Difference between revisions of "Snek"

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__NOTOC__
 
__NOTOC__
 
{{Skill Info
 
{{Skill Info
|class=Monk
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|class=Sura
|type=Offensive
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|type=Offensive, Movement
 
|levels=5, fixed  
 
|levels=5, fixed  
|prereqs=([[Monk]]) [[Finger Offensive]] Lv. 3, [[Fury]] Lv. 3  
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|prereqs=([[Sura]]) [[Lightning Walk]] Lv. 3, [[Rampage Blaster]] Lv. 3  
|time={{tooltip|4.5 − (Skill Level × 0.5)|Half fixed, half variable}} seconds
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|spcost= 30
|delay=3.5 − (Skill Level × 0.5) seconds
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|target=Enemy
|cooldown=10 seconds
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|range={{tooltip|6 + (Skill Level × 1) | 7 cells at level 1, 11 cells at level 5}}
|cf_name=test | cf_value=123
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|knock={{tooltip|1 + (Skill Level × 1) | 2 cells at level 1, 6 cells at level 5}}
|spcost=Remaining SP
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|element=Weapon's
|target=Enemy (multiple methods)
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|cf_name=Spirit Spheres |cf_value=1}}
|range=Melee
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|element=Neutral
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|cf_name=Spirit Spheres |cf_value=All}}
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'''Asura Strike''' (Alt: ''Guillotine Fist'') is a 2<sup>nd</sup> class offensive skill available as [[Monk]] and [[Champion]].
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'''Knuckle Arrow''' is a ranged single target attack skill available as [[Sura]].
  
 
==Skill overview==
 
==Skill overview==
 
===In-game description===
 
===In-game description===
* Only usable with [[Fury]] state. Inflicts devastating damage by consuming the caster's remaining [[SP]]. After using Asura Strike, the Fury state is automatically canceled and SP will not be regenerated naturally for 1 minute.
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*Instantly brings you to the target dealing heavy damage with a propelled fist and knocking it back a number of cells based on the skill's level. Additional damage is inflicted if the target is knocked against an obstacle or if the target is a Boss flagged monster. Damage scales with Base Level and AGI, while the second blow due to being knocked against a wall, further scales with target's Base Level in the case of monsters, and the difference between current and max Weight in the case of players
{|class="wikitable"
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!Level!!Bonus ATK!!Fixed Cast Time!!Cast Delay
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|-
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!1
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|400||4.0s||3.0s
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|-
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!2
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|550||3.5s||2.5s
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|-
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!3
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|700||3.0s||2.0s
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|-
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!4
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|850||2.5s||1.5s
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|-
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!5
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|1,000||2.0s||1.0s
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|}
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===Formula===
 
===Formula===
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*'''PVM'''
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<span style="white-space:normal;">'''Damage (ATK)''' = [Base_Damage × ({{tooltip|BaseLv ÷ 100|Lv100 ~ Lv185 &#61; 100% ~ 185%}})]%</span>
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*'''PVP'''
 
  <span style="white-space:normal;">'''Damage (ATK)''' = [Base_Damage × ({{tooltip|BaseLv ÷ 100|Lv100 ~ Lv185 &#61; 100% ~ 185%}})]%</span>
 
  <span style="white-space:normal;">'''Damage (ATK)''' = [Base_Damage × ({{tooltip|BaseLv ÷ 100|Lv100 ~ Lv185 &#61; 100% ~ 185%}})]%</span>
 
===Notes===
 
===Notes===
* Inflicts '''Soul Exhaustion''' for 10 seconds on use. '''Soul Exhaustion''' renders the afflicted player unable to recover SP by ''any means''.
 
* Damage is affected by increases and reductions to ATK and SP
 
* Damage is affected by target's Size depending on the weapon used
 
* Damage is affected by cards which increase physical damage
 
* Damage is NOT affected by target's DEF or DEF piercing effects
 
 
 
==Related items==
 
==Related items==
==Strategy==
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==Strategy and interactions==
 +
==Custom changes==
 +
==Videos==

Latest revision as of 00:51, 22 September 2022


Needs proper Skill Icon Snek
Type: Offensive, Movement Skill
Levels: 5, fixed
SP Cost: 30
Target: Enemy
Range: 6 + (Skill Level × 1) cells
Knock Back: 1 + (Skill Level × 1) cells
Element: Weapon's
Spirit Spheres: 1
Prerequisites
(Sura) Lightning Walk Lv. 3, Rampage Blaster Lv. 3


Knuckle Arrow is a ranged single target attack skill available as Sura.

Skill overview

In-game description

  • Instantly brings you to the target dealing heavy damage with a propelled fist and knocking it back a number of cells based on the skill's level. Additional damage is inflicted if the target is knocked against an obstacle or if the target is a Boss flagged monster. Damage scales with Base Level and AGI, while the second blow due to being knocked against a wall, further scales with target's Base Level in the case of monsters, and the difference between current and max Weight in the case of players

Formula

  • PVM
Damage (ATK) = [Base_Damage × (BaseLv ÷ 100)]%
  • PVP
Damage (ATK) = [Base_Damage × (BaseLv ÷ 100)]%

Notes

Related items

Strategy and interactions

Custom changes

Videos