Heal

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Heal-icon.png Heal
Heal-screen.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level × 3)
Cast Delay: 1 second
Target: Any entity
Range: 9 cells
Prerequisites
(Acolyte & Super Novice) None;
(Crusader) Faith Lv. 10, Demon Bane Lv. 5

Overview

Heal is a 1st class supportive skill available to Acolytes, Crusaders, and Super Novices. It restores HP to a single target. Adventurers have also been known to use it in "offensive" healing, or "heal bombing", where they use it offensively against Undead-element monsters, which are susceptible to the skill's Holy element. Half of the recovered HP that would have been used for healing becomes damage to Undead-element monsters as Holy damage.