Template:Skill Info
From LeikaRO wiki
This template displays an info box for a skill and should be used at the beginning of all skill pages.
Usage
{{Skill Info |type= |levels= |prereqs= |quest= |spcost= |hpcost= |time= |cast_fix= |cast_var= |delay= |cooldown= |animation= |duration= |target= |range= |range_x= |area= |knock= |element= |status= |consumable= |item= |weapon= |weapon2= |weapon3= |equip= |equip2= |cf_name= |cf_value= |s_icon= }}
Remember to erase the empty fields.
Mandatory Fields
Field | Description | Auto-adds Category |
---|---|---|
type | Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive". | Category:<type> |
levels | Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" | - |
prereqs | Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 | - |
quest | Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. | Category:Quest Skills |
Optional Fields
Field | Description |
---|---|
spcost | SP Cost required to initiate the skill. |
hpcost | HP Cost required to initiate the skill. |
time | Cast Time ("5 seconds", etc), only if any. |
cast_fix | Fixed Cast Time of a skill, this will only show if {{{time}}} is left blank. |
cast_var | Variable Cast Time of a skill, this will only show of {{{time}}} is left blank, and if {{{cast_fix}}} is defined. For skills that have no fixed cast time, use the {{{time}}} field only. |
delay | Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), only if any. |
animation | Animation delay of the skill |
cooldown | Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay. |
duration | Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). |
target | Target (ground, self, party, enemy, etc). |
range | Range (Melee, Magic, 3, 4, etc). |
range_x | Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. |
area | Area of Effect (3x3, 7x7, etc). |
knock | Knock Back push amount (2, 7, etc). |
element | Primary property, if applicable ("Water", "Holy", "Neutral", etc). |
status | Status Effect the skill inflicts on the target. |
consumable | Item or ammo the skill consumes upon casting. ("Arrows (1)", "Bullets (10)", etc) |
item | Specific item that must be present in the inventory, or equipped, prior to use the skill. |
weapon | Weapon that must be equipped in order for the skill to execute. |
weapon2 | For skills with multiple allowable weapons. |
weapon3 | For skills with multiple allowable weapons. |
equip | Equipment item that must be worn for the skill to execute. |
equip2 | For skills with multiple required equipment types. |
cf_name | Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. |
cf_value | Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. |
s_icon | Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in Status Icons as I_(field).png (between "I_" and ".png")
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