Difference between revisions of "Skill and Mechanic Changes"
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=== All === | === All === | ||
− | * Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like '''Acid Demonstration''' or '''Asura Strike''' and most support skills. | + | * Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. Some of the skills affected by this are '''Arrow Vulcan''', '''Sharp Shooting''', '''Magnus Exorcismus''' and all Wizard AoEs. This does not include signature powerhouse skills like '''Acid Demonstration''' or '''Asura Strike''' and most support skills. |
* Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better. | * Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better. | ||
* ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it. | * ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it. | ||
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* '''Cart Cannon''' had its official element stacking bug (Holy Cannon Ball plus '''Aspersio''' or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage. | * '''Cart Cannon''' had its official element stacking bug (Holy Cannon Ball plus '''Aspersio''' or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage. | ||
* '''Special Pharmacy''' can now be used to brew the unimplemented potions: '''Mana Plus''', '''Full Swing''', '''Falmons''' and '''Muramura'''. | * '''Special Pharmacy''' can now be used to brew the unimplemented potions: '''Mana Plus''', '''Full Swing''', '''Falmons''' and '''Muramura'''. | ||
− | * '''Thorn Trap | + | * '''Thorn Trap''' has a HP value and can be destroyed. The status effect is now canceled on the affected target upon unit's removal. |
* '''Blood Sucker''' has status icon. | * '''Blood Sucker''' has status icon. | ||
* '''Spore Explosion''' had its detonation timer lowered to 1/1/2/2/3 seconds and cooldown to 3 seconds. INT damage scaling boosted to INT*2, ignores FLEE and guarding effects. Has status icon. | * '''Spore Explosion''' had its detonation timer lowered to 1/1/2/2/3 seconds and cooldown to 3 seconds. INT damage scaling boosted to INT*2, ignores FLEE and guarding effects. Has status icon. | ||
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| [[image:GuillotineCrossM.png|link=|caption]] || style="text-align:left;" | | | [[image:GuillotineCrossM.png|link=|caption]] || style="text-align:left;" | | ||
* '''Double Attack''' increases the HIT with daggers by a percentage instead of a fixed amount. | * '''Double Attack''' increases the HIT with daggers by a percentage instead of a fixed amount. | ||
+ | * '''Katar Mastery''' increases Mastery ATK by 4 per level. | ||
* '''Venom Dust''' only has 5 levels and the area is increased to 5x5. | * '''Venom Dust''' only has 5 levels and the area is increased to 5x5. | ||
* '''Poison React''' only has 5 levels and '''Envenom's''' level is equal to skill level*2. The special attack (triggered by poison-property targets) does a lot more damage and ignores FLEE. If the target is ''poisoned'', either hit will attempt to override the ''Poison'' with ''Deadly Poison''. | * '''Poison React''' only has 5 levels and '''Envenom's''' level is equal to skill level*2. The special attack (triggered by poison-property targets) does a lot more damage and ignores FLEE. If the target is ''poisoned'', either hit will attempt to override the ''Poison'' with ''Deadly Poison''. | ||
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* '''Huuma Shuriken Ranka''' has Base Level/120 scaling and the AGI scaling is boosted to AGI*2. | * '''Huuma Shuriken Ranka''' has Base Level/120 scaling and the AGI scaling is boosted to AGI*2. | ||
* '''Kaihou''' deals 250% of MATK per every charm spent. | * '''Kaihou''' deals 250% of MATK per every charm spent. | ||
− | * '''Zenkai''' cannot be stacked. | + | * '''Zenkai''' cannot be stacked. Fire version also causes ''Blind'' along with ''Burning''. |
* '''Zanzou''' cannot be damaged by self or allies, only enemies. | * '''Zanzou''' cannot be damaged by self or allies, only enemies. | ||
* '''Hyouhu Hubuki's''' Ice Charms boost '''Lightning Spear of Ice''' by 20% per. | * '''Hyouhu Hubuki's''' Ice Charms boost '''Lightning Spear of Ice''' by 20% per. | ||
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* '''Hovering''' only avoids "ground" based effect such as trap and skills coming from the ground, not those falling from the sky. | * '''Hovering''' only avoids "ground" based effect such as trap and skills coming from the ground, not those falling from the sky. | ||
* '''Arm Cannon''' had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage. | * '''Arm Cannon''' had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage. | ||
− | * '''Vulcan Arm's''' DEX | + | * '''Flare Launcher''' has a Base Level/100 scaling. Works in a way similar to '''Sharp Shooting''' or '''Cannon Spear''', it covers a frontal path with a length of 7 cells and width based on skill's level. There's no longer a "dead zone". |
+ | * '''Cold Slower''' has a Base Level/100 scaling. | ||
+ | * '''Vulcan Arm's''' has a Base Level/100 scaling and DEX scaling was boosted to DEX*2. | ||
* '''Pile Bunker'''' removes defensive buffs even if the hit doesn't connect. STR damage scaling boosted to STR*3. | * '''Pile Bunker'''' removes defensive buffs even if the hit doesn't connect. STR damage scaling boosted to STR*3. | ||
* '''Axe Tornado''' makes you spin, as nature intended. VIT damage scaling boosted to VIT*2. | * '''Axe Tornado''' makes you spin, as nature intended. VIT damage scaling boosted to VIT*2. | ||
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|- | |- | ||
| [[image:Performers.png|link=|caption]] || style="text-align:left;" | | | [[image:Performers.png|link=|caption]] || style="text-align:left;" | | ||
+ | * '''Pang Voice's''' success rate is boosted by Base Level. | ||
+ | * '''Dissonance''' deals damage every second, the damage is elementless and ignores all possible reductions. | ||
* '''Apple of Idun''' benefits from Healing done +% effects. | * '''Apple of Idun''' benefits from Healing done +% effects. | ||
+ | * '''Lullaby''' ticks every 3 seconds and the success rate is boosted by INT. | ||
+ | * '''Drum on the Battlefield''' increases DEF by a bigger amount and only boosts WATK, with a toned down amount. | ||
+ | * '''Ring of Nibelungen''' increases Mastery ATK, by a higher amount. | ||
* '''Tarot Card of Fate''' shows the visual animation for Wheel of Fortune on the caster instead of the target so it's possible to see. | * '''Tarot Card of Fate''' shows the visual animation for Wheel of Fortune on the caster instead of the target so it's possible to see. | ||
* '''Severe Rainstorm''' is now also usable with instruments and doesn't trigger casting motion on the user upon every hit. | * '''Severe Rainstorm''' is now also usable with instruments and doesn't trigger casting motion on the user upon every hit. | ||
* '''Reverberation''' has 5x5 cell trigger area and benefits from ranged damage % increasing effects and both damage portions carry element, doesn't cause attacking motion. Can only by attacked by skills that are normally able to hit traps | * '''Reverberation''' has 5x5 cell trigger area and benefits from ranged damage % increasing effects and both damage portions carry element, doesn't cause attacking motion. Can only by attacked by skills that are normally able to hit traps | ||
+ | * '''Death Valley''' only requires 1 point in '''Circle of Nature's Sound''' to unlock it. | ||
* '''Gloomy Day''' is now only usable on enemies, party members and self, and no longer usable on bosses. | * '''Gloomy Day''' is now only usable on enemies, party members and self, and no longer usable on bosses. | ||
* '''Harmonize''' is no longer usable on bosses. | * '''Harmonize''' is no longer usable on bosses. | ||
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* '''Moonlight Serenade''' increases Total MATK by a percentage, using a different formula. | * '''Moonlight Serenade''' increases Total MATK by a percentage, using a different formula. | ||
* '''Great Echo''' deals largely increased damage. | * '''Great Echo''' deals largely increased damage. | ||
+ | * '''Song of Despair's''' duration is also reduced by monsters, not just players, based on their Base Level. The note has a HP value and can be destroyed but not knocked back. Has status icon. | ||
* '''Improvised Song''' has most of Wizard and Ninja's spells in the list and the maximum level goes up to 10. Skills that normally have a maximum level of 5, are cast with level 10 instead. Rogues aren't able to copy those above their normal level though. | * '''Improvised Song''' has most of Wizard and Ninja's spells in the list and the maximum level goes up to 10. Skills that normally have a maximum level of 5, are cast with level 10 instead. Rogues aren't able to copy those above their normal level though. | ||
− | * '''Song of | + | * '''Infinite Humming''' also increases MATK by a percentage and reduces Fixed Cast Time by a flat amount. Has a bigger area. |
+ | * '''Lerad's Dew''' no longer gives a tiny flat HP bonus, instead it increases healing received from all direct sources and recovers a percentage of Max HP every 6 seconds. Has a bigger area. | ||
+ | * '''Song of Mana''' recovers a base of 1% Max SP every 5 seconds. | ||
+ | * '''Dance with Wargs''' grants a higher ASPD boost, WATK boost formula is reworked and stacks with other similar buffs and the skill no longer reduces Fixed Cast Time by a percentage. | ||
* Whips now deal 75% damage to large targets, just like instruments. | * Whips now deal 75% damage to large targets, just like instruments. | ||
|} | |} | ||
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* '''Falcon Mastery''' is now an active skill that lets you summon your Falcon, just like '''Warg Mastery'''. This requires '''Falcon Flute'''. | * '''Falcon Mastery''' is now an active skill that lets you summon your Falcon, just like '''Warg Mastery'''. This requires '''Falcon Flute'''. | ||
* '''Blits Beat''' for Rangers does 5 hits by default at any Job Level and the trigger chance is equal to that of a Job Level 70 Sniper. This doesn't scale further. | * '''Blits Beat''' for Rangers does 5 hits by default at any Job Level and the trigger chance is equal to that of a Job Level 70 Sniper. This doesn't scale further. | ||
− | * '''Ankle Snare''' has a minimum duration of 4 seconds on monsters. | + | * '''Ankle Snare''' has a minimum duration of 4 seconds on monsters. Has status icon. |
− | * ''' | + | * '''Skid Trap''' roots affected enemies or allies for 2 seconds, this doesn't work on the Hunter himself. |
− | + | * '''Blast Mine''' actually explodes upon its natural expiration, effect area is 3x3 cells. | |
− | * ''' | + | * '''Land Mine''', '''Freezing Trap''', '''Flasher''' and '''Sandman''' have 3x3 effect areas. |
− | * ''' | + | * '''All Hunter and Ranger traps''' have had their HP increased by 400% (17500). |
+ | * '''All Hunter traps''' no longer have fixed cast times, however, Rogues still have deal with the official fixed cast times. | ||
* '''Camouflage''' has status icon and no longer consumes SP when used to uncloak. Currently has a 2 second cooldown upon leaving the status as a temporary exploit workaround. | * '''Camouflage''' has status icon and no longer consumes SP when used to uncloak. Currently has a 2 second cooldown upon leaving the status as a temporary exploit workaround. | ||
* '''Warg Bite''' has a visual indication upon its success and a status icon. | * '''Warg Bite''' has a visual indication upon its success and a status icon. | ||
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* '''Fear Breeze''' is no longer canceled upon weapon/arrow swap or removal. | * '''Fear Breeze''' is no longer canceled upon weapon/arrow swap or removal. | ||
* '''Unlimit''' halves the damage modifiers of '''Arrow Storm''' and '''Aimed Bolt''' (similar to '''Enchant Deadly Poison'''). The damage increase is the same at all levels, only duration changes. | * '''Unlimit''' halves the damage modifiers of '''Arrow Storm''' and '''Aimed Bolt''' (similar to '''Enchant Deadly Poison'''). The damage increase is the same at all levels, only duration changes. | ||
− | |||
* '''Ranger Main''' also increases Hard DEF and only has 5 levels. | * '''Ranger Main''' also increases Hard DEF and only has 5 levels. | ||
+ | * '''Trap Research''' boost the damage of all offensive traps and increases their laying range by up to 3 cells, but if the skill is maxed, then utility traps gain one additional cell to their laying range. | ||
* '''Detonator''' affects all traps except '''Ankle Snare''', '''Shockwave Trap''', '''Skid Trap''' and '''Electric Shocker'''. | * '''Detonator''' affects all traps except '''Ankle Snare''', '''Shockwave Trap''', '''Skid Trap''' and '''Electric Shocker'''. | ||
+ | * '''Electric Shocker''' affects bosses (doesn't move them, just roots) and has a minimum duration of 4 seconds on monsters and the trap is no longer removed when the Ranger dies. Has status icon. | ||
+ | * '''Cluster Bomb's''' damage formula is changed, it pools Ranger's ATK values into the base calculation instead of calculating them separately. With this, the damage is no longer boosted by % effects but instead deals considerably more damage by default, and ignores DEF like all other traps. | ||
+ | * '''Magenta Trap''', '''Cobalt Trap''', '''Maize Trap''', and '''Verdure Trap''' have had their catalyst requirements changed to 1 colored '''Point''' from 1 '''Elemental Ore'''. Their detonation area is 3x3 cells and trigger area is on the same cell, the status lasts for 1 minute. | ||
+ | * Traps can no longer be damaged by other traps or normal attacks, only certain skills can hit them. | ||
|} | |} | ||
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* '''Phantom Thrust''' has Base Level/100 scaling and '''Spear Mastery''' scaling is 20% per level. Has 0.5 sec cooldown. | * '''Phantom Thrust''' has Base Level/100 scaling and '''Spear Mastery''' scaling is 20% per level. Has 0.5 sec cooldown. | ||
* '''Hundred Spears''' has Base Level/100 scaling and '''Spiral Pierce''' scaling is 100% per level. Sound effect was muffled. | * '''Hundred Spears''' has Base Level/100 scaling and '''Spiral Pierce''' scaling is 100% per level. Sound effect was muffled. | ||
− | * '''Death Bound''' doesn't reflect hits that didn't connect. | + | * '''Death Bound''' doesn't reflect hits that didn't connect. Using the skill updates character's facing direction for better consistency. |
− | * '''Millenium Shield''' no longer stops the character upon a successful block and instead, displays two new, separate animations and sound sets: one for block and another for shield shattering. Has status icon. | + | * '''Millenium Shield''' no longer stops the character upon a successful block and instead, displays two new, separate animations and sound sets: one for block and another for shield shattering. Has status icon. The shield's priority is below '''Parrying'''. |
+ | * '''Stonehard Skin''' also applies a damage absorbing shield for the duration, with a value equal to the HP spent on casting the skill. This shield absorbs physical and magical (not misc) damage and there is a visual animation for absorbing a hit. | ||
+ | * '''Fighting Spirit''' increases WATK by a base of 70 plus 7 per each additional party member, and party gets half of that boost. | ||
+ | * '''Wyrd Rune (Storm Blast)''' has a carrying limit of 60. | ||
+ | * '''Raido Rune (Crush Strike)''' has a carrying limit of 40. | ||
* Two-handed swords now deal 100% damage to medium targets if you aren't mounted, mounting brings the damage back to 75%. | * Two-handed swords now deal 100% damage to medium targets if you aren't mounted, mounting brings the damage back to 75%. | ||
|} | |} | ||
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* '''Wall of Fog''' has status icon. | * '''Wall of Fog''' has status icon. | ||
* '''Spider Web''' has status icon. | * '''Spider Web''' has status icon. | ||
− | * '''Spellfist''' has status icon. | + | * '''Spellfist''' is affected by ''Lex Aeterna'' and has status icon. |
* '''Insignias''' increase both physical and magical damage dealt and have status icons. | * '''Insignias''' increase both physical and magical damage dealt and have status icons. | ||
* '''Diamond Dust's''' crystallization debuff affects monsters but doesn't disable them. There's also a visual indication upon successful application and the snowflake effect is bigger and slightly darker. | * '''Diamond Dust's''' crystallization debuff affects monsters but doesn't disable them. There's also a visual indication upon successful application and the snowflake effect is bigger and slightly darker. | ||
+ | * '''Poison Buster''' works with ''Deadly Poison'' as well, its area is 5x5 at all levels and the animation doesn't replicate for every affected target. | ||
* '''Spirit Recovery''' had a visual animation. | * '''Spirit Recovery''' had a visual animation. | ||
* '''Elemental Spirits''' Changes. | * '''Elemental Spirits''' Changes. | ||
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* '''Howling of Lion''' has Base Level/100 scaling. | * '''Howling of Lion''' has Base Level/100 scaling. | ||
* '''Knuckle Arrow''' faces the target correctly and knocks it in the opposite direction. | * '''Knuckle Arrow''' faces the target correctly and knocks it in the opposite direction. | ||
− | * '''Fallen Empire''' | + | * '''Fallen Empire''' has a Base Level/120 scaling. Blocks movement instead of applying SC_STOP status for a better interaction with monster's AI. |
* '''Crescent Elbow''' doesn't reflect hits that didn't connect. | * '''Crescent Elbow''' doesn't reflect hits that didn't connect. | ||
* '''Ki Translation''' and '''Power Velocity''' no longer consume spirit spheres upon a failed cast (targeting a Gunslinger or someone with maximum amount of spheres for example). | * '''Ki Translation''' and '''Power Velocity''' no longer consume spirit spheres upon a failed cast (targeting a Gunslinger or someone with maximum amount of spheres for example). |
Revision as of 16:40, 30 March 2017
Contents
Classes
Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.
All
- Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. Some of the skills affected by this are Arrow Vulcan, Sharp Shooting, Magnus Exorcismus and all Wizard AoEs. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and most support skills.
- Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better.
- ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it.
- Skills that affect the whole party, no longer make anyone except the caster perform their casting motion, shouting the skill's name. They instead simply show the visual animation and play the sound. This results in smoother party gameplay without constant position lagging. Those skills are: Angelus, Gloria, Magnificat, Clementia, Canto Candidus, Praefatio, Coluceo Heal, Lauda Agnus, Lauda Ramus, Adrenaline Rush, Full Adrenaline Rush, Weapon Perfection, Over Thrust and Wind Walk.
- Vulture's Eye and Snake's Eye had their range increasing bonuses normalized to match our vision and attack range settings, those skills now grant up to 5 cells increased range at level 10. Bows and guns have a base range of 9 cells instead of 5.
- Plant monsters receive 1 damage from skills in all cases, multihit effects like Double Attack and Fear Breeze still apply separate hits, as well as dual wielding.
Arch Bishop
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Extended Super Novice
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Genetic
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Guillotine Cross
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Kagerou & Oboro
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Mechanic
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Minstrel & Wanderer
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Ranger
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Rebel
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Royal Guard
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Rune Knight
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Shadow Chaser
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Sorcerer
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Soul Linker
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Sura
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Warlock
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Game Mechanics
Status Effects
- Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.
- Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once
- Bleeding status effects ticks every second instead of every 10 and doesn't interrupt casting. Base duration is greatly reduced across the board, especially for area skills that inflict it.
- Plant monsters take 1 damage per tick from any status effect that deals damage.
General Skill Mechanics
- Area skills that went through walls (both officially and not), no longer do that, with the exception of Wanderer/Minstrel songs.
- All knockback effects move the target straight away from the attacker and not to the West like it happens to some skills under official behavior.
- For a consistent behavior, the only skills that hit through Hiding are either naturally of Earth property or those that do so on purpose, as specified in the description.
- All effects that break equipment, signal it with the /omg emotion.
Equipment Bonuses
- A large amount of equipment (especially older gear) had its bonuses improved to accomodate the changes better.