Difference between revisions of "Final Strike"
From LeikaRO wiki
(→Notes) |
m (→Changed MHP to CHP in table) |
||
(One intermediate revision by the same user not shown) | |||
Line 21: | Line 21: | ||
|- | |- | ||
!1 | !1 | ||
− | | | + | |%325 ATK |
− | | | + | |CHP * 0.10 |
|- | |- | ||
!2 | !2 | ||
− | | | + | |%400 ATK |
− | | | + | |CHP * 0.20 |
|- | |- | ||
!3 | !3 | ||
− | | | + | |%475 ATK |
− | | | + | |CHP * 0.30 |
|- | |- | ||
!4 | !4 | ||
− | | | + | |%550 ATK |
− | | | + | |CHP * 0.40 |
|- | |- | ||
!5 | !5 | ||
− | | | + | |%625 ATK |
− | | | + | |CHP * 0.50 |
|- | |- | ||
!6 | !6 | ||
− | | | + | |%700 ATK |
− | | | + | |CHP * 0.60 |
|- | |- | ||
!7 | !7 | ||
− | | | + | |%775 ATK |
− | | | + | |CHP * 0.70 |
|- | |- | ||
!8 | !8 | ||
− | | | + | |%850 ATK |
− | | | + | |CHP * 0.80 |
|- | |- | ||
!9 | !9 | ||
− | | | + | |%925 ATK |
− | | | + | |CHP * 0.90 |
|- | |- | ||
!10 | !10 | ||
− | | | + | |%1000 ATK |
− | | | + | |CHP |
|} | |} | ||
Latest revision as of 06:04, 28 December 2020
Final Strike | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (selectable) |
SP Cost: | 50 + (Skill level × 5) |
HP Cost: | Current HP - 1% of Max HP |
Cast Delay: | ASPD |
Target: | Enemy |
Range: | 5 cells |
Element: | Neutral |
Prerequisites | |
(Ninja's) Shadow Slash Lv. 5, Soul Lv. 1, Throwing Mastery Lv. 7 |
Description
Sacrifice the caster's remaining HP to inflict devastating damage to the targeted enemy. The amount of remaining HP affects the damage inflicted, and each cast of this skill will always reduce the caster's HP to 1% of Max HP.
The following table considers that the player's current and max HP are the same.
Level | Damage (ATK) | Damage (HP) |
---|---|---|
1 | %325 ATK | CHP * 0.10 |
2 | %400 ATK | CHP * 0.20 |
3 | %475 ATK | CHP * 0.30 |
4 | %550 ATK | CHP * 0.40 |
5 | %625 ATK | CHP * 0.50 |
6 | %700 ATK | CHP * 0.60 |
7 | %775 ATK | CHP * 0.70 |
8 | %850 ATK | CHP * 0.80 |
9 | %925 ATK | CHP * 0.90 |
10 | %1000 ATK | CHP |
Notes
- Final Strike is considered as a Ranged physical attack and thus fully benefits from Ranged Physical Damage increases and is blocked by Pneuma.
- Final Strike ignores FLEE and Hard DEF.
- Final Strike hits once for each Illusionary Shadow charge remaining + 1.
- Final Strike requires and consumes the Soul status on a successful cast. Illusionary Shadow status is unchanged.
- Final Strike does not move the caster towards the target in War of Emperium, instead simply striking from afar.
- Final Strike does full damage to Bosses.
- Final Strike does 1/4th damage to Players.
- The full damage formula for 1 hit of Final Strike is:
Full Damage = (1 + A)[%250 ATK + B (%75 ATK + %10 Current HP)] A = number of charges remaining on Illusionary Shadow B = skill level