Difference between revisions of "Skill and Mechanic Changes"
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* Can now reach level 175/60, this includes custom Job Level stat bonuses, the ability to raise a stat to 130 and additional stat points, just like transcended third classes. | * Can now reach level 175/60, this includes custom Job Level stat bonuses, the ability to raise a stat to 130 and additional stat points, just like transcended third classes. | ||
* Can wear Transcendent and Third Job-only gear. | * Can wear Transcendent and Third Job-only gear. | ||
− | * Kunai boxes are available from Ninpou Dealer. | + | * Kunai scrolls and boxes are available from Ninpou Dealer. |
+ | * Explosive Kunai is equippable like all other Kunais, it has neutral property and high ATK. | ||
* They receive a custom headgear upon job change, just like third jobs. | * They receive a custom headgear upon job change, just like third jobs. | ||
* '''Mist Slash''' deals largely increased damage. | * '''Mist Slash''' deals largely increased damage. | ||
− | * '''Throw Zeny''' | + | * '''Throw Zeny''' deals full damage to bosses. |
− | * '''Final Strike''' | + | * '''Final Strike''' deals full damage to bosses. |
* '''Shadow Slash''' is usable without the need of hiding if '''Kagemusha''' is active and has a 0.2 seconds cooldown. | * '''Shadow Slash''' is usable without the need of hiding if '''Kagemusha''' is active and has a 0.2 seconds cooldown. | ||
* '''Mucha Nage''' deals full damage to bosses and half to players but the damage isn't split. The same applies to Shadow Chasers using this skill, the damage is no longer reduced due to not having '''Throwing Mastery'''. | * '''Mucha Nage''' deals full damage to bosses and half to players but the damage isn't split. The same applies to Shadow Chasers using this skill, the damage is no longer reduced due to not having '''Throwing Mastery'''. | ||
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* '''Zanzou''' cannot be damaged by self or allies, only enemies. | * '''Zanzou''' cannot be damaged by self or allies, only enemies. | ||
* '''Hyouhu Hubuki's''' Ice Charms boost '''Lightning Spear of Ice''' by 20% per. | * '''Hyouhu Hubuki's''' Ice Charms boost '''Lightning Spear of Ice''' by 20% per. | ||
− | * '''Bakuretsu Kunai''' uses the Explosive Kunai from inventory (no need to have it equipped) and has increased SP cost. | + | * '''Bakuretsu Kunai''' uses the '''Explosive Kunai''' from inventory (no need to have it equipped) and has increased SP cost. |
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Revision as of 04:40, 19 February 2017
Contents
Classes
Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.
All
- Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and most support skills.
- Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better.
- ASPD formula was tweaked to resemble that of iRO but with buffs having a stronger effect. In practice this means that higher ASPD values are considerably easier to achieve if you invest into it.
Arch Bishop
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Extended Super Novice
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Genetic
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Guillotine Cross
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Kagerou & Oboro
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Mechanic
Changes | |
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Minstrel & Wanderer
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Ranger
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Rebel
Changes | |
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Royal Guard
Changes | |
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Rune Knight
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Shadow Chaser
Changes | |
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Sorcerer
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Soul Linker
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Sura
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Warlock
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Game Mechanics
Status Effects
- Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.
- Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once
- Bleeding status effects ticks every second instead of every 10 and doesn't interrupt casting. Base duration is greatly reduced across the board, especially for area skills that inflict it.
General Skill Mechanics
- Area skills that went through walls (both officially and not), no longer do that, with the exception of Wanderer/Minstrel songs.
- All knockback effects move the target straight away from the attacker and not to the West like it happens to some skills under official behavior.
- For a consistent behavior, the only skills that hit through Hiding are either naturally of Earth property or those that do so on purpose, as specified in the description.
- All effects that break equipment, signal it with the /omg emotion.
Equipment Bonuses
- A large amount of equipment (especially older gear) had its bonuses improved to accomodate the changes better.