Difference between revisions of "Heal"
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− | {{Skill Info | + | {{Skill Info |type=Supportive |levels=10, selectable |prereqs=([[Acolyte]] & [[Super Novice]]) None;<br>([[Crusader]]) [[Faith]] Lv. 10, [[Demon Bane]] Lv. 5 |spcost=10 + (Skill Level × 3) |delay=1 second |target={{tooltip|Any entity|On enemies must hold Shift key}} |range_x=9 }} |
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== Overview == | == Overview == | ||
Heal is a 1<sup>st</sup> class supportive skill available to [[Acolyte|Acolytes]], [[Crusader|Crusaders]], and [[Super Novice|Super Novices]]. It restores [[HP]] to a single target. Adventurers have also been known to use it in "offensive" healing, or "heal bombing", where they use it offensively against [[Undead]]-element [[Monsters|monsters]], which are susceptible to the skill's [[Holy]] [[Elements|element]]. Half of the recovered [[HP]] that would have been used for healing becomes damage to [[Undead]]-element [[Monsters|monsters]] as [[Holy]] damage. | Heal is a 1<sup>st</sup> class supportive skill available to [[Acolyte|Acolytes]], [[Crusader|Crusaders]], and [[Super Novice|Super Novices]]. It restores [[HP]] to a single target. Adventurers have also been known to use it in "offensive" healing, or "heal bombing", where they use it offensively against [[Undead]]-element [[Monsters|monsters]], which are susceptible to the skill's [[Holy]] [[Elements|element]]. Half of the recovered [[HP]] that would have been used for healing becomes damage to [[Undead]]-element [[Monsters|monsters]] as [[Holy]] damage. |
Revision as of 14:34, 21 January 2016
Heal | |
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Type: | Supportive Skill |
Levels: | 10, selectable |
SP Cost: | 10 + (Skill Level × 3) |
Cast Delay: | 1 second |
Target: | Any entity |
Range: | 9 cells |
Prerequisites | |
(Acolyte & Super Novice) None; (Crusader) Faith Lv. 10, Demon Bane Lv. 5 |
Overview
Heal is a 1st class supportive skill available to Acolytes, Crusaders, and Super Novices. It restores HP to a single target. Adventurers have also been known to use it in "offensive" healing, or "heal bombing", where they use it offensively against Undead-element monsters, which are susceptible to the skill's Holy element. Half of the recovered HP that would have been used for healing becomes damage to Undead-element monsters as Holy damage.