Difference between revisions of "Skill and Mechanic Changes"
From LeikaRO wiki
Terpsichore (Talk | contribs) |
Terpsichore (Talk | contribs) |
||
Line 5: | Line 5: | ||
=== All === | === All === | ||
− | * Variable cast times of most first and second job skills were drastically reduced and | + | * Variable cast times of most first and second job skills were drastically reduced and Fixed Cast Time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. Some of the skills affected by this are '''Arrow Vulcan''', '''Sharp Shooting''', '''Magnus Exorcismus''' and all Wizard AoEs. This does not include signature powerhouse skills like '''Acid Demonstration''' or '''Asura Strike''' and most support skills. |
* Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better. | * Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better. | ||
* ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it. | * ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it. | ||
Line 65: | Line 65: | ||
* '''Homunculus''' Changes: | * '''Homunculus''' Changes: | ||
** '''Homunculus S''' skill cast times, after-cast delays and cooldowns were adjusted across the board to make more sense. | ** '''Homunculus S''' skill cast times, after-cast delays and cooldowns were adjusted across the board to make more sense. | ||
− | ** '''Resurrect Homunculus''' only has 1 second of true | + | ** '''Resurrect Homunculus''' only has 1 second of true Fixed Cast Time and 5 seconds cooldown. |
** '''Homunculus''' [[Experience|EXP]] gain increased by 2x, increased max level of '''Homunculus S''' to 175. | ** '''Homunculus''' [[Experience|EXP]] gain increased by 2x, increased max level of '''Homunculus S''' to 175. | ||
** '''Homunculus''' Intimacy gain increased by 10x. | ** '''Homunculus''' Intimacy gain increased by 10x. | ||
Line 203: | Line 203: | ||
* '''Land Mine''', '''Freezing Trap''', '''Flasher''' and '''Sandman''' have 3x3 effect areas. | * '''Land Mine''', '''Freezing Trap''', '''Flasher''' and '''Sandman''' have 3x3 effect areas. | ||
* '''All Hunter and Ranger traps''' have had their HP increased by 400% (17500). | * '''All Hunter and Ranger traps''' have had their HP increased by 400% (17500). | ||
− | * '''All Hunter traps''' no longer have | + | * '''All Hunter traps''' no longer have Fixed Cast Times, however, Rogues still have deal with the official fixed cast times. |
* '''Camouflage''' has status icon and no longer consumes SP when used to uncloak. Currently has a 2 second cooldown upon leaving the status as a temporary exploit workaround. | * '''Camouflage''' has status icon and no longer consumes SP when used to uncloak. Currently has a 2 second cooldown upon leaving the status as a temporary exploit workaround. | ||
* '''Warg Bite''' has a visual indication upon its success and a status icon. | * '''Warg Bite''' has a visual indication upon its success and a status icon. | ||
Line 419: | Line 419: | ||
* '''Drain Life's''' INT damage scaling boosted to INT*3. | * '''Drain Life's''' INT damage scaling boosted to INT*3. | ||
* '''Hell's Inferno''' now does a single, shadow property hit for full damage. Has its own Spellbook. | * '''Hell's Inferno''' now does a single, shadow property hit for full damage. Has its own Spellbook. | ||
− | * '''Comet''' had its | + | * '''Comet''' had its Fixed Cast Time halved and cooldown reduced to 10 seconds. Base Level damage scaling for 2 Warlocks was moved at the end of the formula. |
* '''Summon''' skills call all 5 Elemental Balls at once if level 5 is used, but with increased cast time. | * '''Summon''' skills call all 5 Elemental Balls at once if level 5 is used, but with increased cast time. | ||
* '''White Imprison''' makes monsters ignore you, losing aggro. | * '''White Imprison''' makes monsters ignore you, losing aggro. |
Revision as of 17:09, 30 March 2017
Contents
Classes
Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.
All
- Variable cast times of most first and second job skills were drastically reduced and Fixed Cast Time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. Some of the skills affected by this are Arrow Vulcan, Sharp Shooting, Magnus Exorcismus and all Wizard AoEs. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and most support skills.
- Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better.
- ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it.
- Skills that affect the whole party, no longer make anyone except the caster perform their casting motion, shouting the skill's name. They instead simply show the visual animation and play the sound. This results in smoother party gameplay without constant position lagging. Those skills are: Angelus, Gloria, Magnificat, Clementia, Canto Candidus, Praefatio, Coluceo Heal, Lauda Agnus, Lauda Ramus, Adrenaline Rush, Full Adrenaline Rush, Weapon Perfection, Over Thrust and Wind Walk.
- Vulture's Eye and Snake's Eye had their range increasing bonuses normalized to match our vision and attack range settings, those skills now grant up to 5 cells increased range at level 10. Bows and guns have a base range of 9 cells instead of 5.
- Plant monsters receive 1 damage from skills, statuses or reflect effects in all cases. Multihit effects like Double Attack and Fear Breeze as well as dual wielding, still apply separate hits.
Arch Bishop
Changes | |
---|---|
|
Extended Super Novice
Changes | |
---|---|
|
Genetic
Changes | |
---|---|
|
Guillotine Cross
Changes | |
---|---|
|
Kagerou & Oboro
Changes | |
---|---|
|
Mechanic
Changes | |
---|---|
|
Minstrel & Wanderer
Changes | |
---|---|
|
Ranger
Changes | |
---|---|
|
Rebel
Changes | |
---|---|
|
Royal Guard
Changes | |
---|---|
|
Rune Knight
Changes | |
---|---|
|
Shadow Chaser
Changes | |
---|---|
|
Sorcerer
Changes | |
---|---|
|
Soul Linker
Changes | |
---|---|
|
Sura
Changes | |
---|---|
|
Warlock
Changes | |
---|---|
|
Game Mechanics
Status Effects
- Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.
- Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once
- Bleeding status effects ticks every second instead of every 10 and doesn't interrupt casting. Base duration is greatly reduced across the board, especially for area skills that inflict it.
- Plant monsters take 1 damage per tick from any status effect that deals damage.
General Skill Mechanics
- Area skills that went through walls (both officially and not), no longer do that, with the exception of Wanderer/Minstrel songs.
- All knockback effects move the target straight away from the attacker and not to the West like it happens to some skills under official behavior.
- For a consistent behavior, the only skills that hit through Hiding are either naturally of Earth property or those that do so on purpose, as specified in the description.
- All effects that break equipment, signal it with the /omg emotion.
Equipment Bonuses
- A large amount of equipment (especially older gear) had its bonuses improved to accomodate the changes better.