Difference between revisions of "Skill and Mechanic Changes"
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* '''Fire Expansion''' (Lv1) had INT damage scaling boosted to INT*2. | * '''Fire Expansion''' (Lv1) had INT damage scaling boosted to INT*2. | ||
* '''Fire Expansion''' (Lv2) deals largely increased damage and has visual animation. INT damage scaling boosted to INT*2. | * '''Fire Expansion''' (Lv2) deals largely increased damage and has visual animation. INT damage scaling boosted to INT*2. | ||
− | * '''Homunculus''' Changes | + | * '''Homunculus''' Changes: |
** '''Homunculus S''' skill cast times, after-cast delays and cooldowns were adjusted across the board to make more sense. | ** '''Homunculus S''' skill cast times, after-cast delays and cooldowns were adjusted across the board to make more sense. | ||
** '''Resurrect Homunculus''' only has 1 second of true fixed cast time and 5 seconds cooldown. | ** '''Resurrect Homunculus''' only has 1 second of true fixed cast time and 5 seconds cooldown. | ||
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| [[image:WarlockF.png|link=|caption]] || style="text-align:left;" | | | [[image:WarlockF.png|link=|caption]] || style="text-align:left;" | | ||
− | * '''Energy Coat''' is now canceled upon recast, without any cast time. Cast time is now truly fixed 2 seconds (not reduced by anything) instead of 5 seconds fixed (reduced by items and effects) | + | * '''Energy Coat''' is now canceled upon recast, without any cast time. Cast time is now truly fixed 2 seconds (not reduced by anything) instead of 5 seconds fixed (reduced by items and effects). |
* '''Safety Wall''' has status icon. | * '''Safety Wall''' has status icon. | ||
* '''Sight Blaster''' has 5x5 cell trigger area. | * '''Sight Blaster''' has 5x5 cell trigger area. | ||
− | * '''Fire Pillar''' does 150% MATK per hit | + | * '''Fire Pillar''' does 150% MATK per hit. |
* '''Water Ball''' was reworked to have a consistent hit timer, preventing the caster from moving and pauses if the target goes out of sight (resumes if the target comes back). | * '''Water Ball''' was reworked to have a consistent hit timer, preventing the caster from moving and pauses if the target goes out of sight (resumes if the target comes back). | ||
* '''Amplify Magical Power''' no longer cancels upon non-offensive casts (except '''Release''') and has status icon. | * '''Amplify Magical Power''' no longer cancels upon non-offensive casts (except '''Release''') and has status icon. |
Revision as of 00:25, 18 January 2017
Contents
Classes
Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.
All
- Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and most support skills.
- Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better.
Arch Bishop
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Extended Super Novice
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Genetic
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Guillotine Cross
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Kagerou & Oboro
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Mechanic
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Minstrel & Wanderer
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Ranger
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Rebel
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Royal Guard
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Rune Knight
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Shadow Chaser
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Sorcerer
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Soul Linker
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Sura
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Warlock
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Game Mechanics
Status Effects
- Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.
- Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once
- Bleeding status effects ticks every second instead of every 10 and doesn't interrupt casting. Base duration is greatly reduced across the board, especially for area skills that inflict it.
General Skill Mechanics
- Area skills that went through walls (both officially and not), no longer do that, with the exception of Wanderer/Minstrel songs.
- All knockback effects move the target straight away from the attacker and not to the West like it happens to some skills under official behavior.
Equipment Bonuses
- A large amount of equipment (especially older gear) had its bonuses improved to accomodate the changes better.