Difference between revisions of "Skill and Mechanic Changes"
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Terpsichore (Talk | contribs) |
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* '''Teleportation''' does not move you on top of portals, only free cells are selected. This means you won't randomly change maps when teleporting around. | * '''Teleportation''' does not move you on top of portals, only free cells are selected. This means you won't randomly change maps when teleporting around. | ||
* '''Aqua Benedicta''' had its Cast Time and After-cast Delay removed. | * '''Aqua Benedicta''' had its Cast Time and After-cast Delay removed. | ||
+ | * '''Blessing''' and '''Increase Agility''' deal 1 damage to undead targets, so Rogues can copy those skills. | ||
* '''Pneuma''' has status icon. | * '''Pneuma''' has status icon. | ||
* '''Safety Wall''' has status icon. | * '''Safety Wall''' has status icon. | ||
+ | * '''Status Recovery''' isn't delayed when used on undeads. | ||
+ | * '''Kyrie Eleison''' doesn't trigger motion animation on the affected target. | ||
* '''Magnus Exorcismus''' deals 150% of MATK per hit. | * '''Magnus Exorcismus''' deals 150% of MATK per hit. | ||
* '''Assumptio''' doesn't stack with '''Steel Body'''. | * '''Assumptio''' doesn't stack with '''Steel Body'''. | ||
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** '''Resurrect Homunculus''' only has 1s of true Fixed Cast Time and 5s Cooldown. | ** '''Resurrect Homunculus''' only has 1s of true Fixed Cast Time and 5s Cooldown. | ||
** '''Lif's''' '''Mental Change''' has no Cooldown/After-cast Delay but no longer recovers HP. | ** '''Lif's''' '''Mental Change''' has no Cooldown/After-cast Delay but no longer recovers HP. | ||
+ | ** '''Lif's''' '''Emergency Avoid''' boosts Movement Speed by 20% per level. | ||
** '''Bayeri's''' skill casts can no longer be interrupted. | ** '''Bayeri's''' skill casts can no longer be interrupted. | ||
** '''Bayeri's''' '''Stahl Horn''' actually makes the Homunculus charge at the target. | ** '''Bayeri's''' '''Stahl Horn''' actually makes the Homunculus charge at the target. | ||
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* '''Counter Slash''' had its area increased to 5x5 cells and now has 1s Cooldown plus 0.5s After-cast Delay instead of 2s After-cast Delay. AGI and Job Level scaling applies as an extra % at the end of the formula.<br> The skill is able to critically hit, with increased base CRIT based on the level. | * '''Counter Slash''' had its area increased to 5x5 cells and now has 1s Cooldown plus 0.5s After-cast Delay instead of 2s After-cast Delay. AGI and Job Level scaling applies as an extra % at the end of the formula.<br> The skill is able to critically hit, with increased base CRIT based on the level. | ||
* '''Weapon Blocking''' doesn't impair movement upon triggering and normal attack swings are disabled for a very short amount of time ('''Parrying''' style).<br> Can be canceled at no cost and without triggering the After-cast Delay. It also fails to activate when ''Stunned'', ''Frozen'', ''Petrified'', ''Asleep'' or under ''Deep Sleep''. | * '''Weapon Blocking''' doesn't impair movement upon triggering and normal attack swings are disabled for a very short amount of time ('''Parrying''' style).<br> Can be canceled at no cost and without triggering the After-cast Delay. It also fails to activate when ''Stunned'', ''Frozen'', ''Petrified'', ''Asleep'' or under ''Deep Sleep''. | ||
− | * '''Cloaking Exceed''' no longer consumes SP or triggers After-cast Delay when used to uncloak. | + | * '''Cloaking Exceed''' no longer consumes SP or triggers After-cast Delay when used to uncloak. Doubles CRIT for the next skill just like normal '''Cloaking''' does. |
* '''Leech End''' was reworked, it now heals the user for 20% of the damage dealt as long as the affected target is within 6 cells. No longer hitlocks or interrupts casting. | * '''Leech End''' was reworked, it now heals the user for 20% of the damage dealt as long as the affected target is within 6 cells. No longer hitlocks or interrupts casting. | ||
* '''Pyrexia's''' reapplication refreshes ''Blind'' and ''Hallucination''. | * '''Pyrexia's''' reapplication refreshes ''Blind'' and ''Hallucination''. | ||
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| [[image:Performers.png|link=|caption]] || style="text-align:left;" | | | [[image:Performers.png|link=|caption]] || style="text-align:left;" | | ||
* The acts of Dancing and Singing have their associated status icons for the performer. | * The acts of Dancing and Singing have their associated status icons for the performer. | ||
− | * '''Pang Voice's''' success rate is boosted by Base Level. | + | * '''Pang Voice's''' success rate is boosted by Base Level, has a 1s Cooldown instead of 2s After-cast Delay. |
+ | * '''Charming Wink''' has a 1s Cooldown instead of 2s After-cast Delay. | ||
* '''Dissonance''' deals damage every second, the damage is elementless and ignores all possible reductions. | * '''Dissonance''' deals damage every second, the damage is elementless and ignores all possible reductions. | ||
* '''Apple of Idun''' benefits from Healing done +% effects. | * '''Apple of Idun''' benefits from Healing done +% effects. | ||
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|- | |- | ||
| [[image:RangerM.png|link=|caption]] || style="text-align:left;" | | | [[image:RangerM.png|link=|caption]] || style="text-align:left;" | | ||
+ | * Hunter traps that normally have a cast time, have none for Hunters but do for Rogues that copied them. | ||
* '''Falcon Mastery''' is now an active skill that lets you summon your Falcon, just like '''Warg Mastery'''. This requires '''Falcon Flute'''. | * '''Falcon Mastery''' is now an active skill that lets you summon your Falcon, just like '''Warg Mastery'''. This requires '''Falcon Flute'''. | ||
* '''Detect''' has 5x5 cells effective area, up from 3x3 cells. | * '''Detect''' has 5x5 cells effective area, up from 3x3 cells. | ||
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* '''All Hunter and Ranger traps''' have had their HP increased by 400% (17500). | * '''All Hunter and Ranger traps''' have had their HP increased by 400% (17500). | ||
* '''All Hunter traps''' no longer have Fixed Cast Times, however, Rogues still have deal with the official Fixed Cast Times. | * '''All Hunter traps''' no longer have Fixed Cast Times, however, Rogues still have deal with the official Fixed Cast Times. | ||
− | * '''Camouflage''' has status icon and no longer consumes SP when used to uncloak. Currently has a 2s Cooldown upon leaving the status as a temporary exploit workaround. | + | * '''Camouflage''' works like '''Cloaking''' regarding walls, has status icon and no longer consumes SP when used to uncloak. Currently has a 2s Cooldown upon leaving the status as a temporary exploit workaround. |
* '''Warg Bite''' has a visual indication upon its success and a status icon. | * '''Warg Bite''' has a visual indication upon its success and a status icon. | ||
− | * '''Warg Dash''' conserves its old behavior (doesn't need room to execute) but had its SP cost increased to 20 and received a 100ms Cooldown, also has | + | * '''Warg Dash''' conserves its old behavior (doesn't need room to execute) but had its SP cost increased to 20 and received a 100ms Cooldown, also has visual and sound effects upon impact. |
* '''Fear Breeze''' is no longer canceled upon weapon/arrow swap or removal. | * '''Fear Breeze''' is no longer canceled upon weapon/arrow swap or removal. | ||
* '''Aimed Bolt''' has an increased HIT rate. | * '''Aimed Bolt''' has an increased HIT rate. | ||
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* '''Platinum Alter''' provides % based reductions against Demon and Undead races. | * '''Platinum Alter''' provides % based reductions against Demon and Undead races. | ||
* '''Eternal Chain''' increases the double-attack damage based on the amount of coins and skill's level. It's no longer canceled upon weapon/ammo removal or swap. | * '''Eternal Chain''' increases the double-attack damage based on the amount of coins and skill's level. It's no longer canceled upon weapon/ammo removal or swap. | ||
− | * '''Fallen Angel''' increases the damage of the consequent '''Desperado''' by up to 2 times. | + | * '''Fallen Angel''' increases the damage of the consequent '''Desperado''' by up to 2 times and has a range of 9 cells. |
* '''Fire Dance''' deals up to 2500% ATK, with a high chance to ''Blind'' enemies. It benefits from ranged damage % effects and is no longer blocked by '''Land Protector'''. | * '''Fire Dance''' deals up to 2500% ATK, with a high chance to ''Blind'' enemies. It benefits from ranged damage % effects and is no longer blocked by '''Land Protector'''. | ||
* '''Fire Rain''' had its vertical layout improved to cover actual 3 cells and has updated visual animation that isn't as saturated. | * '''Fire Rain''' had its vertical layout improved to cover actual 3 cells and has updated visual animation that isn't as saturated. | ||
* '''Howling Mine''' had its detonation area enlarged to 9x9 cells. Has new visual animation. | * '''Howling Mine''' had its detonation area enlarged to 9x9 cells. Has new visual animation. | ||
* '''Dragon Tail''' doesn't split its damage between targets. | * '''Dragon Tail''' doesn't split its damage between targets. | ||
− | * '''Slug Shot's''' level determines the ''Slug Ammunition'' used, the damage formula is the same at all levels. | + | * '''Slug Shot's''' level determines the ''Slug Ammunition'' used, the damage formula is the same at all levels, as is the HIT penalty. Cast Time, Cooldown and After-cast Delay increases with level. |
|} | |} | ||
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|- | |- | ||
| [[image:RoyalGuardF.png|link=|caption]] || style="text-align:left;" | | | [[image:RoyalGuardF.png|link=|caption]] || style="text-align:left;" | | ||
+ | * '''Heavenly Bell''' is given upon Job change, it lets you summon the Dragon anywhere except on PvP maps. | ||
* '''Magnum Break''' has status icon. | * '''Magnum Break''' has status icon. | ||
+ | * '''Two-Handed Sword Mastery''' boosts Mastery ATK when not mounted by 6 per level instead of 4 per. | ||
+ | * '''Spear Mastery''' boosts Mastery ATK when mounted by 6 per level instead of 5 per. | ||
* '''Auto Guard''' fails to activate when ''Stunned'', ''Frozen'', ''Petrified'', ''Asleep'' or under ''Deep Sleep''. | * '''Auto Guard''' fails to activate when ''Stunned'', ''Frozen'', ''Petrified'', ''Asleep'' or under ''Deep Sleep''. | ||
* '''Shield Charge's''' damage scales with shield's weight and refine level. | * '''Shield Charge's''' damage scales with shield's weight and refine level. | ||
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|- | |- | ||
| [[image:RuneKnightM.png|link=|caption]] || style="text-align:left;" | | | [[image:RuneKnightM.png|link=|caption]] || style="text-align:left;" | | ||
+ | * '''Dragon Horn''' is given upon Job change, it lets you summon the Dragon anywhere except on PvP maps. | ||
+ | * '''Runewright's Lexicon''' is given upon Job change, this books contains all you need to know about Runestones. | ||
* '''Magnum Break''' has status icon. | * '''Magnum Break''' has status icon. | ||
+ | * '''Two-Handed Sword Mastery''' boosts Mastery ATK when not mounted by 6 per level instead of 4 per. | ||
+ | * '''Spear Mastery''' boosts Mastery ATK when mounted by 6 per level instead of 5 per. | ||
* '''Charge Attack''' has a different formula for damage and cast time scaling based on cells. | * '''Charge Attack''' has a different formula for damage and cast time scaling based on cells. | ||
* '''Parrying''' fails to activate when ''Stunned'', ''Frozen'', ''Petrified'', ''Asleep'' or under ''Deep Sleep''. | * '''Parrying''' fails to activate when ''Stunned'', ''Frozen'', ''Petrified'', ''Asleep'' or under ''Deep Sleep''. | ||
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* '''Stonehard Skin''' also applies a damage absorbing shield for the duration, with a value equal to the HP spent on casting the skill.<br> This shield absorbs physical and magical (not misc) damage and there is a visual animation for absorbing a hit. | * '''Stonehard Skin''' also applies a damage absorbing shield for the duration, with a value equal to the HP spent on casting the skill.<br> This shield absorbs physical and magical (not misc) damage and there is a visual animation for absorbing a hit. | ||
* '''Fighting Spirit''' increases WATK by a base of 70 plus 7 per each additional party member, and party gets half of that boost. | * '''Fighting Spirit''' increases WATK by a base of 70 plus 7 per each additional party member, and party gets half of that boost. | ||
− | * '''Pertz | + | * '''Pertz Runestone (Storm Blast)''' has a carrying limit of 60. |
− | * '''Raido | + | * '''Raido Runestone (Crush Strike)''' has a carrying limit of 40. |
* Two-handed swords now deal 100% damage to medium targets if you aren't mounted, mounting brings the damage back to 75%. | * Two-handed swords now deal 100% damage to medium targets if you aren't mounted, mounting brings the damage back to 75%. | ||
|} | |} | ||
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| [[image:ShadowChaserF.png|link=|caption]] || style="text-align:left;" | | | [[image:ShadowChaserF.png|link=|caption]] || style="text-align:left;" | | ||
* '''Double Attack''' increases the HIT with Daggers by a percentage instead of a fixed amount. | * '''Double Attack''' increases the HIT with Daggers by a percentage instead of a fixed amount. | ||
− | * ''' | + | * '''Backstab''' now deals up to 1400% damage and doesn't turn Boss flagged monsters around. |
* '''Raid''' got its animation back. | * '''Raid''' got its animation back. | ||
* '''Graffiti''' now requires '''Cleaner''' instead of '''Flag Graffiti'''. | * '''Graffiti''' now requires '''Cleaner''' instead of '''Flag Graffiti'''. | ||
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* '''Manhole's''' status effect is now canceled upon unit's removal and you're immune to reapplication for 2s. Has status icon. | * '''Manhole's''' status effect is now canceled upon unit's removal and you're immune to reapplication for 2s. Has status icon. | ||
* '''Chaos Panic''' is castable on top of targets. | * '''Chaos Panic''' is castable on top of targets. | ||
+ | * '''Dimension Door''' is recastable, with new instance replacing the previous. | ||
+ | * '''Maelstrom''' is recastable, with new instance replacing the previous, has a 3x3 effective area and status icon. | ||
* '''Plagiarism''' and '''Reproduce''' display a visual indication upon successfully memorizing a new skill. | * '''Plagiarism''' and '''Reproduce''' display a visual indication upon successfully memorizing a new skill. | ||
* '''Reproduce''' allows to copy '''Ray of Genesis''' and '''Hesperus Lit'''. | * '''Reproduce''' allows to copy '''Ray of Genesis''' and '''Hesperus Lit'''. | ||
* '''Auto Shadow Spell''' allows you to auto-cast spells up to level 10 instead of 5 and holy property spells are allowed as well. Gemstone requirement is removed for spells that consume one. | * '''Auto Shadow Spell''' allows you to auto-cast spells up to level 10 instead of 5 and holy property spells are allowed as well. Gemstone requirement is removed for spells that consume one. | ||
* '''Emergency Escape''' causes an instant backslide instead of multiple small steps. | * '''Emergency Escape''' causes an instant backslide instead of multiple small steps. | ||
− | |||
* Able to use all the bows that Rangers can. | * Able to use all the bows that Rangers can. | ||
|} | |} | ||
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|- | |- | ||
| [[image:SorcererM.png|link=|caption]] || style="text-align:left;" | | | [[image:SorcererM.png|link=|caption]] || style="text-align:left;" | | ||
+ | * '''The Tome of Elements''' is given upon Job change, this books contains all you need to know about Elemental Spirits. | ||
* '''Energy Coat''' is now canceled upon recast, without any Cast Time. Cast Time is now truly 2s (not reduced by anything) instead of 5s fixed (reduced by items and effects). | * '''Energy Coat''' is now canceled upon recast, without any Cast Time. Cast Time is now truly 2s (not reduced by anything) instead of 5s fixed (reduced by items and effects). | ||
− | * '''Abracadabra''' changed to include various new MVPs | + | * '''Book Study''' boosts ASPD by 1% per level. |
+ | * '''Auto Spell''' no longer has a skill level variance and the maximum learned level is used under '''Soul Link'''. Level 10 not enables '''Earth Spike''' and previous level allow higher levels of skills. | ||
+ | * '''Abracadabra''' changed to include various new MVPs. The list of special skills was revamped, removing those that did nothing and adding '''Fortune''', skill's level determines which one can be triggered. | ||
+ | * '''Violent Gale's''' FLEE boost is doubled. | ||
* '''Land Protector''' is level selectable. | * '''Land Protector''' is level selectable. | ||
− | * ''' | + | * '''Elemental Change''' skills had their Cast Time changes to 2s Variable and 0.5s Fixed and there's a success formula based Sage's stats and Base/Job Levels, also a better visual animation. |
− | * '''Wall of Fog''' | + | * '''Memorization''' has a true Cast Time of 2s (not reduced by anything) and its charges aren't consumed by instant skills. Has status icon. |
+ | * '''Double Casting''' has a true Cast Time of 1s (not reduced by anything) | ||
+ | * '''Wall of Fog''' is castable on top of '''Volcano''' and '''Violent Gale'''. Has status icon. | ||
* '''Spider Web''' has status icon. | * '''Spider Web''' has status icon. | ||
− | * ''' | + | * '''Striking''' has an increased SP upkeep cost. |
− | * ''' | + | * '''Spell Fist''' is affected by ''Lex Aeterna'' and works with '''Earth Spike''', doubling the skill's level. Has status icon. |
− | * '''Diamond Dust's''' crystallization debuff affects monsters but doesn't disable them. | + | * '''Fire Walk''' and '''Electric Walk''' have a Base Level/100 scaling, 3x3 cells area of effect and ticks happen every 0.5s. |
− | * '''Poison Buster''' | + | * '''Warmer''' requires 4 points in '''Volcano''' to unlock. |
− | * '''Spirit Recovery''' has a visual animation. | + | * '''Diamond Dust's''' requires 4 points in '''Deluge''' to unlock it. Its crystallization debuff affects monsters but doesn't disable them. Has a new visual effect upon success and a bigger snowlake effect. |
− | * '''Elemental Action''' had its Cooldown reduced to 2/4/6 sec. | + | * '''Cloud Kill''' requires 2 points in '''Heaven's Drive''' and '''Deluge''' to unlock it. |
− | * ''' | + | * '''Poison Buster''' has a Base Level/100 scaling. Works with ''Deadly Poison'', its area is 5x5 cells at all levels and it is usable on enemies standing in '''Cloud Kill''', '''Venom Dust''' and '''Poison Mist'''. |
+ | * '''Varetyr Spear''' had its physical portion's formula boosted, as well as its scaling with '''Striking''', the ''Stun'' chance increased and duration extended to 5s. | ||
+ | * '''Earth Grave''' requires 2 points in '''Seismic Weapon''' and 4 points in '''Earth Spike''' to unlock it. | ||
+ | * '''Elemental Shield''' uses its own, new ground unit, with unique visuals and absorbs physical and magical damage in a way similar to '''Safety Wall''' but with different values.<br> It overrides active '''Safety Walls''', '''Pneumas''' and '''Maelstroms''' under affected targets, has a Cooldown of 10 seconds and a status icon. | ||
+ | * '''Summon Agni''', '''Summon Aqua''', '''Summon Ventus''' and '''Summon Tera''' require 2 points in their corresponding skills to unlock instead of 3. | ||
+ | * '''Spirit Recovery''' doesn't work if there's no line of sight and has a visual animation. | ||
+ | * '''Elemental Action''' had its Cooldown reduced to 2/4/6 sec. In '''Offensive Mode''' its manual cast makes the spirit switch aggro the the targeted enemy. | ||
+ | * '''Insignias''' have no Cooldown, only one of each type can be active at once and a new cast replaces the previous, or overrides a different type. The duration is 30 seconds and there are status icons. | ||
+ | * '''Insignia''' changes: | ||
+ | ** The base effect decreases elemental resistances by 25% instead of increasing damage received. HP drain/recovery and the elemental endow doesn't work on Bosses. | ||
+ | ** '''Fire Insignia (Lv.2)''' increases CRIT by 20 instead of BATK. | ||
+ | ** '''Water Insignia (Lv.2)''' increases Healing received by 20%, up from 10%. | ||
+ | ** '''Wind Insignia (Lv.2)''' increases ASPD by 20% instead of reducing After-cast Delay. | ||
+ | ** '''Earth Insignia (Lv.2)''' increases Hard DEF by 40% instead of boosting Max HP and Hard DEF by a tiny flat amount. | ||
+ | ** '''All Insignias (Lv.3)''' boost the damage done with corresponding element by 25% and reduce Variable and Fixed Cast Times plus After-cast Delay of skills of those elements by 30%. | ||
+ | * '''Elemental Spirit''' changes: | ||
** '''@eleinfo''' command is present, listing all the stats of the currenly summoned Spirit. | ** '''@eleinfo''' command is present, listing all the stats of the currenly summoned Spirit. | ||
** Their stats were improved across the board, both base stats and scaling are greatly boosted. | ** Their stats were improved across the board, both base stats and scaling are greatly boosted. | ||
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** They properly follow the Sorcerer through portals on the same map, like those in Bifrost Tower and other similar maps. | ** They properly follow the Sorcerer through portals on the same map, like those in Bifrost Tower and other similar maps. | ||
** After the buff or ground effect from '''Passive/Defensive Mode''' expires, the Spirit automatically goes back to '''Idle Mode'''. The same happens once the Spirit runs out of SP. | ** After the buff or ground effect from '''Passive/Defensive Mode''' expires, the Spirit automatically goes back to '''Idle Mode'''. The same happens once the Spirit runs out of SP. | ||
+ | ** The autocast chance of '''Elemental Action''' while in '''Offensive Mode''' only can proc while actually attacking a target and the chance is boosted to 5%. | ||
+ | ** All Spirit related status effects have custom-made status icons. | ||
+ | ** '''Elemental Spirit Mode''' is indicated by a status icon for the Sorcerer. | ||
** '''Passive Mode''' and '''Defensive Mode''' buffs aren't removed by '''Clearance'''. | ** '''Passive Mode''' and '''Defensive Mode''' buffs aren't removed by '''Clearance'''. | ||
+ | ** '''Passive Mode''' core buffs have the same values regardless of Spirit's level | ||
** '''Passive/Defensive Mode''' buffs trigger regardless of distance between Sorcerer and the Spirit. | ** '''Passive/Defensive Mode''' buffs trigger regardless of distance between Sorcerer and the Spirit. | ||
** '''Defensive Mode''' ground effects of Lv.3 Spirits has a cast range of 6 cells, the Spirit will run up to the Sorcerer and cast the skill when leaving '''Offensive Mode'''.<br> Only one unit can be active and new ones will override the previous. | ** '''Defensive Mode''' ground effects of Lv.3 Spirits has a cast range of 6 cells, the Spirit will run up to the Sorcerer and cast the skill when leaving '''Offensive Mode'''.<br> Only one unit can be active and new ones will override the previous. | ||
** '''Offensive Mode''' is reworked, the Spirit's leash range and follow mechanics are suspended while attacking a target, unless the Sorcerer leaves vision range. | ** '''Offensive Mode''' is reworked, the Spirit's leash range and follow mechanics are suspended while attacking a target, unless the Sorcerer leaves vision range. | ||
− | ** | + | ** '''Spirit Control''' level 1 and 2 fail without triggering Cooldown if there's no line of sight and level 4 has no Cast Time, Cooldown or SP Cost. |
+ | ** '''Spirit Sympathy''' increases Spirit's ATK by 50 per level. | ||
** '''Elemental Action''' skills deal largely increased damage and inflict status effects. The area of that have one, was boosted to 5x5 (Lv.2) and 9x9 (Lv.3) cells. | ** '''Elemental Action''' skills deal largely increased damage and inflict status effects. The area of that have one, was boosted to 5x5 (Lv.2) and 9x9 (Lv.3) cells. | ||
** '''Tidal Weapon''' also increases Sorcerer's WATK, not just Spirit's, the buff isn't removed upon recast of '''Elemental Action''' but can't overlap. | ** '''Tidal Weapon''' also increases Sorcerer's WATK, not just Spirit's, the buff isn't removed upon recast of '''Elemental Action''' but can't overlap. | ||
− | ** '''Circle of Fire''' deals increased damage. | + | ** '''Circle of Fire''' deals increased damage and knocks back 2 cells. |
** '''Fire Mantle''' deals increased damage, has a bigger layout an a 5x5 splash effect, with 4 cells knockback. | ** '''Fire Mantle''' deals increased damage, has a bigger layout an a 5x5 splash effect, with 4 cells knockback. | ||
** '''Water Barrier''' doesn't reduce ATK and FLEE, it boosts MDEF by 20 instead, has a 5x5 layout. | ** '''Water Barrier''' doesn't reduce ATK and FLEE, it boosts MDEF by 20 instead, has a 5x5 layout. | ||
** '''Power of Gaia''' doesn't reduce MSPD, has a 5x5 layout. | ** '''Power of Gaia''' doesn't reduce MSPD, has a 5x5 layout. | ||
− | ** ''' | + | ** '''Pyrotechnic''' no longer grants WATK, instead it recovers 4% of Max HP every 6 seconds, also boosts the damage of '''Fire Bolt''' and '''Fire Ball''' by 20%. |
+ | ** '''Heater''' no longer grants WATK, instead it recovers 4% of Max HP every 6 seconds, boosts the damage of '''Fire Walk''' by a higher amount. | ||
+ | ** '''Tropic''' no longer grants WATK, instead it recovers 4% of Max HP every 6 seconds, its '''Fire Bolt''' autocast level goes up to 10 and the catalyst costs of '''Volcano''' and '''Flame Launcher''' are voided. | ||
+ | ** '''Aqua Play''' boosts the damage of '''Cold Bolt''' and '''Frost Diver''' by 20%. | ||
+ | ** '''Cooler''' boosts the damage of '''Diamond Dust''' by a higher amount. | ||
+ | ** '''Chilly Air's''' '''Cold Bolt''' autocast level goes up to 10 and the catalyst costs of '''Deluge''' and '''Frost Weapon''' are voided. | ||
+ | ** '''Gust''' boosts the damage of '''Lightning Bolt''' and '''Thunderstorm''' by 20%. | ||
+ | ** '''Windblast''' boosts the damage of '''Electric Walk''' and '''Varetyr Spear''' by a higher amount, also increases the ''Stun'' chance of '''Varetyr Spear'''. | ||
+ | ** '''Wild Storm's''' '''Lightning Bolt''' autocast level goes up to 10 and the catalyst costs of '''Violent Gale''' and '''Lightning Loader''' are voided. | ||
+ | ** '''Petrology''' increases Max HP by 20% and Soft DEF by 60%, boosts the damage of '''Earth Spike''' and '''Heaven's Drive''' by 20%. | ||
+ | ** '''Cursed Soil''' increases Max HP by 20% and Soft DEF by 60%, boosts the damage of '''Earth Grave''' and '''Poison Buster''' by a higher amount, also increases the ''Bleeding'' chance of '''Earth Grave''' | ||
+ | ** '''Upheaval''' increases Max HP by 20% and Soft DEF by 60%, '''Earth Spike''' autocast level goes up to 10 and the catalyst costs of '''Land Protector''' and '''Seismic Weapon''' are voided. | ||
|} | |} | ||
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* '''Teleportation''' does not move you on top of portals, only free cells are selected. This means you won't randomly change maps when teleporting around. | * '''Teleportation''' does not move you on top of portals, only free cells are selected. This means you won't randomly change maps when teleporting around. | ||
* '''Aqua Benedicta''' had its Cast Time and After-cast Delay removed. | * '''Aqua Benedicta''' had its Cast Time and After-cast Delay removed. | ||
+ | * '''Blessing''' and '''Increase Agility''' deal 1 damage to undead targets, so Rogues can copy those skills. | ||
* '''Chain Combo''' is usable after '''Dragon Combo'''. | * '''Chain Combo''' is usable after '''Dragon Combo'''. | ||
* '''Fury''' has status icon. | * '''Fury''' has status icon. | ||
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* '''Water Ball''' was reworked to have a consistent hit timer, preventing the caster from moving and pauses if the target goes out of sight (resumes if the target comes back). | * '''Water Ball''' was reworked to have a consistent hit timer, preventing the caster from moving and pauses if the target goes out of sight (resumes if the target comes back). | ||
* '''Amplify Magical Power''' no longer cancels upon non-offensive casts (except '''Release''') and has status icon. | * '''Amplify Magical Power''' no longer cancels upon non-offensive casts (except '''Release''') and has status icon. | ||
+ | * '''Gravitation Field's''' slowing effect also affects Bosses. | ||
* '''Summon Sphere - Release''' had the damage increased, scaling with base and job levels. The hits are also unleashed in a quick succession, machine gun style and all subhits benefit from '''Amplify Magical Power'''. | * '''Summon Sphere - Release''' had the damage increased, scaling with base and job levels. The hits are also unleashed in a quick succession, machine gun style and all subhits benefit from '''Amplify Magical Power'''. | ||
* '''Jack Frost''' does its extra damage from ''Chill'' status by default to Boss monsters. | * '''Jack Frost''' does its extra damage from ''Chill'' status by default to Boss monsters. |
Revision as of 22:53, 16 May 2017
Contents
Classes
Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.
All
- Most of skill animations were reworked to look nice and not clog the client with visuals and sounds, area skills don't replicate their animation/sound for every target hit, white "bash" effect is removed for skills where it doesn't belong.
Skills that had no animation, now have one. - Variable Cast Times of most first and second job skills were drastically reduced and Fixed Cast Time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. Some of the skills affected by this are Arrow Vulcan, Sharp Shooting, Magnus Exorcismus and all Wizard AoEs. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and most support skills.
- Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better.
- ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it.
- Skills that affect the whole party, no longer make anyone except the caster perform their casting motion, shouting the skill's name. They instead simply show the visual animation and play the sound. This results in smoother party gameplay without constant position lagging. Those skills are: Angelus, Gloria, Magnificat, Clementia, Canto Candidus, Praefatio, Coluceo Heal, Lauda Agnus, Lauda Ramus, Adrenaline Rush, Full Adrenaline Rush, Weapon Perfection, Over Thrust and Wind Walk.
- Vulture's Eye and Snake's Eye had their range increasing bonues normalized to match our vision and attack range settings, those skills now grant up to 5 cells increased range at level 10.
Bows and guns have a base range of 9 cells instead of 5. - Plant monsters receive 1 damage from skills, statuses or reflect effects in all cases. Multihit effects like Double Attack and Fear Breeze as well as dual wielding, still apply separate hits.
Arch Bishop
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Extended Super Novice
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Genetic
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Guillotine Cross
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Kagerou & Oboro
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Mechanic
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Minstrel & Wanderer
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Ranger
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Rebel
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Royal Guard
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Rune Knight
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Shadow Chaser
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Sorcerer
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Soul Linker
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Sura
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Warlock
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Game Mechanics
Status Effects
- Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.
- Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once
- Bleeding status effects ticks every second instead of every 10 and doesn't interrupt casting. Base duration is greatly reduced across the board, especially for area skills that inflict it.
- Plant monsters take 1 damage per tick from any status effect that deals damage.
General Skill Mechanics
- Area skills that went through walls (both officially and not), no longer do that, with the exception of Wanderer/Minstrel songs.
- All knockback effects move the target straight away from the attacker and not to the West like it happens to some skills under official behavior.
- For a consistent behavior, the only skills that hit through Hiding are either naturally of Earth property or those that do so on purpose, as specified in the description.
- Skills that make one charge the target, such as Flying Side Kick, Charge Attack, Pinpoint Attack, Dark Illusion, Knuckle Arrow, Shadow Slash, Jyumonjikiri, Stahl Horn and Tinder Breaker, move next to the target instead of on top of it and also check for walkable path in GvG.
- All effects that break equipment, signal it with the /omg emotion.
Equipment Bonuses
- A large amount of equipment (especially older gear) had its bonuses improved to accomodate the changes better.
Miscellaneous
- Most MVP monsters had their MDEF greatly reduced, this combined with the previous changes, means that spellcasters are able to become competent damage dealers in PvM.
- NPC_POWERUP and NPC_AGIUP increase HIT and FLEE by 50% instead of 100%, it is possible to deal with those effects using dedicated HIT/FLEE gear and buffs/debuffs such as Humming, Quagmire or Crimson Marker.