Difference between revisions of "Skill and Mechanic Changes"
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=== All === | === All === | ||
− | * Variable | + | * Variable Cast Times of most first and second job skills were drastically reduced and Fixed Cast Time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. Some of the skills affected by this are '''Arrow Vulcan''', '''Sharp Shooting''', '''Magnus Exorcismus''' and all Wizard AoEs. This does not include signature powerhouse skills like '''Acid Demonstration''' or '''Asura Strike''' and most support skills. |
* Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better. | * Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better. | ||
* ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it. | * ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it. | ||
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| [[image:ArchBishopM_3.png|link=|caption]] || style="text-align:left;" | | | [[image:ArchBishopM_3.png|link=|caption]] || style="text-align:left;" | | ||
* '''Teleportation''' does not move you on top of portals, only free cells are selected. This means you won't randomly change maps when teleporting around. | * '''Teleportation''' does not move you on top of portals, only free cells are selected. This means you won't randomly change maps when teleporting around. | ||
− | * '''Aqua Benedicta''' had its | + | * '''Aqua Benedicta''' had its Cast Time and After-cast Delay removed. |
* '''Pneuma''' has status icon. | * '''Pneuma''' has status icon. | ||
* '''Safety Wall''' has status icon. | * '''Safety Wall''' has status icon. | ||
* '''Magnus Exorcismus''' deals 150% of MATK per hit. | * '''Magnus Exorcismus''' deals 150% of MATK per hit. | ||
* '''Assumptio''' doesn't stack with '''Steel Body'''. | * '''Assumptio''' doesn't stack with '''Steel Body'''. | ||
− | * '''Expiatio''' affects | + | * '''Expiatio''' affects MDEF, has visual animation and status icon. |
− | * '''Judex''' has 5x5 splash area and halved | + | * '''Judex''' has 5x5 splash area and halved Cast Times (both Variable and Fixed). Animation was improved to not show the white "bash" effect on the caster. |
* '''Duple Light''' has status icon. | * '''Duple Light''' has status icon. | ||
* '''Lauda Agnus''' has status icon and displays its unused visual animation, and '''Cure's''' animation upon curing a status effect. | * '''Lauda Agnus''' has status icon and displays its unused visual animation, and '''Cure's''' animation upon curing a status effect. | ||
* '''Lauda Ramus''' has status icon and displays its unused visual animation, and '''Cure's''' animation upon curing a status effect. | * '''Lauda Ramus''' has status icon and displays its unused visual animation, and '''Cure's''' animation upon curing a status effect. | ||
− | * '''Renovatio''' had its | + | * '''Renovatio''' had its Cast Time reduced to 2s Variable and 1s Fixed. |
* '''Odin's Power''' has visual animation and status icon. | * '''Odin's Power''' has visual animation and status icon. | ||
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* '''Thorn Trap''' has a HP value and can be destroyed. The status effect is now canceled on the affected target upon unit's removal. | * '''Thorn Trap''' has a HP value and can be destroyed. The status effect is now canceled on the affected target upon unit's removal. | ||
* '''Blood Sucker''' has status icon. | * '''Blood Sucker''' has status icon. | ||
− | * '''Spore Explosion''' had its detonation timer lowered to 1/1/2/2/ | + | * '''Spore Explosion''' had its detonation timer lowered to 1/1/2/2/3s and Cooldown to 3s. INT damage scaling boosted to INT*2, ignores FLEE and guarding effects. Has status icon. |
* '''Smoke Powder''' has status icon. | * '''Smoke Powder''' has status icon. | ||
* '''Tear Gas''' has status icon. | * '''Tear Gas''' has status icon. | ||
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* '''Fire Expansion''' (Lv2) deals largely increased damage and has visual animation. INT damage scaling boosted to INT*2. | * '''Fire Expansion''' (Lv2) deals largely increased damage and has visual animation. INT damage scaling boosted to INT*2. | ||
* '''Homunculus''' Changes: | * '''Homunculus''' Changes: | ||
− | ** '''Homunculus S''' skill | + | ** '''Homunculus S''' skill Cast Times, After-cast Delays and Cooldowns were adjusted across the board to make more sense. |
− | ** '''Resurrect Homunculus''' only has | + | ** '''Resurrect Homunculus''' only has 1s of true Fixed Cast Time and 5s Cooldown. |
− | ** '''Homunculus''' | + | ** '''Homunculus''' EXP gain was increased by 2x and the maximum level of '''Homunculus S''' to 175. |
− | ** '''Homunculus''' Intimacy gain increased by 10x. | + | ** '''Homunculus''' Intimacy gain was increased by 10x. |
− | ** '''Lif's''' '''Mental Change''' has no | + | ** '''Lif's''' '''Mental Change''' has no Cooldown/After-cast Delay but no longer recovers HP. |
** '''Homunculus S''' MATK based skills were changed to be ATK based, they still behave like spells as far as mechanics go. | ** '''Homunculus S''' MATK based skills were changed to be ATK based, they still behave like spells as far as mechanics go. | ||
** '''Bayeri's''' skill casts can no longer be interrupted. | ** '''Bayeri's''' skill casts can no longer be interrupted. | ||
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* '''Venom Dust''' only has 5 levels and the area is increased to 5x5. | * '''Venom Dust''' only has 5 levels and the area is increased to 5x5. | ||
* '''Poison React''' only has 5 levels and '''Envenom's''' level is equal to skill level*2. The special attack (triggered by poison-property targets) does a lot more damage and ignores FLEE.<br> If the target is ''poisoned'', either hit will attempt to override the ''Poison'' with ''Deadly Poison''. | * '''Poison React''' only has 5 levels and '''Envenom's''' level is equal to skill level*2. The special attack (triggered by poison-property targets) does a lot more damage and ignores FLEE.<br> If the target is ''poisoned'', either hit will attempt to override the ''Poison'' with ''Deadly Poison''. | ||
− | * '''Venom Splasher''' gets full benefit from '''EDP''' and the damage isn't split among targets. Now scales with '''Enchant Poison''' (40% per level) instead of '''Poison React'''.<br> Detonation timer was reduced to 6 sec, which is the same as its | + | * '''Venom Splasher''' gets full benefit from '''EDP''' and the damage isn't split among targets. Now scales with '''Enchant Poison''' (40% per level) instead of '''Poison React'''.<br> Detonation timer was reduced to 6 sec, which is the same as its Cooldown and it works on bosses. Ignores FLEE and guarding/reflect effects. |
* '''Grimtooth''' benefits from '''EDP'''. | * '''Grimtooth''' benefits from '''EDP'''. | ||
* '''Throw Venom Knife''' benefits from '''EDP'''. | * '''Throw Venom Knife''' benefits from '''EDP'''. | ||
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* '''Soul Breaker''' properly respects reduction, is fully boosted by '''Lex Aeterna''' and both portions benefit from weapon's element. The magical portion's damage formula isn't halved by '''EDP''' as it isn't boosted by it. | * '''Soul Breaker''' properly respects reduction, is fully boosted by '''Lex Aeterna''' and both portions benefit from weapon's element. The magical portion's damage formula isn't halved by '''EDP''' as it isn't boosted by it. | ||
* '''Meteor Assault''' only has 5 levels and behaves like a normal physical melee attack, getting full benefit from % cards, '''EDP''' and bonuses like '''Magnum Break's'''. | * '''Meteor Assault''' only has 5 levels and behaves like a normal physical melee attack, getting full benefit from % cards, '''EDP''' and bonuses like '''Magnum Break's'''. | ||
− | * '''Dark Claw''' does 1500% damage up from 500% and its debuff was changed to +50% melee damage received for up to | + | * '''Dark Claw''' does 1500% damage up from 500% and its debuff was changed to +50% melee damage received for up to 15s. |
* '''Hallucination Walk''' reduces magical damage taken by 50% when attacked by monsters instead of granting a chance to avoid spells. | * '''Hallucination Walk''' reduces magical damage taken by 50% when attacked by monsters instead of granting a chance to avoid spells. | ||
− | * '''Counter Slash''' had its area increased to 5x5 and now has | + | * '''Counter Slash''' had its area increased to 5x5 and now has 1s Cooldown plus 0.5s After-cast Delay instead of 2s After-cast Delay. AGI and Job Level scaling applies as an extra % at the end of the formula. The skill is able to critically hit, with increased base CRIT based on the level. |
− | * '''Weapon Blocking''' doesn't impair movement upon triggering and normal attack swings are disabled for a very short amount of time ('''Parrying''' style).<br> Can be canceled at no cost and without triggering the | + | * '''Weapon Blocking''' doesn't impair movement upon triggering and normal attack swings are disabled for a very short amount of time ('''Parrying''' style).<br> Can be canceled at no cost and without triggering the After-cast Delay. It also fails to activate when Stunned, Frozen, Petrified, Asleep or under Deep Sleep. |
− | * '''Cloaking Exceed''' no longer consumes SP or triggers | + | * '''Cloaking Exceed''' no longer consumes SP or triggers After-cast Delay when used to uncloak. |
* '''Leech End''' was reworked, it now heals the user for 20% of the damage dealt as long as the affected target is within 6 cells. No longer hitlocks or interrupts casting. | * '''Leech End''' was reworked, it now heals the user for 20% of the damage dealt as long as the affected target is within 6 cells. No longer hitlocks or interrupts casting. | ||
* '''Pyrexia's''' reapplication refreshes ''Blind'' and ''Hallucination''. | * '''Pyrexia's''' reapplication refreshes ''Blind'' and ''Hallucination''. | ||
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* '''Throw Zeny''' deals full damage to bosses. | * '''Throw Zeny''' deals full damage to bosses. | ||
* '''Final Strike''' deals full damage to bosses. | * '''Final Strike''' deals full damage to bosses. | ||
− | * '''Shadow Slash''' is usable without the need of hiding if '''Kagemusha''' is active and has a 0. | + | * '''Shadow Slash''' is usable without the need of hiding if '''Kagemusha''' is active and has a 0.2s Cooldown. |
* '''Mucha Nage''' deals full damage to bosses and half to players but the damage isn't split, '''Throwing Mastery''' has no effect on the damage in case of Shadow Chasers. | * '''Mucha Nage''' deals full damage to bosses and half to players but the damage isn't split, '''Throwing Mastery''' has no effect on the damage in case of Shadow Chasers. | ||
* '''Jyumonjikiri''' hits twice if '''Kagemusha''' is active. Has Base Level/100 scaling and status icon. | * '''Jyumonjikiri''' hits twice if '''Kagemusha''' is active. Has Base Level/100 scaling and status icon. | ||
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* '''Weapon Refine''' renamed to '''Equipment Refine''', now works with armor as well and refine level goes up to +20 (using Bradium and Carnium past +10).<br> Transcendent Mechanics have the same success chance as Job Level 70 Whitesmiths. | * '''Weapon Refine''' renamed to '''Equipment Refine''', now works with armor as well and refine level goes up to +20 (using Bradium and Carnium past +10).<br> Transcendent Mechanics have the same success chance as Job Level 70 Whitesmiths. | ||
* '''Equipment Refine''' now grants ranking points for armor refines. | * '''Equipment Refine''' now grants ranking points for armor refines. | ||
− | * '''Mado Gear License''' is now an Active skill and can be used to mount your Mado anywhere except PvP/WoE/BG maps at the cost of 20 Mado Gear Fuel, has animation and | + | * '''Mado Gear License''' is now an Active skill and can be used to mount your Mado anywhere except PvP/WoE/BG maps at the cost of 20 Mado Gear Fuel, has animation and 5m Cooldown. |
* '''Magnetic Field''' now works when the caster is under '''Hovering''' status. | * '''Magnetic Field''' now works when the caster is under '''Hovering''' status. | ||
* '''Hovering''' only avoids "ground" based effect such as trap and skills coming from the ground, not those falling from the sky. | * '''Hovering''' only avoids "ground" based effect such as trap and skills coming from the ground, not those falling from the sky. | ||
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* '''Pile Bunker''' removes defensive buffs even if the hit doesn't connect. STR damage scaling boosted to STR*3. | * '''Pile Bunker''' removes defensive buffs even if the hit doesn't connect. STR damage scaling boosted to STR*3. | ||
* '''Axe Tornado''' makes you spin, as nature intended. VIT damage scaling boosted to VIT*2. | * '''Axe Tornado''' makes you spin, as nature intended. VIT damage scaling boosted to VIT*2. | ||
− | * '''Power Swing''' had its | + | * '''Power Swing''' had its After-cast Delay removed and given 0,75s Cooldown instead. Had its range increased to 2 cells. The base stun duration is 5s instead of 2s. |
− | * '''FAWs''' cannot be attacked by self or allies and have increased stats. They also cannot be knocked back or moved around. Cast | + | * '''FAWs''' cannot be attacked by self or allies and have increased stats. They also cannot be knocked back or moved around. Variable Cast Time was decreased to 0.5s at all levels. |
* '''FAW - Silver Sniper''' uses level 5 '''Tracking''' as its skill. | * '''FAW - Silver Sniper''' uses level 5 '''Tracking''' as its skill. | ||
* '''FAW - Magic Decoy''' detects hidden targets and casts level 10 '''Fire Bolt'''/'''Cold Bold'''/'''Lightning Bolt'''/'''Earth Spike'''. | * '''FAW - Magic Decoy''' detects hidden targets and casts level 10 '''Fire Bolt'''/'''Cold Bold'''/'''Lightning Bolt'''/'''Earth Spike'''. | ||
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* '''Dissonance''' deals damage every second, the damage is elementless and ignores all possible reductions. | * '''Dissonance''' deals damage every second, the damage is elementless and ignores all possible reductions. | ||
* '''Apple of Idun''' benefits from Healing done +% effects. | * '''Apple of Idun''' benefits from Healing done +% effects. | ||
− | * '''Lullaby''' ticks every | + | * '''Lullaby''' ticks every 3s and the success rate is boosted by INT. |
* '''Drum on the Battlefield''' increases DEF by a bigger amount and only boosts WATK, with a toned down amount. | * '''Drum on the Battlefield''' increases DEF by a bigger amount and only boosts WATK, with a toned down amount. | ||
* '''Ring of Nibelungen''' increases Mastery ATK, by a higher amount. | * '''Ring of Nibelungen''' increases Mastery ATK, by a higher amount. | ||
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* '''Improvised Song''' has most of Wizard and Ninja's spells in the list and the maximum level goes up to 10. Skills that normally have a maximum level of 5, are cast with level 10 instead.<br> Rogues aren't able to copy those above their normal level though. | * '''Improvised Song''' has most of Wizard and Ninja's spells in the list and the maximum level goes up to 10. Skills that normally have a maximum level of 5, are cast with level 10 instead.<br> Rogues aren't able to copy those above their normal level though. | ||
* '''Infinite Humming''' also increases MATK by a percentage and reduces Fixed Cast Time by a flat amount. Has a bigger area. | * '''Infinite Humming''' also increases MATK by a percentage and reduces Fixed Cast Time by a flat amount. Has a bigger area. | ||
− | * '''Lerad's Dew''' no longer gives a tiny flat HP bonus, instead it increases healing received from all direct sources and recovers a percentage of Max HP every | + | * '''Lerad's Dew''' no longer gives a tiny flat HP bonus, instead it increases healing received from all direct sources and recovers a percentage of Max HP every 6s. Has a bigger area. |
− | * '''Song of Mana''' recovers a base of 1% Max SP every | + | * '''Song of Mana''' recovers a base of 1% Max SP every 5s. |
* '''Dance with Wargs''' grants a higher ASPD boost, WATK boost formula is reworked and stacks with other similar buffs and the skill no longer reduces Fixed Cast Time by a percentage. | * '''Dance with Wargs''' grants a higher ASPD boost, WATK boost formula is reworked and stacks with other similar buffs and the skill no longer reduces Fixed Cast Time by a percentage. | ||
* Whips now deal 75% damage to large targets, just like instruments. | * Whips now deal 75% damage to large targets, just like instruments. | ||
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* '''Falcon Mastery''' is now an active skill that lets you summon your Falcon, just like '''Warg Mastery'''. This requires '''Falcon Flute'''. | * '''Falcon Mastery''' is now an active skill that lets you summon your Falcon, just like '''Warg Mastery'''. This requires '''Falcon Flute'''. | ||
* '''Blits Beat''' for Rangers does 5 hits by default at any Job Level and the trigger chance is equal to that of a Job Level 70 Sniper. This doesn't scale further. | * '''Blits Beat''' for Rangers does 5 hits by default at any Job Level and the trigger chance is equal to that of a Job Level 70 Sniper. This doesn't scale further. | ||
− | * '''Ankle Snare''' has a minimum duration of | + | * '''Ankle Snare''' has a minimum duration of 4s on monsters. Has status icon. |
− | * '''Skid Trap''' roots affected enemies or allies for | + | * '''Skid Trap''' roots affected enemies or allies for 2s, this doesn't work on the Hunter himself. |
* '''Blast Mine''' actually explodes upon its natural expiration, effect area is 3x3 cells. | * '''Blast Mine''' actually explodes upon its natural expiration, effect area is 3x3 cells. | ||
* '''Land Mine''', '''Freezing Trap''', '''Flasher''' and '''Sandman''' have 3x3 effect areas. | * '''Land Mine''', '''Freezing Trap''', '''Flasher''' and '''Sandman''' have 3x3 effect areas. | ||
* '''All Hunter and Ranger traps''' have had their HP increased by 400% (17500). | * '''All Hunter and Ranger traps''' have had their HP increased by 400% (17500). | ||
− | * '''All Hunter traps''' no longer have Fixed Cast Times, however, Rogues still have deal with the official | + | * '''All Hunter traps''' no longer have Fixed Cast Times, however, Rogues still have deal with the official Fixed Cast Times. |
− | * '''Camouflage''' has status icon and no longer consumes SP when used to uncloak. Currently has a | + | * '''Camouflage''' has status icon and no longer consumes SP when used to uncloak. Currently has a 2s Cooldown upon leaving the status as a temporary exploit workaround. |
* '''Warg Bite''' has a visual indication upon its success and a status icon. | * '''Warg Bite''' has a visual indication upon its success and a status icon. | ||
− | * '''Warg Dash''' conserves its old behavior (doesn't need room to execute) but had its SP cost increased to 20 and received a 100ms | + | * '''Warg Dash''' conserves its old behavior (doesn't need room to execute) but had its SP cost increased to 20 and received a 100ms Cooldown, also has a visual effect upon impact. |
* '''Fear Breeze''' is no longer canceled upon weapon/arrow swap or removal. | * '''Fear Breeze''' is no longer canceled upon weapon/arrow swap or removal. | ||
* '''Aimed Bolt''' has an increased HIT rate. | * '''Aimed Bolt''' has an increased HIT rate. | ||
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* '''Trap Research''' boost the damage of all offensive traps and increases their laying range by up to 3 cells, but if the skill is maxed, then utility traps gain one additional cell to their laying range. | * '''Trap Research''' boost the damage of all offensive traps and increases their laying range by up to 3 cells, but if the skill is maxed, then utility traps gain one additional cell to their laying range. | ||
* '''Detonator''' affects all traps except '''Ankle Snare''', '''Shockwave Trap''', '''Skid Trap''' and '''Electric Shocker'''. | * '''Detonator''' affects all traps except '''Ankle Snare''', '''Shockwave Trap''', '''Skid Trap''' and '''Electric Shocker'''. | ||
− | * '''Electric Shocker''' affects bosses (doesn't move them, just roots) and has a minimum duration of | + | * '''Electric Shocker''' affects bosses (doesn't move them, just roots) and has a minimum duration of 4s on monsters and the trap is no longer removed when the Ranger dies. Has status icon. |
* '''Cluster Bomb's''' damage formula is changed, it pools Ranger's ATK values into the base calculation instead of calculating them separately.<br> With this, the damage is no longer boosted by % effects but instead deals considerably more damage by default, and ignores DEF like all other traps. | * '''Cluster Bomb's''' damage formula is changed, it pools Ranger's ATK values into the base calculation instead of calculating them separately.<br> With this, the damage is no longer boosted by % effects but instead deals considerably more damage by default, and ignores DEF like all other traps. | ||
− | * '''Magenta Trap''', '''Cobalt Trap''', '''Maize Trap''', and '''Verdure Trap''' have had their catalyst requirements changed to 1 colored '''Point''' from 1 '''Elemental Ore'''.<br> Their detonation area is 3x3 cells and trigger area is on the same cell, the status lasts for | + | * '''Magenta Trap''', '''Cobalt Trap''', '''Maize Trap''', and '''Verdure Trap''' have had their catalyst requirements changed to 1 colored '''Point''' from 1 '''Elemental Ore'''.<br> Their detonation area is 3x3 cells and trigger area is on the same cell, the status lasts for 1m. |
* Traps can no longer be damaged by other traps or normal attacks, only certain skills can hit them. | * Traps can no longer be damaged by other traps or normal attacks, only certain skills can hit them. | ||
|} | |} | ||
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* Can now reach level 175/60, this includes custom Job Level stat bonuses, the ability to raise a stat to 130 and additional stat points, just like transcended third classes. | * Can now reach level 175/60, this includes custom Job Level stat bonuses, the ability to raise a stat to 130 and additional stat points, just like transcended third classes. | ||
* Can wear Transcendent and Third Job-only gear. | * Can wear Transcendent and Third Job-only gear. | ||
− | * All | + | * All Cast Times, Cooldowns and After-cast Delays were changed to provide a better experience and build diversity. |
* Gunslinger and Rebel skill trees were customized to make more sense. | * Gunslinger and Rebel skill trees were customized to make more sense. | ||
* Skills that missed proper animations and character motions (pulling out the intended weapon and such) have been improved with custom implementations. Some existing effects have been updated as well. | * Skills that missed proper animations and character motions (pulling out the intended weapon and such) have been improved with custom implementations. Some existing effects have been updated as well. | ||
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* '''Desperado''' benefits from ranged damage % effects and is no longer blocked by '''Land Protector'''. | * '''Desperado''' benefits from ranged damage % effects and is no longer blocked by '''Land Protector'''. | ||
* '''Magical Bullet''' has an entirely different formula, it follows ammo's element and behaves like a spell, but is blocked by '''Pneuma''' and guarding effects. Damage is boosted by ranged % effects. | * '''Magical Bullet''' has an entirely different formula, it follows ammo's element and behaves like a spell, but is blocked by '''Pneuma''' and guarding effects. Damage is boosted by ranged % effects. | ||
− | * '''Increase Accuracy''' lasts for | + | * '''Increase Accuracy''' lasts for 4m. |
− | * '''Adjustment''' lasts for | + | * '''Adjustment''' lasts for 30s. |
− | * '''Gatling Fever''' can be canceled without a | + | * '''Gatling Fever''' can be canceled without a Cast Time and After-cast Delay. |
− | * '''Madness Canceller''' lasts for | + | * '''Madness Canceller''' lasts for 20s and can be canceled without a Cast Time and After-cast Delay. |
* '''Fling''' reduces DEF by 10% per coin (up to 5), half for players. | * '''Fling''' reduces DEF by 10% per coin (up to 5), half for players. | ||
− | * '''Tracking''' ignores FLEE and had its | + | * '''Tracking''' ignores FLEE and had its Cast Time greatly reduced. |
− | * '''Dust''' had its cast range increased to 4 cells and has 0. | + | * '''Dust''' had its cast range increased to 4 cells and has 0.5s Cooldown instead of 1s After-cast Delay. |
− | * '''Spread Shot''' deals x1.5 more damage with Grenade Launchers and had its | + | * '''Spread Shot''' deals x1.5 more damage with Grenade Launchers and had its Variable Cast Time reduced to 1s. |
* '''Ground Drift''' updated to work with new grenade spheres, has 5x5 area, does 50% ATK damage per skill level, properly benefits from ranged damage % effects and is no longer blocked by '''Auto Guard'''/'''Parrying'''/'''Cast-off Cicada Shell'''/'''Illusionary Shadow''' or reduced by '''Defender''', '''Wall of Fog''', and '''Smoke Powder'''. | * '''Ground Drift''' updated to work with new grenade spheres, has 5x5 area, does 50% ATK damage per skill level, properly benefits from ranged damage % effects and is no longer blocked by '''Auto Guard'''/'''Parrying'''/'''Cast-off Cicada Shell'''/'''Illusionary Shadow''' or reduced by '''Defender''', '''Wall of Fog''', and '''Smoke Powder'''. | ||
* '''Hammer of God''' had its area enlarged to 7x7 cells and every coin spent adds additional 200% atk to the formula. | * '''Hammer of God''' had its area enlarged to 7x7 cells and every coin spent adds additional 200% atk to the formula. | ||
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* '''Exceed Break''' has visual animation plus sound upon impact. | * '''Exceed Break''' has visual animation plus sound upon impact. | ||
* '''Ray of Genesis''' is usable normally (no need for '''Banding''' or '''Inspiration'''), ignores FLEE and avoidance effects, correctly benefits from '''Lex Aeterna''' and both portions are properly forced Holy.<br> Had its cast range increased to 2 cells and the casting cannot be interrupted. | * '''Ray of Genesis''' is usable normally (no need for '''Banding''' or '''Inspiration'''), ignores FLEE and avoidance effects, correctly benefits from '''Lex Aeterna''' and both portions are properly forced Holy.<br> Had its cast range increased to 2 cells and the casting cannot be interrupted. | ||
− | * '''Hesperus Lit''' is usable normally (no need for '''Banding''' or '''Inspiration'''), dealing 3 hits by default, just like with '''Inspiration''' before the change.<br> Cooldown is reduced to 2/3/4/5/ | + | * '''Hesperus Lit''' is usable normally (no need for '''Banding''' or '''Inspiration'''), dealing 3 hits by default, just like with '''Inspiration''' before the change.<br> Cooldown is reduced to 2/3/4/5/6s and After-cast Delay to 1s. Can also be used with any melee weapon. |
* '''King's Grace''' suspends the effect of all active '''Devotion''' links while Royal Guard is under the status instead of outright canceling them. | * '''King's Grace''' suspends the effect of all active '''Devotion''' links while Royal Guard is under the status instead of outright canceling them. | ||
* '''Moonslasher''' blocks movement instead of applying SC_STOP status for a better interaction with monster's AI. | * '''Moonslasher''' blocks movement instead of applying SC_STOP status for a better interaction with monster's AI. | ||
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* '''Concentration''' has status icon. | * '''Concentration''' has status icon. | ||
* '''Aura Blade's''' bonus damage always connects except in the case of a lucky dodge, '''Hundred Spears''' gets its benefit for every subhit and it also has status icon. | * '''Aura Blade's''' bonus damage always connects except in the case of a lucky dodge, '''Hundred Spears''' gets its benefit for every subhit and it also has status icon. | ||
− | * '''Frenzy''' doesn't disable SP regeneration, has status icon and doesn't cancel '''Two-Hand Quicken''', suspending its | + | * '''Frenzy''' doesn't disable SP regeneration, has status icon and doesn't cancel '''Two-Hand Quicken''', suspending its ASPD bonus instead. |
* '''Two-Hand Quicken''' also grants CRIT and a chance to dodge damaging spells (not debuffs). | * '''Two-Hand Quicken''' also grants CRIT and a chance to dodge damaging spells (not debuffs). | ||
* '''Head Crush''' has different skill requirements and does x2 damage with a two-handed sword. | * '''Head Crush''' has different skill requirements and does x2 damage with a two-handed sword. | ||
* '''Joint Beat''' has different skill requirements and a maximum level of 5. Does more damage and the Neck Break debuff affects bosses. | * '''Joint Beat''' has different skill requirements and a maximum level of 5. Does more damage and the Neck Break debuff affects bosses. | ||
* '''Enchant Blade''' adds base MATK to the damage, besides the skill's own bonus and also works with skills. | * '''Enchant Blade''' adds base MATK to the damage, besides the skill's own bonus and also works with skills. | ||
− | * '''Wind Cutter''' had its damage boosted, area increased to 7x7 and | + | * '''Wind Cutter''' had its damage boosted, area increased to 7x7 and Cooldown reduced to 1s. Deals x1.5 damage with a two-handed sword. |
* '''Sonic Wave''' deals x1.5 damage with a two-handed sword. | * '''Sonic Wave''' deals x1.5 damage with a two-handed sword. | ||
* '''Rune Mastery''' displays a fitting visual animation. | * '''Rune Mastery''' displays a fitting visual animation. | ||
− | * '''Storm Blast''' now has its pre-nerf damage formula while retaining the | + | * '''Storm Blast''' now has its pre-nerf damage formula while retaining the 1s Cooldown. |
* '''Crush Strike''' has status icon and visual animation plus sound upon impact. | * '''Crush Strike''' has status icon and visual animation plus sound upon impact. | ||
− | * '''Phantom Thrust''' has Base Level/100 scaling and '''Spear Mastery''' scaling is 20% per level. Has 0.5 sec | + | * '''Phantom Thrust''' has Base Level/100 scaling and '''Spear Mastery''' scaling is 20% per level. Has 0.5 sec Cooldown. |
* '''Hundred Spears''' has Base Level/100 scaling and '''Spiral Pierce''' scaling is 100% per level. Sound effect was muffled. | * '''Hundred Spears''' has Base Level/100 scaling and '''Spiral Pierce''' scaling is 100% per level. Sound effect was muffled. | ||
* '''Death Bound''' doesn't reflect hits that didn't connect. Using the skill updates character's facing direction for better consistency. | * '''Death Bound''' doesn't reflect hits that didn't connect. Using the skill updates character's facing direction for better consistency. | ||
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* '''Flag Graffiti''' has been removed, '''Manhole''''s requirement is now '''Graffiti'''. | * '''Flag Graffiti''' has been removed, '''Manhole''''s requirement is now '''Graffiti'''. | ||
* '''Cleaner''' consumes '''Wet Brush'''. | * '''Cleaner''' consumes '''Wet Brush'''. | ||
− | * '''Triangle Shot's''' | + | * '''Triangle Shot's''' Cast Time was removed and After-cast delay reduced to 0.5s. |
* '''Deadly Infect''' no longer works with certain status effects when used against boss-flagged monsters. | * '''Deadly Infect''' no longer works with certain status effects when used against boss-flagged monsters. | ||
− | * '''Fatal Menace''' is reworked entirely, no longer has snatch effect but instead does higher damager in a bigger area and places caster into special invisibility for 2s (allows the use of '''Raid'''). Has 3s | + | * '''Fatal Menace''' is reworked entirely, no longer has snatch effect but instead does higher damager in a bigger area and places caster into special invisibility for 2s (allows the use of '''Raid'''). Has 3s Cooldown. |
− | * '''Manhole's''' status effect is now canceled upon unit's removal and you're immune to reapplication for | + | * '''Manhole's''' status effect is now canceled upon unit's removal and you're immune to reapplication for 2s. Has status icon. |
* '''Chaos Panic''' is castable on top of targets. | * '''Chaos Panic''' is castable on top of targets. | ||
* '''Plagiarism''' and '''Reproduce''' display a visual indication upon successfully memorizing a new skill. | * '''Plagiarism''' and '''Reproduce''' display a visual indication upon successfully memorizing a new skill. | ||
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|- | |- | ||
| [[image:SorcererM.png|link=|caption]] || style="text-align:left;" | | | [[image:SorcererM.png|link=|caption]] || style="text-align:left;" | | ||
− | * '''Energy Coat''' is now canceled upon recast, without any | + | * '''Energy Coat''' is now canceled upon recast, without any Cast Time. Cast Time is now truly 2s (not reduced by anything) instead of 5s fixed (reduced by items and effects). |
* '''Abracadabra''' changed to include various new MVPs such as Leak and Boitata. | * '''Abracadabra''' changed to include various new MVPs such as Leak and Boitata. | ||
* '''Land Protector''' is level selectable. | * '''Land Protector''' is level selectable. | ||
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| [[image:SuraF.png|link=|caption]] || style="text-align:left;" | | | [[image:SuraF.png|link=|caption]] || style="text-align:left;" | | ||
* '''Teleportation''' does not move you on top of portals, only free cells are selected. This means you won't randomly change maps when teleporting around. | * '''Teleportation''' does not move you on top of portals, only free cells are selected. This means you won't randomly change maps when teleporting around. | ||
− | * '''Aqua Benedicta''' had its | + | * '''Aqua Benedicta''' had its Cast Time and After-cast Delay removed. |
* '''Chain Combo''' is usable after '''Dragon Combo'''. | * '''Chain Combo''' is usable after '''Dragon Combo'''. | ||
* '''Fury''' has status icon. | * '''Fury''' has status icon. | ||
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* '''Spiritual Sphere Absorption''' and '''Assimilate Power''' no longer remove '''Kagerou'''/'''Oboro's''' charms. | * '''Spiritual Sphere Absorption''' and '''Assimilate Power''' no longer remove '''Kagerou'''/'''Oboro's''' charms. | ||
* '''Flash Combo''' now has proper timers between skills and caster can no longer use items or move during the execution, has status icon. | * '''Flash Combo''' now has proper timers between skills and caster can no longer use items or move during the execution, has status icon. | ||
− | * '''Ride the Lightning''' has the original damage formula (scales with DEX*2) and | + | * '''Ride the Lightning''' has the original damage formula (scales with DEX*2) and Cast Time removed. |
* '''Skynet Blow's''' AGI damage scaling boosted to AGI*2. | * '''Skynet Blow's''' AGI damage scaling boosted to AGI*2. | ||
* '''Windmill's''' DEX damage scaling boosted to DEX*2. | * '''Windmill's''' DEX damage scaling boosted to DEX*2. | ||
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|- | |- | ||
| [[image:WarlockF.png|link=|caption]] || style="text-align:left;" | | | [[image:WarlockF.png|link=|caption]] || style="text-align:left;" | | ||
− | * '''Energy Coat''' is now canceled upon recast, without any | + | * '''Energy Coat''' is now canceled upon recast, without any Cast Time. Cast Time is now truly 2s (not reduced by anything) instead of 5s fixed (reduced by items and effects).. |
* '''Safety Wall''' has status icon. | * '''Safety Wall''' has status icon. | ||
* '''Sight Blaster''' has 5x5 cell trigger area. | * '''Sight Blaster''' has 5x5 cell trigger area. | ||
Line 422: | Line 422: | ||
* '''Drain Life's''' INT damage scaling boosted to INT*3. | * '''Drain Life's''' INT damage scaling boosted to INT*3. | ||
* '''Hell's Inferno''' now does a single, shadow property hit for full damage. Has its own Spellbook. | * '''Hell's Inferno''' now does a single, shadow property hit for full damage. Has its own Spellbook. | ||
− | * '''Comet''' had its Fixed Cast Time halved and | + | * '''Comet''' had its Fixed Cast Time halved and Cooldown reduced to 10s. Base Level damage scaling for 2 Warlocks was moved at the end of the formula. |
− | * '''Summon''' skills call all 5 Elemental Balls at once if level 5 is used, but with increased | + | * '''Summon''' skills call all 5 Elemental Balls at once if level 5 is used, but with increased Cast Time. |
* '''White Imprison''' makes monsters ignore you, losing aggro. | * '''White Imprison''' makes monsters ignore you, losing aggro. | ||
|} | |} |
Revision as of 22:30, 30 March 2017
Contents
Classes
Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.
All
- Variable Cast Times of most first and second job skills were drastically reduced and Fixed Cast Time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. Some of the skills affected by this are Arrow Vulcan, Sharp Shooting, Magnus Exorcismus and all Wizard AoEs. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and most support skills.
- Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better.
- ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it.
- Skills that affect the whole party, no longer make anyone except the caster perform their casting motion, shouting the skill's name. They instead simply show the visual animation and play the sound. This results in smoother party gameplay without constant position lagging. Those skills are: Angelus, Gloria, Magnificat, Clementia, Canto Candidus, Praefatio, Coluceo Heal, Lauda Agnus, Lauda Ramus, Adrenaline Rush, Full Adrenaline Rush, Weapon Perfection, Over Thrust and Wind Walk.
- Vulture's Eye and Snake's Eye had their range increasing bonuses normalized to match our vision and attack range settings, those skills now grant up to 5 cells increased range at level 10.
Bows and guns have a base range of 9 cells instead of 5. - Plant monsters receive 1 damage from skills, statuses or reflect effects in all cases. Multihit effects like Double Attack and Fear Breeze as well as dual wielding, still apply separate hits.
Arch Bishop
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Extended Super Novice
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Genetic
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Guillotine Cross
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Kagerou & Oboro
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Mechanic
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Minstrel & Wanderer
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Ranger
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Rebel
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Royal Guard
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Rune Knight
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Shadow Chaser
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Sorcerer
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Soul Linker
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Sura
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Warlock
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Game Mechanics
Status Effects
- Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.
- Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once
- Bleeding status effects ticks every second instead of every 10 and doesn't interrupt casting. Base duration is greatly reduced across the board, especially for area skills that inflict it.
- Plant monsters take 1 damage per tick from any status effect that deals damage.
General Skill Mechanics
- Area skills that went through walls (both officially and not), no longer do that, with the exception of Wanderer/Minstrel songs.
- All knockback effects move the target straight away from the attacker and not to the West like it happens to some skills under official behavior.
- For a consistent behavior, the only skills that hit through Hiding are either naturally of Earth property or those that do so on purpose, as specified in the description.
- All effects that break equipment, signal it with the /omg emotion.
Equipment Bonuses
- A large amount of equipment (especially older gear) had its bonuses improved to accomodate the changes better.