Difference between revisions of "Heal"

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(Created page with "{{Update}} {{Skill Info |class=Acolyte |class2=Crusader |class3=Super Novice |type=Supportive |levels=10, selectable |prereqs=(Acolyte & Super Novice) None;<br>(Crus...")
 
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{{Skill Info |type=Supportive |levels=10, selectable |prereqs=([[Acolyte]] & [[Super Novice]]) None;<br>([[Crusader]]) [[Faith]] Lv. 10, [[Demon Bane]] Lv. 5 |spcost=10 + (Skill Level × 3) |delay=1 second |target={{tooltip|Any entity|On enemies must hold Shift key}} |range_x=9 }}
|class=Acolyte |class2=Crusader |class3=Super Novice |type=Supportive |levels=10, selectable |prereqs=([[Acolyte]] & [[Super Novice]]) None;<br>([[Crusader]]) [[Faith]] Lv. 10, [[Demon Bane]] Lv. 5 |spcost=10 + (Skill Level × 3) |delay=1 second |target={{tooltip|Any entity|On enemies must hold Shift key}} |range_x=9 }}
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== Overview ==
 
== Overview ==
 
Heal is a 1<sup>st</sup> class supportive skill available to [[Acolyte|Acolytes]], [[Crusader|Crusaders]], and [[Super Novice|Super Novices]]. It restores [[HP]] to a single target. Adventurers have also been known to use it in "offensive" healing, or "heal bombing", where they use it offensively against [[Undead]]-element [[Monsters|monsters]], which are susceptible to the skill's [[Holy]] [[Elements|element]]. Half of the recovered [[HP]] that would have been used for healing becomes damage to [[Undead]]-element [[Monsters|monsters]] as [[Holy]] damage.
 
Heal is a 1<sup>st</sup> class supportive skill available to [[Acolyte|Acolytes]], [[Crusader|Crusaders]], and [[Super Novice|Super Novices]]. It restores [[HP]] to a single target. Adventurers have also been known to use it in "offensive" healing, or "heal bombing", where they use it offensively against [[Undead]]-element [[Monsters|monsters]], which are susceptible to the skill's [[Holy]] [[Elements|element]]. Half of the recovered [[HP]] that would have been used for healing becomes damage to [[Undead]]-element [[Monsters|monsters]] as [[Holy]] damage.

Revision as of 14:34, 21 January 2016

Heal-icon.png Heal
Heal-screen.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level × 3)
Cast Delay: 1 second
Target: Any entity
Range: 9 cells
Prerequisites
(Acolyte & Super Novice) None;
(Crusader) Faith Lv. 10, Demon Bane Lv. 5

Overview

Heal is a 1st class supportive skill available to Acolytes, Crusaders, and Super Novices. It restores HP to a single target. Adventurers have also been known to use it in "offensive" healing, or "heal bombing", where they use it offensively against Undead-element monsters, which are susceptible to the skill's Holy element. Half of the recovered HP that would have been used for healing becomes damage to Undead-element monsters as Holy damage.