Intimacy gain increased by 10x. | ||
** '''Lif's''' '''Mental Change''' has no cooldown/after-cast delay but no longer recovers HP. | ** '''Lif's''' '''Mental Change''' has no cooldown/after-cast delay but no longer recovers HP. | ||
− | ** '''Homunculus S''' | + | ** '''Homunculus S''' MATK based skills were changed to be ATK based, they still behave like spells as far as mechanics go. |
** '''Bayeri's''' skill casts can no longer be interrupted. | ** '''Bayeri's''' skill casts can no longer be interrupted. | ||
** '''Bayeri's''' '''Stahl Horn''' actually makes the homunculus charge at the target. | ** '''Bayeri's''' '''Stahl Horn''' actually makes the homunculus charge at the target. | ||
** '''Sera's''' '''Pain Killer''' can only be cast on self or party members. | ** '''Sera's''' '''Pain Killer''' can only be cast on self or party members. | ||
** '''Sera's''' '''Summon Legion''' scales the insect stats with caster's Base Level. They're fully attackable by monsters. | ** '''Sera's''' '''Summon Legion''' scales the insect stats with caster's Base Level. They're fully attackable by monsters. | ||
− | ** '''Eira's''' '''Over Boost's''' | + | ** '''Eira's''' '''Over Boost's''' FLEE bonus is capped at 400 on GvG maps. |
** '''Homunculus S''' had visual effects added to all skills that had none. | ** '''Homunculus S''' had visual effects added to all skills that had none. | ||
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* '''Gatling Fever''' can be canceled without a cast time and after-cast delay. | * '''Gatling Fever''' can be canceled without a cast time and after-cast delay. | ||
* '''Madness Canceller''' lasts for 20 seconds and can be canceled without a cast time and after-cast delay. | * '''Madness Canceller''' lasts for 20 seconds and can be canceled without a cast time and after-cast delay. | ||
− | * '''Fling''' reduces | + | * '''Fling''' reduces DEF by 10% per coin (up to 5), half for players. |
− | * '''Tracking''' ignores | + | * '''Tracking''' ignores FLEE and had its cast time greatly reduced. |
* '''Dust''' had its cast range increased to 4 cells and has 0.5 seconds cooldown instead of 1 second after-cast delay. | * '''Dust''' had its cast range increased to 4 cells and has 0.5 seconds cooldown instead of 1 second after-cast delay. | ||
* '''Spread Shot''' deals x1.5 more damage with Grenade Launchers and had its variable cast time reduced to 1 sec. | * '''Spread Shot''' deals x1.5 more damage with Grenade Launchers and had its variable cast time reduced to 1 sec. | ||
− | * '''Ground Drift''' updated to work with new grenade spheres, has 5x5 area, does 50% | + | * '''Ground Drift''' updated to work with new grenade spheres, has 5x5 area, does 50% ATK damage per skill level, properly benefits from ranged damage % effects and is no longer blocked by '''Auto Guard'''/'''Parrying'''/'''Cast-off Cicada Shell'''/'''Illusionary Shadow''' or reduced by '''Defender''', '''Wall of Fog''', and '''Smoke Powder'''. |
* '''Hammer of God''' had its area enlarged to 7x7 cells and every coin spent adds additional 200% atk to the formula. | * '''Hammer of God''' had its area enlarged to 7x7 cells and every coin spent adds additional 200% atk to the formula. | ||
* '''Flicker''' reveals hidden targets in 5x5 area. | * '''Flicker''' reveals hidden targets in 5x5 area. | ||
* '''Blind Trap's''' damage is no longer boosted by '''Lex Aeterna''' and the unit cannot be attacked. The slowing debuff is canceled if the target is caught in detonation. | * '''Blind Trap's''' damage is no longer boosted by '''Lex Aeterna''' and the unit cannot be attacked. The slowing debuff is canceled if the target is caught in detonation. | ||
− | * '''Crimson Marker''' now also reduces | + | * '''Crimson Marker''' now also reduces FLEE by 10% and movement speed decrease no longer works on boss-flagged mobs. Shows marked targets on the minimap to all party members. |
* '''Heat Barrel's''' formula was changed to grant % based physical and magical damage and reduce HIT instead of flee. The rebound state is now signaled by an emotion. | * '''Heat Barrel's''' formula was changed to grant % based physical and magical damage and reduce HIT instead of flee. The rebound state is now signaled by an emotion. | ||
* '''Platinum Alter''' provides % based reductions against Demon and Undead races. | * '''Platinum Alter''' provides % based reductions against Demon and Undead races. | ||
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* '''Pinpoint Attack''' moves you next to the target instead of on top of it. | * '''Pinpoint Attack''' moves you next to the target instead of on top of it. | ||
* '''Exceed Break''' has visual animation plus sound upon impact. | * '''Exceed Break''' has visual animation plus sound upon impact. | ||
− | * '''Ray of Genesis''' is usable normally (no need for '''Banding''' or '''Inspiration'''), ignores | + | * '''Ray of Genesis''' is usable normally (no need for '''Banding''' or '''Inspiration'''), ignores FLEE and avoidance effects, correctly benefits from '''Lex Aeterna''' and both portions are properly forced Holy. Had its cast range increased to 2 cells. The casting cannot be interrupted. |
* '''Hesperus Lit''' is usable normally (no need for '''Banding''' or '''Inspiration'''), dealing 3 hits by default, just like with '''Inspiration''' before the change. Cooldown is reduced to 2/3/4/5/6 seconds and after-cast delay to 1 second. | * '''Hesperus Lit''' is usable normally (no need for '''Banding''' or '''Inspiration'''), dealing 3 hits by default, just like with '''Inspiration''' before the change. Cooldown is reduced to 2/3/4/5/6 seconds and after-cast delay to 1 second. | ||
* '''King's Grace''' suspends the effect of all active '''Devotion''' links while Royal Guard is under the status instead of outright canceling them. | * '''King's Grace''' suspends the effect of all active '''Devotion''' links while Royal Guard is under the status instead of outright canceling them. | ||
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* '''Aura Blade''' has status icon. | * '''Aura Blade''' has status icon. | ||
* '''Frenzy''' doesn't disable SP regeneration, has status icon and doesn't cancel '''Two-Hand Quicken''', suspending its [[ASPD]] bonus instead. | * '''Frenzy''' doesn't disable SP regeneration, has status icon and doesn't cancel '''Two-Hand Quicken''', suspending its [[ASPD]] bonus instead. | ||
− | * '''Two-Hand Quicken''' also grants | + | * '''Two-Hand Quicken''' also grants CRIT and a chance to dodge damaging spells (not debuffs). |
* '''Head Crush''' has different skill requirements and does x2 damage with a two-handed sword. | * '''Head Crush''' has different skill requirements and does x2 damage with a two-handed sword. | ||
* '''Joint Beat''' has different skill requirements and a maximum level of 5. Does more damage. | * '''Joint Beat''' has different skill requirements and a maximum level of 5. Does more damage. |
Revision as of 04:42, 19 February 2017
Contents
Classes
Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.
All
- Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and most support skills.
- Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better.
- ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it.
Arch Bishop
Changes | |
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Extended Super Novice
Changes | |
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Genetic
Changes | |
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Guillotine Cross
Changes | |
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Kagerou & Oboro
Changes | |
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Mechanic
Changes | |
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Minstrel & Wanderer
Changes | |
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Ranger
Changes | |
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Rebel
Changes | |
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Royal Guard
Changes | |
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Rune Knight
Changes | |
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Shadow Chaser
Changes | |
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Sorcerer
Changes | |
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Soul Linker
Changes | |
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Sura
Changes | |
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Warlock
Changes | |
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Game Mechanics
Status Effects
- Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.
- Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once
- Bleeding status effects ticks every second instead of every 10 and doesn't interrupt casting. Base duration is greatly reduced across the board, especially for area skills that inflict it.
General Skill Mechanics
- Area skills that went through walls (both officially and not), no longer do that, with the exception of Wanderer/Minstrel songs.
- All knockback effects move the target straight away from the attacker and not to the West like it happens to some skills under official behavior.
- For a consistent behavior, the only skills that hit through Hiding are either naturally of Earth property or those that do so on purpose, as specified in the description.
- All effects that break equipment, signal it with the /omg emotion.
Equipment Bonuses
- A large amount of equipment (especially older gear) had its bonuses improved to accomodate the changes better.