Temporal Boots Enchants
The NPCs outside of the Old Glast Heim instance can exchange your Temporal Crystals and Coagulated Spells for powerful Temporal Boots.
While you don't need to be level 130 or do the instance to upgrade Temporal Boots or enchant Stat Temporal Boots, you still have to be able to wear them for the enchanting, slotting and upgrading part.
Contents
Base and Stat Temporal Boots
- Hugin's Butler (/navi glast_01 209/273) will exchange 1 Temporal Crystal for one pair of Temporal Boots.
- These boots can be further upgraded to a specific Stat Temporal Boots in exchange for 5 Temporal Crystal and +7 Temporal Boots.
- The player has to be wearing the Temporal Boots to upgrade them.
Temporal Stat Boots | Effect | DEF | Weight | Required Level | Jobs |
---|---|---|---|---|---|
Temporal Boots of Strength |
Max HP +300, Max SP +30 |
25 | 60 | 100 | Third, Kagerou and Oboro, Rebellion |
Temporal Boots of Agility |
Max HP +300, Max SP +30 |
25 | |||
Temporal Boots of Vitality |
Max HP +300, Max SP +30 |
25 | |||
Temporal Boots of Intelligence |
MDEF +5, Max HP +300, Max SP +30 |
20 | |||
Temporal Boots of Dexterity |
Max HP +300, Max SP +30 |
25 | |||
Temporal Boots of Luck |
MDEF +5, Max HP +300, Max SP +30 |
20 |
- Stat Temporal Boots can either be slotted with Temporal Crystals OR enchanted with Coagulated Spells.
Slotting Tempotal Boots
- Expert Artisan (/navi glast_01 209/270) will slot a Stat Temporal Boots in exchange for 5 Temporal Crystals.
- The success rate to slot any Temporal Stat Boots is 15%, failing the slotting process will result in turning the Stat Boots into regular +7 Temporal Boots, losing the Temporal Crystals used for the attempt.
- Slotted Stat Boots cannot be enchanted and will lose any enchant or refine they had beforehand.
Enchanting Temporal Boots
- Magic Craftsman (/navi glast_01 212/272) can enchant the 3rd and 4th slots of Stat Temporal Boots using Coagulated Spells.
- The player can select the nature of enchantment of the 4th slot.
- Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
- Enchanting the boots in this way will keep the refine they had before in case the enchantment succeeds.
- Failing the enchant process will result in turnig the Stat boots into regular +7 Temporal Boots, losing the Coagulated Spells used for the attempt.
- The final special enchant in the 3rd slot can be chosen by the player and later reseted for the price of 40 Coagulated Spells.
- In WoE the base temporal boots stats as well as the normal enchants in the 4th slot will still apply while the special enchant in the 3rd slot won't.
Enchant | Fighting Spirit | Expert Archer | Spell | HP | Attack Speed | Sharp | Arch Bishop | Coagulated Spells Required | Chance | Cumulative chance |
---|---|---|---|---|---|---|---|---|---|---|
Level 1 | Fighting Spirit 4 | Expert Archer 1 | Spell 3 | Max HP +2% | ASPD +1 | Sharp 1 | Arch Bishop 1 | 5 | 60% | 60% |
Level 2 | Fighting Spirit 5 | Expert Archer 2 | Spell 4 | Max HP +3% | ASPD +2 | Sharp 2 | Arch Bishop 2 | 10 | 45% | 27% |
Level 3 | Fighting Spirit 6 | Expert Archer 3 | Spell 5 | Max HP +4% | ASPD +3 | Sharp 3 | Arch Bishop 3 | 15 | 30% | 8.1% |
Level 4 | Fighting Spirit 7 | Expert Archer 4 | Spell 6 | Max HP +5% | ASPD +4 | Sharp 4 | Arch Bishop 4 | 30 | 15% | 1.2% |
Final (3rd slot) | Special Enchantment | 40 | 100% | 1.2% | ||||||
Special Enchant | Strength of Bear | Hawk's Eye | Reckless Magic | Muscles of Steel | Speed of Light | Lucky Day |
Custom Changes
- Some aspects of Temporal Boots have been customized to balance the enchants and to make getting your ideal boots less frustrating.
- Failing the enchant or slotting process results in the boots reverting to +7 base temporal boots instead of +0 refined ones.
- Spell, HP, ASPD, Luk enchants have been buffed and a new enchant option was added to the possible enchant paths (Archbishop).
- The final Special Enchant can now be chosen and changed at a later time, giving more flexibility and less frustrating last enchants.
- Coagulated Spells drop rates and enchant costs have been adjusted to better follow the ratio of Temporal Crystals/Coagulated Spells you get.
- Special enchants have been disabled in WoE/GvG/BG maps to make battles survivable even with the lack of Siege Gears.