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#16011: Al-nar Rod

Item ID 16011 Type Weapon - Mace
Name Al-nar Rod Slots 2
NPC Buy 0 Weight 200
NPC Sell 0 Weapon Level 4
Range 1 DEF 0
ATK 145 Refineable Yes
MATK 0 Min. Base Level 100
Equip Location Main Hand
Equipable for Third / Third Transcendent / Third Baby
Equipable Jobs Alchemist
Item Script

1 bonus bAtkEle,Ele_Fire; bonus2 bSkillAtk,AM_SPHEREMINE,35+((getrefine()-4)*4); bonus2 bVariableCastrate,AM_SPHEREMINE,-(40+((getrefine()-4)*5));

Equip Script

1 specialeffect2 EF_FLAMELAUNCHER; sc_start2 SC_SUB_WEAPONPROPERTY,-1,3,20;

Unequip Script

1 sc_end SC_SUB_WEAPONPROPERTY;

Description Heavy rod imbued with
everlasting flame.
It is the result of a
failed transmutation
that was meant to
produce controlled
explosions, but instead
resulted in a fire that's
impossible to put out.
Handle with care!
_
Enables Ardent Weapon
while equipped.
Increases damage of
Sphere Mine by 35%
Reduces Variable Cast
Time of Sphere Mine
by 40%
Every Refine Level
above +4;
Increases damage of
Sphere Mine by 4%
Reduces Variable Cast
Time of Sphere Mine
by 5%
Type: Mace
Attack: 145
Innate: Unbreakable
Property: Fire
Weight: 200
Weapon Level: 4
Required Level: 100
Jobs: Genetic

Al-nar Rod Dropped By

ID Monster Name Drop Chance Monster Level Monster Race Monster Element
2222 Flamel Emul 1% 169 Demihuman
Fire 2