Difference between revisions of "Skill and Mechanic Changes"
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=== Genetic === | === Genetic === | ||
+ | {| class="wikitable" | ||
+ | ! style="width: 150px;" | !! Changes | ||
+ | |- | ||
+ | | [[image:AFK.png|link=|caption]] || style="text-align:left;" | | ||
* '''Pharmacy''' can be used to brew Condensed Blue Potions and grants transcendent Genetics the same success chance as a Job Level 70 Creator would have. The skill no longer consumes Medicine Bowls upon a failure due to the lack of materials. | * '''Pharmacy''' can be used to brew Condensed Blue Potions and grants transcendent Genetics the same success chance as a Job Level 70 Creator would have. The skill no longer consumes Medicine Bowls upon a failure due to the lack of materials. | ||
* '''Twilight Alchemy II''' can be used to brew Condensed Blue Potions. You may also choose which set of items to make by having only the required materials in the inventory. No longer requires various Jobs in party, just Soul Link. | * '''Twilight Alchemy II''' can be used to brew Condensed Blue Potions. You may also choose which set of items to make by having only the required materials in the inventory. No longer requires various Jobs in party, just Soul Link. | ||
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** '''Eira's''' '''Over Boost's''' [[FLEE]] bonus is capped at 400 on GvG maps. | ** '''Eira's''' '''Over Boost's''' [[FLEE]] bonus is capped at 400 on GvG maps. | ||
** '''Homunculus S''' had visual effects added to all skills that had none. | ** '''Homunculus S''' had visual effects added to all skills that had none. | ||
+ | |} | ||
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=== Kagerou & Oboro === | === Kagerou & Oboro === | ||
+ | {| class="wikitable" | ||
+ | ! style="width: 150px;" | !! Changes | ||
+ | |- | ||
+ | | [[image:AFK.png|link=|caption]] || style="text-align:left;" | | ||
* Can now reach level 175/60, this includes custom Job Level stat bonuses, the ability to raise a stat to 130 and additional stat points, just like transcended third classes. | * Can now reach level 175/60, this includes custom Job Level stat bonuses, the ability to raise a stat to 130 and additional stat points, just like transcended third classes. | ||
* Can wear Transcendent and Third Job-only gear. | * Can wear Transcendent and Third Job-only gear. | ||
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* '''Hyouhu Hubuki''''s Ice Charms boost '''Lightning Spear of Ice''' by 20% per. | * '''Hyouhu Hubuki''''s Ice Charms boost '''Lightning Spear of Ice''' by 20% per. | ||
* '''Bakuretsu Kunai''' uses the Explosive Kunai from inventory (no need to have it equipped) and has increased SP cost. | * '''Bakuretsu Kunai''' uses the Explosive Kunai from inventory (no need to have it equipped) and has increased SP cost. | ||
+ | |} | ||
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=== Ranger === | === Ranger === | ||
+ | {| class="wikitable" | ||
+ | ! style="width: 150px;" | !! Changes | ||
+ | |- | ||
+ | | [[image:AFK.png|link=|caption]] || style="text-align:left;" | | ||
* '''Falcon Mastery''' is now an active skill that lets you summon your Falcon, just like '''Warg Mastery'''. This requires Falcon Flute. | * '''Falcon Mastery''' is now an active skill that lets you summon your Falcon, just like '''Warg Mastery'''. This requires Falcon Flute. | ||
* '''Blits Beat''' for Rangers does 5 hits by default at any Job Level and the trigger chance is equal to that of a Job Level 70 Sniper. This doesn't scale further. | * '''Blits Beat''' for Rangers does 5 hits by default at any Job Level and the trigger chance is equal to that of a Job Level 70 Sniper. This doesn't scale further. | ||
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* '''Electric Shocker''' affects bosses and has a minimum duration of 4 seconds on monsters. | * '''Electric Shocker''' affects bosses and has a minimum duration of 4 seconds on monsters. | ||
* '''Ranger Main''' also increases Hard DEF and only has 5 levels. | * '''Ranger Main''' also increases Hard DEF and only has 5 levels. | ||
+ | |} | ||
=== Rebel === | === Rebel === | ||
+ | {| class="wikitable" | ||
+ | ! style="width: 150px;" | !! Changes | ||
+ | |- | ||
+ | | [[image:AFK.png|link=|caption]] || style="text-align:left;" | | ||
* Can now reach level 175/60, this includes custom Job Level stat bonuses, the ability to raise a stat to 130 and additional stat points, just like transcended third classes. | * Can now reach level 175/60, this includes custom Job Level stat bonuses, the ability to raise a stat to 130 and additional stat points, just like transcended third classes. | ||
* Can wear Transcendent and Third Job-only gear. | * Can wear Transcendent and Third Job-only gear. | ||
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* '''Howling Mine''' had its detonation area enlarged to 9x9 cells. Has new visual animation. | * '''Howling Mine''' had its detonation area enlarged to 9x9 cells. Has new visual animation. | ||
* '''Dragon Tail''' doesn't split the damage. | * '''Dragon Tail''' doesn't split the damage. | ||
+ | |} | ||
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* Two-handed swords now deal 100% damage to medium targets if you aren't mounted, mounting brings the damage back to 75%. | * Two-handed swords now deal 100% damage to medium targets if you aren't mounted, mounting brings the damage back to 75%. | ||
|} | |} | ||
+ | |||
=== Rune Knight === | === Rune Knight === | ||
+ | {| class="wikitable" | ||
+ | ! style="width: 150px;" | !! Changes | ||
+ | |- | ||
+ | | [[image:AFK.png|link=|caption]] || style="text-align:left;" | | ||
* '''Magnum Break''' has status icon. | * '''Magnum Break''' has status icon. | ||
* '''Spiral Pierce''' ignores DEF. Blocks movement instead of applying SC_STOP status for a better interaction with monster's AI. | * '''Spiral Pierce''' ignores DEF. Blocks movement instead of applying SC_STOP status for a better interaction with monster's AI. | ||
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* '''Millenium Shield''' no longer stops the character upon a successful block and instead, displays two new, separate animations and sound sets: one for block and another for shield shattering. Has status icon. | * '''Millenium Shield''' no longer stops the character upon a successful block and instead, displays two new, separate animations and sound sets: one for block and another for shield shattering. Has status icon. | ||
* Two-handed swords now deal 100% damage to medium targets if you aren't mounted, mounting brings the damage back to 75%. | * Two-handed swords now deal 100% damage to medium targets if you aren't mounted, mounting brings the damage back to 75%. | ||
+ | |} | ||
=== Shadow Chaser === | === Shadow Chaser === | ||
+ | {| class="wikitable" | ||
+ | ! style="width: 150px;" | !! Changes | ||
+ | |- | ||
+ | | [[image:AFK.png|link=|caption]] || style="text-align:left;" | | ||
* '''Back Stab''' now deals up to 1400% damage and doesn't turn boss flagged monsters around. | * '''Back Stab''' now deals up to 1400% damage and doesn't turn boss flagged monsters around. | ||
* '''Graffiti''' now requires '''Cleaner''' instead of '''Flag Graffiti'''. | * '''Graffiti''' now requires '''Cleaner''' instead of '''Flag Graffiti'''. | ||
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* '''Plagiarize''' and '''Reproduce''' display a visual indication upon successfully memorizing a skill. | * '''Plagiarize''' and '''Reproduce''' display a visual indication upon successfully memorizing a skill. | ||
* '''Auto Shadow Spell''' allows you to auto-cast spells up to level 10 instead of 5 and holy property spells are allowed as well. Gemstone requirement is removed for spells that consume one. | * '''Auto Shadow Spell''' allows you to auto-cast spells up to level 10 instead of 5 and holy property spells are allowed as well. Gemstone requirement is removed for spells that consume one. | ||
+ | |} | ||
=== Sorcerer === | === Sorcerer === | ||
+ | {| class="wikitable" | ||
+ | ! style="width: 150px;" | !! Changes | ||
+ | |- | ||
+ | | [[image:AFK.png|link=|caption]] || style="text-align:left;" | | ||
* '''Energy Coat''' is now canceled upon recast, without any cast time. Cast time is now truly fixed 2 seconds (not reduced by anything) instead of 5 seconds fixed (reduced by items and effects). | * '''Energy Coat''' is now canceled upon recast, without any cast time. Cast time is now truly fixed 2 seconds (not reduced by anything) instead of 5 seconds fixed (reduced by items and effects). | ||
* '''Abracadabra''' changed to include various new MVPs such as Leak and Boitata. | * '''Abracadabra''' changed to include various new MVPs such as Leak and Boitata. | ||
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** '''Elemental Spirit''' and Insignia buffs are no longer removed by '''Clearance'''. | ** '''Elemental Spirit''' and Insignia buffs are no longer removed by '''Clearance'''. | ||
** '''Elemental Spirits''' no longer disappear when entering a portal in Bifrost Tower and other similar maps. | ** '''Elemental Spirits''' no longer disappear when entering a portal in Bifrost Tower and other similar maps. | ||
+ | |} | ||
=== Soul Linker === | === Soul Linker === | ||
− | * | + | {| class="wikitable" |
− | * | + | ! style="width: 150px;" | !! Changes |
+ | |- | ||
+ | | [[image:AFK.png|link=|caption]] || style="text-align:left;" | | ||
+ | * Can now reach level 175/60, this includes custom Job Level stat bonuses, the ability to raise a stat to 130 and additional stat points, just like transcended third classes. | ||
+ | * Receives max SP boosts at level 99 and level 150. | ||
+ | * All skill changes done to other jobs of course also apply. | ||
+ | * Has access to additional gear. | ||
+ | |} | ||
Revision as of 00:15, 15 January 2017
Contents
Classes
Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.
All
- Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and most support skills.
- Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better.
Arch Bishop
Changes | |
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Genetic
Changes | |
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Guillotine Cross
Changes | |
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Kagerou & Oboro
Changes | |
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Mechanic
Changes | |
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Minstrel & Wanderer
Changes | |
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Ranger
Changes | |
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Rebel
Changes | |
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Royal Guard
Changes | |
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Rune Knight
Changes | |
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Shadow Chaser
Changes | |
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Sorcerer
Changes | |
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Soul Linker
Changes | |
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Extended Super Novice
Changes | |
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Sura
Changes | |
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Warlock
Changes | |
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Game Mechanics
Status Effects
- Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.
- Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once
- Bleeding status effects ticks every second instead of every 10 and doesn't interrupt casting. Base duration is greatly reduced across the board, especially for area skills that inflict it.
General Skill Mechanics
- Area skills that went through walls (both officially and not), no longer do that, with the exception of Wanderer/Minstrel songs.
- All knockback effects move the target straight away from the attacker and not to the West like it happens to some skills under official behavior.
Equipment Bonuses
- A large amount of equipment (especially older gear) had its bonuses improved to accomodate the skill changes better.