Difference between revisions of "Status Effects Draf"
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(Created page with "{{TOCleft}} == Skills that heal several statuses == === Clearance === === Cure === === Cure Free === === Dispel === === Gospel === === Inspiration === === King's Grace === ===...") |
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=== Bleeding === | === Bleeding === | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
− | |||
− | |||
* Drains between(1~600)+200 HP every second | * Drains between(1~600)+200 HP every second | ||
* Natural HP/SP recovery is disabled | * Natural HP/SP recovery is disabled | ||
− | + | || [[image:Bleeding-status-ico.png|link=|caption]] | |
− | '''Resist/Recovery''' | + | |- |
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
* [[AGI]] is the main stat to reduce the chance of Bleeding. | * [[AGI]] is the main stat to reduce the chance of Bleeding. | ||
* [[Mercenaries|Mercenary's]] skill [[Compress]] can heal the status. | * [[Mercenaries|Mercenary's]] skill [[Compress]] can heal the status. | ||
* Genetics {{item | id=12475 Cure Free}} | * Genetics {{item | id=12475 Cure Free}} | ||
− | + | |- | |
− | + | ! Full formula | |
− | + | |- | |
− | '''Notable Gears that inflict or help prevent status''' | + | || <code>Resist % = AGI / 150 + luk /1500 + (baselevel-targetlevel)/1500</code> |
− | * {{item | id=4336 Ungoliant}} | + | |- |
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4336 Ungoliant}} grants immunity to the status | ||
+ | * {{item | id=31326 Woodie card}} grants immunity to the status | ||
|} | |} | ||
Revision as of 17:08, 6 June 2018
Skills that heal several statuses
Clearance
Cure
Cure Free
Dispel
Gospel
Inspiration
King's Grace
Lauda Agnus
Lauda Ramus
Offertorium
Panacea
PP Cure
Royal Jelly
Status Recovery
Common statuses
Pre-renewal status effects that generally have a lot of skills and gears that will incflict them. A majority of even lower level mobs will at least have one of these statuses, with higher level mobs often inflicting several with little downtime. Statuses in this category can normally be resisted by base stats and it's possible to gain immunity to them this way. They also have several gears that will reduce the chance to get them or will outright give immunity to them.
Bleeding
Effects | Status Icon |
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|
Resist/Recovery | Animation |
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Full formula | |
Resist % = AGI / 150 + luk /1500 + (baselevel-targetlevel)/1500
| |
Notable Gears that inflict or help prevent status | |
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Blind
Effects
Resist/Recovery
Notable Gears that inflict or help prevent status
|