Difference between revisions of "Skill and Mechanic Changes"
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* Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better. | * Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better. | ||
* ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it. | * ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it. | ||
+ | * Skills that affect the whole party, no longer make anyone except the caster perform their casting motion, shouting the skill's name. They instead simply show the visual animation and play the sound. This results in smoother party gameplay without constant position lagging. Those skills are: '''Angelus''', '''Gloria''', '''Magnificat''', '''Clementia''', '''Canto Candidus''', '''Praefatio''', '''Coluceo Heal''', '''Lauda Agnus''', '''Lauda Ramus''', '''Adrenaline Rush''', '''Full Adrenaline Rush''', '''Weapon Perfection''', '''Over Thrust''' and '''Wind Walk'''. | ||
+ | * '''Vulture's Eye''' and '''Snake's Eye''' had their range increasing bonuses normalized to match our vision and attack range settings, those skills now grant up to 5 cells increased range at level 10. Bows and guns have a base range of 9 cells instead of 5. | ||
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* '''Judex''' has 5x5 splash area and halved cast times (both variable and fixed). Animation was improved. | * '''Judex''' has 5x5 splash area and halved cast times (both variable and fixed). Animation was improved. | ||
* '''Duple Light''' has status icon. | * '''Duple Light''' has status icon. | ||
− | * '''Lauda Agnus''' has status icon and displays its unused visual animation upon curing a status. | + | * '''Lauda Agnus''' has status icon and displays its unused visual animation, and '''Cure's''' animation upon curing a status effect. |
− | * '''Lauda Ramus''' has status icon and displays its unused visual animation upon curing a status. | + | * '''Lauda Ramus''' has status icon and displays its unused visual animation, and '''Cure's''' animation upon curing a status effect. |
* '''Renovatio''' had its cast time reduced to 2 sec variable and 1 sec fixed. | * '''Renovatio''' had its cast time reduced to 2 sec variable and 1 sec fixed. | ||
* '''Odin's Power''' has visual animation and status icon. | * '''Odin's Power''' has visual animation and status icon. | ||
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|- | |- | ||
| [[image:GuillotineCrossM.png|link=|caption]] || style="text-align:left;" | | | [[image:GuillotineCrossM.png|link=|caption]] || style="text-align:left;" | | ||
+ | * '''Double Attack''' increases the HIT with daggers by a percentage instead of a fixed amount. | ||
* '''Venom Dust''' only has 5 levels and the area is increased to 5x5. | * '''Venom Dust''' only has 5 levels and the area is increased to 5x5. | ||
* '''Poison React''' only has 5 levels and '''Envenom's''' level is equal to skill level*2. The special attack (triggered by poison-property targets) does a lot more damage and ignores FLEE. If the target is ''poisoned'', either hit will attempt to override the ''Poison'' with ''Deadly Poison''. | * '''Poison React''' only has 5 levels and '''Envenom's''' level is equal to skill level*2. The special attack (triggered by poison-property targets) does a lot more damage and ignores FLEE. If the target is ''poisoned'', either hit will attempt to override the ''Poison'' with ''Deadly Poison''. | ||
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* '''Dark Claw''' does 1500% damage up from 500% and its debuff was changed to +50% melee damage received for up to 15 seconds. | * '''Dark Claw''' does 1500% damage up from 500% and its debuff was changed to +50% melee damage received for up to 15 seconds. | ||
* '''Hallucination Walk''' reduces magical damage taken by 50% when attacked by monsters instead of granting a chance to avoid spells. | * '''Hallucination Walk''' reduces magical damage taken by 50% when attacked by monsters instead of granting a chance to avoid spells. | ||
− | * '''Counter Slash''' had its area increased to 5x5 and now has 1 sec cooldown plus 0.5 sec after-caster delay instead of 2 sec after-cast delay. AGI and Job Level scaling applies as an extra % at the end of the formula. | + | * '''Counter Slash''' had its area increased to 5x5 and now has 1 sec cooldown plus 0.5 sec after-caster delay instead of 2 sec after-cast delay. AGI and Job Level scaling applies as an extra % at the end of the formula. The skill is able to critically hit, with increased base CRIT based on the level. |
− | * '''Weapon Blocking''' doesn't impair movement upon triggering and normal attack swings are disabled for a very short amount of time ('''Parrying''' style). Can be canceled at no cost and without triggering the after-cast delay. | + | * '''Weapon Blocking''' doesn't impair movement upon triggering and normal attack swings are disabled for a very short amount of time ('''Parrying''' style). Can be canceled at no cost and without triggering the after-cast delay. It also fails to activate when Stunned, Frozen, Petrified, Asleep or under Deep Sleep. |
* '''Cloaking Exceed''' no longer consumes SP or triggers after-cast delay when used to uncloak. | * '''Cloaking Exceed''' no longer consumes SP or triggers after-cast delay when used to uncloak. | ||
* '''Leech End''' was reworked, it now heals the user for 20% of the damage dealt as long as the affected target is within 6 cells. No longer hitlocks or interrupts casting. | * '''Leech End''' was reworked, it now heals the user for 20% of the damage dealt as long as the affected target is within 6 cells. No longer hitlocks or interrupts casting. | ||
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* Kunai scrolls and boxes are available from Ninpou Dealer. | * Kunai scrolls and boxes are available from Ninpou Dealer. | ||
* Explosive Kunai is equippable like all other Kunais, it has neutral property and high ATK. | * Explosive Kunai is equippable like all other Kunais, it has neutral property and high ATK. | ||
+ | * All huuma shurikens have increased ATK and additional slots in some cases. | ||
* They receive a custom headgear upon job change, just like third jobs. | * They receive a custom headgear upon job change, just like third jobs. | ||
+ | * '''Throwing Mastery''' works for all kunai and huuma skills and has increased Mastery ATK bonus of 4 per level. | ||
* '''Mist Slash''' deals largely increased damage. | * '''Mist Slash''' deals largely increased damage. | ||
* '''Throw Zeny''' deals full damage to bosses. | * '''Throw Zeny''' deals full damage to bosses. | ||
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* '''Setsudan''' deals additional damage based on MATK. | * '''Setsudan''' deals additional damage based on MATK. | ||
* '''Happo Kunai''' has updated damage formula which also scales with Base Level and is fully ranged. | * '''Happo Kunai''' has updated damage formula which also scales with Base Level and is fully ranged. | ||
+ | * '''Huuma Shuriken Ranka''' has Base Level/120 scaling and the AGI scaling is boosted to AGI*2. | ||
+ | * '''Kaihou''' deals 250% of MATK per every charm spent. | ||
* '''Zenkai''' cannot be stacked. | * '''Zenkai''' cannot be stacked. | ||
* '''Zanzou''' cannot be damaged by self or allies, only enemies. | * '''Zanzou''' cannot be damaged by self or allies, only enemies. | ||
* '''Hyouhu Hubuki's''' Ice Charms boost '''Lightning Spear of Ice''' by 20% per. | * '''Hyouhu Hubuki's''' Ice Charms boost '''Lightning Spear of Ice''' by 20% per. | ||
* '''Bakuretsu Kunai''' uses the '''Explosive Kunai''' from inventory (no need to have it equipped) and has increased SP cost. | * '''Bakuretsu Kunai''' uses the '''Explosive Kunai''' from inventory (no need to have it equipped) and has increased SP cost. | ||
+ | * '''Oboro Gensou''' works in a 9x9 cells area and the healing portion mumbo jumbo is gone, the skill always applies its effect. | ||
+ | * '''Meikyo Shisui''' grants 50% chance to avoid magical damage instead of its default effect on emulators (40% to avoid all damage). | ||
|} | |} | ||
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* '''Pile Bunker'''' removes defensive buffs even if the hit doesn't connect. STR damage scaling boosted to STR*3. | * '''Pile Bunker'''' removes defensive buffs even if the hit doesn't connect. STR damage scaling boosted to STR*3. | ||
* '''Axe Tornado''' makes you spin, as nature intended. VIT damage scaling boosted to VIT*2. | * '''Axe Tornado''' makes you spin, as nature intended. VIT damage scaling boosted to VIT*2. | ||
− | * '''Power Swing''' had its after-cast delay removed and given 0,75s cooldown instead. Had its range increased to 2 cells. | + | * '''Power Swing''' had its after-cast delay removed and given 0,75s cooldown instead. Had its range increased to 2 cells. The base stun duration is 5 seconds instead of 2. |
* '''FAWs''' cannot be attacked by self or allies and have increased stats. They also use better skills and cannot be knocked back or moved around. Cast time was decreased to 0.5s at all levels. | * '''FAWs''' cannot be attacked by self or allies and have increased stats. They also use better skills and cannot be knocked back or moved around. Cast time was decreased to 0.5s at all levels. | ||
* '''Research Fire and Earth''' also increases Hard DEF. | * '''Research Fire and Earth''' also increases Hard DEF. | ||
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| [[image:Performers.png|link=|caption]] || style="text-align:left;" | | | [[image:Performers.png|link=|caption]] || style="text-align:left;" | | ||
* '''Apple of Idun''' benefits from Healing done +% effects. | * '''Apple of Idun''' benefits from Healing done +% effects. | ||
+ | * '''Tarot Card of Fate''' shows the visual animation for Wheel of Fortune on the caster instead of the target so it's possible to see. | ||
* '''Severe Rainstorm''' is now also usable with instruments and doesn't trigger casting motion on the user upon every hit. | * '''Severe Rainstorm''' is now also usable with instruments and doesn't trigger casting motion on the user upon every hit. | ||
− | * '''Reverberation''' has 5x5 cell trigger area and benefits from ranged damage % increasing effects and both damage portions carry element, doesn't cause attacking motion. | + | * '''Reverberation''' has 5x5 cell trigger area and benefits from ranged damage % increasing effects and both damage portions carry element, doesn't cause attacking motion. Can only by attacked by skills that are normally able to hit traps |
* '''Gloomy Day''' is now only usable on enemies, party members and self, and no longer usable on bosses. | * '''Gloomy Day''' is now only usable on enemies, party members and self, and no longer usable on bosses. | ||
* '''Harmonize''' is no longer usable on bosses. | * '''Harmonize''' is no longer usable on bosses. | ||
* '''Great Echo''' deals largely increased damage. | * '''Great Echo''' deals largely increased damage. | ||
+ | * '''Improvised Song''' has all of Wizard and Ninja's spells in the list and the maximum level goes up to 10. Skills that normally have a maximum level of 5, are cast with level 10 instead. Rogues aren't able to copy those above their normal level though. | ||
+ | * '''Song of Despair's''' duration is also reduced by monsters, not just players, based on their Base Level. | ||
* Whips now deal 75% damage to large targets, just like instruments. | * Whips now deal 75% damage to large targets, just like instruments. | ||
|} | |} | ||
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* '''Ankle Snare''' has a minimum duration of 4 seconds on monsters. | * '''Ankle Snare''' has a minimum duration of 4 seconds on monsters. | ||
* '''All Hunter and Ranger traps''' have had their HP increased by 400%. | * '''All Hunter and Ranger traps''' have had their HP increased by 400%. | ||
+ | * Leeching HP/SP from traps is no longer possible. | ||
* '''All Hunter traps''' no longer have fixed cast time, however, Rogues using '''Claymore Trap''' still have to deal with the official fixed cast time. | * '''All Hunter traps''' no longer have fixed cast time, however, Rogues using '''Claymore Trap''' still have to deal with the official fixed cast time. | ||
* '''Magenta Trap''', '''Cobalt Trap''', '''Maize Trap''', and '''Verdure Trap''' have had their catalyst requirements changed to 1 colored '''Point''' from 1 '''Elemental Ore'''. | * '''Magenta Trap''', '''Cobalt Trap''', '''Maize Trap''', and '''Verdure Trap''' have had their catalyst requirements changed to 1 colored '''Point''' from 1 '''Elemental Ore'''. | ||
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* '''Warg Dash''' conserves its old behavior (doesn't need room to execute) but had its SP cost increased to 20 and received a 100ms cooldown, also has a visual effect upon impact. | * '''Warg Dash''' conserves its old behavior (doesn't need room to execute) but had its SP cost increased to 20 and received a 100ms cooldown, also has a visual effect upon impact. | ||
* '''Fear Breeze''' is no longer canceled upon weapon/arrow swap or removal. | * '''Fear Breeze''' is no longer canceled upon weapon/arrow swap or removal. | ||
− | * '''Unlimit''' halves the damage modifiers of '''Arrow Storm''' and '''Aimed Bolt''' (similar to '''Enchant Deadly Poison'''). | + | * '''Unlimit''' halves the damage modifiers of '''Arrow Storm''' and '''Aimed Bolt''' (similar to '''Enchant Deadly Poison'''). The damage increase is the same at all levels, only duration changes. |
* '''Electric Shocker''' affects bosses and has a minimum duration of 4 seconds on monsters. | * '''Electric Shocker''' affects bosses and has a minimum duration of 4 seconds on monsters. | ||
* '''Ranger Main''' also increases Hard DEF and only has 5 levels. | * '''Ranger Main''' also increases Hard DEF and only has 5 levels. | ||
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* '''Flicker''' reveals hidden targets in 5x5 area. | * '''Flicker''' reveals hidden targets in 5x5 area. | ||
* '''Blind Trap's''' damage is no longer boosted by '''Lex Aeterna''' and the unit cannot be attacked. The slowing debuff is canceled if the target is caught in detonation. | * '''Blind Trap's''' damage is no longer boosted by '''Lex Aeterna''' and the unit cannot be attacked. The slowing debuff is canceled if the target is caught in detonation. | ||
− | * '''Crimson Marker''' now also reduces FLEE by 10% and movement speed decrease no longer works on boss-flagged mobs. Shows marked targets on the minimap to all party members. | + | * '''Crimson Marker''' now also reduces FLEE by 10% and movement speed decrease no longer works on boss-flagged mobs. Shows marked targets on the minimap to all party members. Has a range of 14 cells. |
* '''Heat Barrel's''' formula was changed to grant % based physical and magical damage and reduce HIT instead of flee. The rebound state is now signaled by an emotion. | * '''Heat Barrel's''' formula was changed to grant % based physical and magical damage and reduce HIT instead of flee. The rebound state is now signaled by an emotion. | ||
* '''Platinum Alter''' provides % based reductions against Demon and Undead races. | * '''Platinum Alter''' provides % based reductions against Demon and Undead races. | ||
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| [[image:RoyalGuardF.png|link=|caption]] || style="text-align:left;" | | | [[image:RoyalGuardF.png|link=|caption]] || style="text-align:left;" | | ||
* '''Magnum Break''' has status icon. | * '''Magnum Break''' has status icon. | ||
+ | * '''Auto Guard''' fails to activate when Stunned, Frozen, Petrified, Asleep or under Deep Sleep. | ||
+ | * '''Shield Charge's''' damage scales with shield's weight and refine level. | ||
+ | * '''Shield Boomeran's''' damage scales with shield weight and refine level. | ||
* '''Devotion''' changed to 30 level range from 10 level range. | * '''Devotion''' changed to 30 level range from 10 level range. | ||
* '''Gospel's''' slowing debuff applies a separate SC status with its own icon. | * '''Gospel's''' slowing debuff applies a separate SC status with its own icon. | ||
* '''Reflect Shield''' is now a toggle. | * '''Reflect Shield''' is now a toggle. | ||
− | * '''Shrink''' only pushes away enemies that hit you with a melee attack, this excludes '''Desperado''', '''Dust''' and '''Fire Dance'''. | + | * '''Shrink''' only pushes away enemies that hit you with a melee attack, this excludes pseudo melee skills like '''Desperado''', '''Dust''' and '''Fire Dance'''. |
* '''Shield Press''' had its range increased to 2 cells. STR damage scaling boosted to STR*3. | * '''Shield Press''' had its range increased to 2 cells. STR damage scaling boosted to STR*3. | ||
* '''Rage Burst''' had its range increased to 2 cells. | * '''Rage Burst''' had its range increased to 2 cells. | ||
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* '''Exceed Break''' has visual animation plus sound upon impact. | * '''Exceed Break''' has visual animation plus sound upon impact. | ||
* '''Ray of Genesis''' is usable normally (no need for '''Banding''' or '''Inspiration'''), ignores FLEE and avoidance effects, correctly benefits from '''Lex Aeterna''' and both portions are properly forced Holy. Had its cast range increased to 2 cells. The casting cannot be interrupted. | * '''Ray of Genesis''' is usable normally (no need for '''Banding''' or '''Inspiration'''), ignores FLEE and avoidance effects, correctly benefits from '''Lex Aeterna''' and both portions are properly forced Holy. Had its cast range increased to 2 cells. The casting cannot be interrupted. | ||
− | * '''Hesperus Lit''' is usable normally (no need for '''Banding''' or '''Inspiration'''), dealing 3 hits by default, just like with '''Inspiration''' before the change. Cooldown is reduced to 2/3/4/5/6 seconds and after-cast delay to 1 second. | + | * '''Hesperus Lit''' is usable normally (no need for '''Banding''' or '''Inspiration'''), dealing 3 hits by default, just like with '''Inspiration''' before the change. Cooldown is reduced to 2/3/4/5/6 seconds and after-cast delay to 1 second. Can also be used with any melee weapon. |
* '''King's Grace''' suspends the effect of all active '''Devotion''' links while Royal Guard is under the status instead of outright canceling them. | * '''King's Grace''' suspends the effect of all active '''Devotion''' links while Royal Guard is under the status instead of outright canceling them. | ||
* '''Moonslasher''' blocks movement instead of applying SC_STOP status for a better interaction with monster's AI. | * '''Moonslasher''' blocks movement instead of applying SC_STOP status for a better interaction with monster's AI. | ||
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| [[image:RuneKnightM.png|link=|caption]] || style="text-align:left;" | | | [[image:RuneKnightM.png|link=|caption]] || style="text-align:left;" | | ||
* '''Magnum Break''' has status icon. | * '''Magnum Break''' has status icon. | ||
− | * '''Spiral Pierce''' ignores DEF. Blocks movement instead of applying SC_STOP status for a better interaction with monster's AI. | + | * '''Parrying''' fails to activate when Stunned, Frozen, Petrified, Asleep or under Deep Sleep. |
+ | * '''Spiral Pierce''' ignores DEF and has improved damage formula, fully benefitting from weapon's weight. Blocks movement instead of applying SC_STOP status for a better interaction with monster's AI. | ||
* '''Concentration''' has status icon. | * '''Concentration''' has status icon. | ||
− | * '''Aura Blade''' has status icon. | + | * '''Aura Blade's''' bonus damage always connects except in the case of a lucky dodge, '''Hundred Spears''' gets its benefit for every subhit and it also has status icon. |
* '''Frenzy''' doesn't disable SP regeneration, has status icon and doesn't cancel '''Two-Hand Quicken''', suspending its [[ASPD]] bonus instead. | * '''Frenzy''' doesn't disable SP regeneration, has status icon and doesn't cancel '''Two-Hand Quicken''', suspending its [[ASPD]] bonus instead. | ||
* '''Two-Hand Quicken''' also grants CRIT and a chance to dodge damaging spells (not debuffs). | * '''Two-Hand Quicken''' also grants CRIT and a chance to dodge damaging spells (not debuffs). | ||
* '''Head Crush''' has different skill requirements and does x2 damage with a two-handed sword. | * '''Head Crush''' has different skill requirements and does x2 damage with a two-handed sword. | ||
− | * '''Joint Beat''' has different skill requirements and a maximum level of 5. Does more damage. | + | * '''Joint Beat''' has different skill requirements and a maximum level of 5. Does more damage and the Neck Break debuff affects bosses. |
+ | * '''Enchant Blade''' adds base MATK to the damage, besides the skill's own bonus and also works with skills. | ||
* '''Wind Cutter''' had its damage boosted, area increased to 7x7 and cooldown reduced to 1s. Deals x1.5 damage with a two-handed sword. | * '''Wind Cutter''' had its damage boosted, area increased to 7x7 and cooldown reduced to 1s. Deals x1.5 damage with a two-handed sword. | ||
* '''Sonic Wave''' deals x1.5 damage with a two-handed sword. | * '''Sonic Wave''' deals x1.5 damage with a two-handed sword. | ||
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* '''Phantom Thrust''' has Base Level/100 scaling and '''Spear Mastery''' scaling is 20% per level. Has 0.5 sec cooldown. | * '''Phantom Thrust''' has Base Level/100 scaling and '''Spear Mastery''' scaling is 20% per level. Has 0.5 sec cooldown. | ||
* '''Hundred Spears''' has Base Level/100 scaling and '''Spiral Pierce''' scaling is 100% per level. Sound effect was muffled. | * '''Hundred Spears''' has Base Level/100 scaling and '''Spiral Pierce''' scaling is 100% per level. Sound effect was muffled. | ||
+ | * '''Death Bound''' doesn't reflect hits that didn't connect. | ||
* '''Millenium Shield''' no longer stops the character upon a successful block and instead, displays two new, separate animations and sound sets: one for block and another for shield shattering. Has status icon. | * '''Millenium Shield''' no longer stops the character upon a successful block and instead, displays two new, separate animations and sound sets: one for block and another for shield shattering. Has status icon. | ||
* Two-handed swords now deal 100% damage to medium targets if you aren't mounted, mounting brings the damage back to 75%. | * Two-handed swords now deal 100% damage to medium targets if you aren't mounted, mounting brings the damage back to 75%. | ||
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|- | |- | ||
| [[image:ShadowChaserF.png|link=|caption]] || style="text-align:left;" | | | [[image:ShadowChaserF.png|link=|caption]] || style="text-align:left;" | | ||
+ | * '''Double Attack''' increases the HIT with Daggers by a percentage instead of a fixed amount. | ||
* '''Back Stab''' now deals up to 1400% damage and doesn't turn boss flagged monsters around. | * '''Back Stab''' now deals up to 1400% damage and doesn't turn boss flagged monsters around. | ||
* '''Graffiti''' now requires '''Cleaner''' instead of '''Flag Graffiti'''. | * '''Graffiti''' now requires '''Cleaner''' instead of '''Flag Graffiti'''. | ||
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* '''Fatal Menace''' is reworked entirely, no longer has snatch effect but instead does higher damager in a bigger area and places caster into special invisibility (allows the use of '''Raid'''). has 3s cooldown. | * '''Fatal Menace''' is reworked entirely, no longer has snatch effect but instead does higher damager in a bigger area and places caster into special invisibility (allows the use of '''Raid'''). has 3s cooldown. | ||
* '''Manhole's''' status effect is now canceled upon unit's removal and you're immune to reapplication for 2 seconds. Has status icon. | * '''Manhole's''' status effect is now canceled upon unit's removal and you're immune to reapplication for 2 seconds. Has status icon. | ||
− | * ''' | + | * '''Chaos Panic''' is castable on top of targets. |
+ | * '''Plagiarism''' and '''Reproduce''' display a visual indication upon successfully memorizing a new skill. | ||
* '''Auto Shadow Spell''' allows you to auto-cast spells up to level 10 instead of 5 and holy property spells are allowed as well. Gemstone requirement is removed for spells that consume one. | * '''Auto Shadow Spell''' allows you to auto-cast spells up to level 10 instead of 5 and holy property spells are allowed as well. Gemstone requirement is removed for spells that consume one. | ||
* '''Emergency Escape''' causes an instant backslide instead of multiple small steps. | * '''Emergency Escape''' causes an instant backslide instead of multiple small steps. | ||
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* '''Spellfist''' has status icon. | * '''Spellfist''' has status icon. | ||
* '''Insignias''' increase both physical and magical damage dealt and have status icons. | * '''Insignias''' increase both physical and magical damage dealt and have status icons. | ||
+ | * '''Diamond Dust's''' crystallization debuff affects monsters but doesn't disable them. There's also a visual indication upon successful application and the snowflake effect is bigger and slightly darker. | ||
+ | * '''Spirit Recovery''' had a visual animation. | ||
* '''Elemental Spirits''' Changes. | * '''Elemental Spirits''' Changes. | ||
** '''Elemental Spirits''' were improved stat wise. | ** '''Elemental Spirits''' were improved stat wise. | ||
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* '''Teleportation''' does not move you on top of portals, only free cells are selected. This means you won't randomly change maps when teleporting around. | * '''Teleportation''' does not move you on top of portals, only free cells are selected. This means you won't randomly change maps when teleporting around. | ||
* '''Aqua Benedicta''' had its cast time and aftercast delay removed. | * '''Aqua Benedicta''' had its cast time and aftercast delay removed. | ||
+ | * '''Chain Combo''' is usable after '''Dragon Combo'''. | ||
* '''Fury''' has status icon. | * '''Fury''' has status icon. | ||
* '''Snap''' prevents you from sitting during the execution and had its click range corrected to not exceed the maximum cast range. | * '''Snap''' prevents you from sitting during the execution and had its click range corrected to not exceed the maximum cast range. | ||
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* '''Knuckle Arrow''' faces the target correctly and knocks it in the opposite direction. | * '''Knuckle Arrow''' faces the target correctly and knocks it in the opposite direction. | ||
* '''Fallen Empire''' blocks movement instead of applying SC_STOP status for a better interaction with monster's AI. | * '''Fallen Empire''' blocks movement instead of applying SC_STOP status for a better interaction with monster's AI. | ||
+ | * '''Crescent Elbow''' doesn't reflect hits that didn't connect. | ||
* '''Ki Translation''' and '''Power Velocity''' no longer consume spirit spheres upon a failed cast (targeting a Gunslinger or someone with maximum amount of spheres for example). | * '''Ki Translation''' and '''Power Velocity''' no longer consume spirit spheres upon a failed cast (targeting a Gunslinger or someone with maximum amount of spheres for example). | ||
* Knuckles now deal 75% damage to large targets. | * Knuckles now deal 75% damage to large targets. |
Revision as of 00:45, 24 February 2017
Contents
Classes
Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.
All
- Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and most support skills.
- Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better.
- ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it.
- Skills that affect the whole party, no longer make anyone except the caster perform their casting motion, shouting the skill's name. They instead simply show the visual animation and play the sound. This results in smoother party gameplay without constant position lagging. Those skills are: Angelus, Gloria, Magnificat, Clementia, Canto Candidus, Praefatio, Coluceo Heal, Lauda Agnus, Lauda Ramus, Adrenaline Rush, Full Adrenaline Rush, Weapon Perfection, Over Thrust and Wind Walk.
- Vulture's Eye and Snake's Eye had their range increasing bonuses normalized to match our vision and attack range settings, those skills now grant up to 5 cells increased range at level 10. Bows and guns have a base range of 9 cells instead of 5.
Arch Bishop
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Extended Super Novice
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Genetic
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Guillotine Cross
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Kagerou & Oboro
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Mechanic
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Minstrel & Wanderer
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Ranger
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Rebel
Changes | |
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Royal Guard
Changes | |
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Rune Knight
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Shadow Chaser
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Sorcerer
Changes | |
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Soul Linker
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Sura
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Warlock
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Game Mechanics
Status Effects
- Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.
- Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once
- Bleeding status effects ticks every second instead of every 10 and doesn't interrupt casting. Base duration is greatly reduced across the board, especially for area skills that inflict it.
General Skill Mechanics
- Area skills that went through walls (both officially and not), no longer do that, with the exception of Wanderer/Minstrel songs.
- All knockback effects move the target straight away from the attacker and not to the West like it happens to some skills under official behavior.
- For a consistent behavior, the only skills that hit through Hiding are either naturally of Earth property or those that do so on purpose, as specified in the description.
- All effects that break equipment, signal it with the /omg emotion.
Equipment Bonuses
- A large amount of equipment (especially older gear) had its bonuses improved to accomodate the changes better.