Difference between revisions of "Skill and Mechanic Changes"
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* Weapon ASPD penalties were tweaked across the board, for Gunslingers as well. Expect shotguns and grenade launchers to be faster for example. | * Weapon ASPD penalties were tweaked across the board, for Gunslingers as well. Expect shotguns and grenade launchers to be faster for example. | ||
* The stats of Rebel exclusive weapons were revamped. | * The stats of Rebel exclusive weapons were revamped. | ||
+ | * '''Desperado''' benefits from ranged damage % effects and is no longer blocked by '''Land Protector'''. | ||
* '''Magical Bullet''' has an entirely different formula, it follows ammo's element and behaves like a spell, but is blocked by '''Pneuma''' and guarding effects. Damage is boosted by ranged % effects. | * '''Magical Bullet''' has an entirely different formula, it follows ammo's element and behaves like a spell, but is blocked by '''Pneuma''' and guarding effects. Damage is boosted by ranged % effects. | ||
* '''Increase Accuracy''' lasts for 4 minutes. | * '''Increase Accuracy''' lasts for 4 minutes. | ||
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* '''Dust''' had its cast range increased to 4 cells and has 0.5 seconds cooldown instead of 1 second after-cast delay. | * '''Dust''' had its cast range increased to 4 cells and has 0.5 seconds cooldown instead of 1 second after-cast delay. | ||
* '''Spread Shot''' deals x1.5 more damage with Grenade Launchers and had its variable cast time reduced to 1 sec. | * '''Spread Shot''' deals x1.5 more damage with Grenade Launchers and had its variable cast time reduced to 1 sec. | ||
− | * '''Ground Drift''' updated to work with new grenade spheres, has 5x5 area, does 50% [[ATK]] damage per skill level, properly benefits from ranged damage % effects and is no longer blocked by '''Auto Guard'''/'''Parrying''' | + | * '''Ground Drift''' updated to work with new grenade spheres, has 5x5 area, does 50% [[ATK]] damage per skill level, properly benefits from ranged damage % effects and is no longer blocked by '''Auto Guard'''/'''Parrying'''/'''Cast-off Cicada Shell'''/'''Illusionary Shadow''' or reduced by '''Defender''', '''Wall of Fog''', and '''Smoke Powder'''. |
* '''Hammer of God''' had its area enlarged to 7x7 cells and every coin spent adds additional 200% atk to the formula. | * '''Hammer of God''' had its area enlarged to 7x7 cells and every coin spent adds additional 200% atk to the formula. | ||
* '''Flicker''' reveals hidden targets in 5x5 area. | * '''Flicker''' reveals hidden targets in 5x5 area. | ||
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* '''Eternal Chain''' increases the double-attack damage based on the amount of coins and skill's level. It's no longer canceled upon weapon/ammo removal or swap. | * '''Eternal Chain''' increases the double-attack damage based on the amount of coins and skill's level. It's no longer canceled upon weapon/ammo removal or swap. | ||
* '''Fallen Angel''' increases the damage of the consequent '''Desperado''' by up to 2 times. | * '''Fallen Angel''' increases the damage of the consequent '''Desperado''' by up to 2 times. | ||
− | * '''Fire Dance''' deals up to 2500% ATK, with a high chance to ''blind'' enemies. | + | * '''Fire Dance''' deals up to 2500% ATK, with a high chance to ''blind'' enemies. It benefits from ranged damage % effects and is no longer blocked by '''Land Protector'''. |
* '''Fire Rain''' had its vertical layout improved to cover actual 3 cells and has updated visual animation that isn't as saturated. | * '''Fire Rain''' had its vertical layout improved to cover actual 3 cells and has updated visual animation that isn't as saturated. | ||
* '''Howling Mine''' had its detonation area enlarged to 9x9 cells. Has new visual animation. | * '''Howling Mine''' had its detonation area enlarged to 9x9 cells. Has new visual animation. | ||
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* '''Gospel's''' slowing debuff applies a separate SC status with its own icon. | * '''Gospel's''' slowing debuff applies a separate SC status with its own icon. | ||
* '''Reflect Shield''' is now a toggle. | * '''Reflect Shield''' is now a toggle. | ||
− | * '''Shrink''' only pushes away enemies that | + | * '''Shrink''' only pushes away enemies that hit you with a melee attack, this excludes '''Desperado''', '''Dust''' and '''Fire Dance'''. |
* '''Shield Press''' had its range increased to 2 cells. STR damage scaling boosted to STR*3. | * '''Shield Press''' had its range increased to 2 cells. STR damage scaling boosted to STR*3. | ||
* '''Rage Burst''' had its range increased to 2 cells. | * '''Rage Burst''' had its range increased to 2 cells. |
Revision as of 15:23, 18 February 2017
Contents
Classes
Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.
All
- Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and most support skills.
- Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better.
- ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it.
Arch Bishop
Changes | |
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Extended Super Novice
Changes | |
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Genetic
Changes | |
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Guillotine Cross
Changes | |
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Kagerou & Oboro
Changes | |
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Mechanic
Changes | |
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Minstrel & Wanderer
Changes | |
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Ranger
Changes | |
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Rebel
Changes | |
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Royal Guard
Changes | |
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Rune Knight
Changes | |
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Shadow Chaser
Changes | |
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Sorcerer
Changes | |
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Soul Linker
Changes | |
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Sura
Changes | |
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Warlock
Changes | |
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Game Mechanics
Status Effects
- Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.
- Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once
- Bleeding status effects ticks every second instead of every 10 and doesn't interrupt casting. Base duration is greatly reduced across the board, especially for area skills that inflict it.
General Skill Mechanics
- Area skills that went through walls (both officially and not), no longer do that, with the exception of Wanderer/Minstrel songs.
- All knockback effects move the target straight away from the attacker and not to the West like it happens to some skills under official behavior.
- For a consistent behavior, the only skills that hit through Hiding are either naturally of Earth property or those that do so on purpose, as specified in the description.
- All effects that break equipment, signal it with the /omg emotion.
Equipment Bonuses
- A large amount of equipment (especially older gear) had its bonuses improved to accomodate the changes better.