Neutral Barrier

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Neutral Barrier-icon.png Neutral Barrier
Neutral Barrier-screen.gif
Type: Offensive Skill
Levels: 3 (Selectable)
SP Cost: 80/90/100
Catalyst: 1 Magic Gear Fuel
Equipment: Barrier Builder
Prerequisites
Magnetic Field (lv 2)
Required For
Stealth Field


Overview

Creates a yellow field of energy around the Mechanic that boosts DEF, MDEF and completely blocks physical ranged damage.

Mechanics

Levels on Neutral Barrier affect DEF/MDEF increase, duration and cooldown, as it follows.

Level DEF & MDEF Duration Cooldown
1 +15% 30s 20s
2 +20% 45s 15s
3 +25% 60s 10s

The area of effect is always 3x3 and there's no cast. As the skill last longer than it's downtime, it is possible to deactivate it after the cooldown is over, whoever, doing so will trigger the another cooldown.

Everything inside Neutral Barrier is completely invunerable to ranged damage, including monsters and enemy players. Physical ranged skills will also miss from inside the barrier, UNLESS it is a skill that cannot miss, such as Arm Cannon, Cart Cannon and Acid Demonstration.

Miscellaneous

  • Although it can be considered an "area pneuma", Neutral Barrier blocks the monster skill Earthquake, which is not blocked by Pneuma. It also blocks Hell's Judgement.
  • The skill had a bug for sometime that didn't allowed anything from inside it hit a ranged attack, whoever, it has been fixed since then.