Skill and Mechanic Changes

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Classes

Some classes skills have been changed here on LeikaRO. All buffs, nerfs, and changes will be listed underneath. Fixes will not be listed. If no change is listed then the skill should be assumed to be working as intended. Inquire and give your suggestions about changes on the forum and IRC.


All

  • Variable cast times of most first and second job skills were drastically reduced and fixed cast time portions either removed entirely or greatly reduced to represent their usage pre-Renewal. This does not include signature powerhouse skills like Acid Demonstration or Asura Strike and most support skills.
  • Renewal's Base Level damage scaling applies at the end of the formula, after all other possible modifiers, this means that some skills that didn't feel good before, now scale better.


Arch Bishop

Changes
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  • Teleportation does not move you on top of portals, only free cells are selected. This means you won't randomly change maps when teleporting around.
  • Aqua Benedicta had its cast time and aftercast delay removed.
  • Pneuma has status icon.
  • Safety Wall has status icon.
  • Magnus Exorcismus deals 150% of MATK per hit.
  • Assumptio doesn't stack with Steel Body.
  • Expiatio affects MDEF, has visual animation and status icon.
  • Judex has 5x5 splash area and halved cast times (both variable and fixed). Animation was improved.
  • Duple Light has status icon.
  • Lauda Agnus has status icon and displays visual animation upon curing a status.
  • Lauda Ramus has status icon and displays visual animation upon curing a status.
  • Renovatio had its cast time reduced to 2 sec variable and 1 sec fixed.
  • Odin's Power has visual animation and status icon.


Genetic

Changes
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  • Pharmacy can be used to brew Condensed Blue Potions and grants transcendent Genetics the same success chance as a Job Level 70 Creator would have. The skill no longer consumes Medicine Bowls upon a failure due to the lack of materials.
  • Twilight Alchemy II can be used to brew Condensed Blue Potions. You may also choose which set of items to make by having only the required materials in the inventory. No longer requires various Jobs in party, just Soul Link.
  • Slim Potion Pitcher benefits from Healing done +% effects.
  • Cart Cannon had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage.
  • Special Pharmacy can now be used to brew the unimplemented potions: Mana Plus, Full Swing, Falmons and Muramura.
  • Thorn Trap's status effect is now canceled upon unit's removal.
  • Blood Sucker has status icon.
  • Spore Explosion had its detonation timer lowered to 1/1/2/2/3 seconds and cooldown to 3 seconds. INT damage scaling boosted to INT*2, ignores FLEE and guarding effects. Has status icon.
  • Smoke Powder has status icon.
  • Tear Gas has status icon.
  • Fire Expansion (Lv1) had INT damage scaling boosted to INT*2.
  • Fire Expansion (Lv2) deals largely increased damage and has visual animation. INT damage scaling boosted to INT*2.
  • Homunculus Changes
    • Resurrect Homunculus only has 1 second of true fixed cast time and 5 second cooldown.
    • Homunculus EXP gain increased by 2x, increased max level of Homunculus S to 175.
    • Homunculus Intimacy gain increased by 10x.
    • Lif's Mental Change has no cooldown/after-cast delay and no longer recovers HP.
    • Homunculus S MATK based skills were changed to be ATK based, they still behave like spells.
    • Homunculus S skill cast times, after cast delays and cooldowns were adjusted across the board to make more sense.
    • Bayeri's skill casts can no longer be interrupted.
    • Bayeri's Stahl Horn actually makes the homunculus charge at the target.
    • Sera's Pain Killer can only be cast on self or party members.
    • Sera's Summon Legion scales the insect stats with caster's Base Level. They're fully attackable by monsters.
    • Eira's Over Boost's FLEE bonus is capped at 400 on GvG maps.
    • Homunculus S had visual effects added to all skills that had none.


Guillotine Cross

Changes
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  • Venom Dust only has 5 levels and the area is increased to 5x5.
  • Poison React only has 5 levels, Envenom's level is equal to skill level*2, special attack does a lot more damage and ignores FLEE, and if the target is poisoned, the hit will attempt to override the Poison with Deadly Poison.
  • Venom Splasher gets full benefit from EDP and the damage isn't split among targets, now scales with Enchant Poison (40% per level) instead of Poison React. Detonation timer was halved to 6 sec, which is the same as its cooldown and it works on bosses. Ignores FLEE and guarding/reflect effects.
  • Grimtooth benefits from EDP.
  • Throw Venom Knife benefits from EDP.
  • Create Deadly Poison's after cast delay was removed.
  • Soul Breaker properly respects reduction, is fully boosted by Lex Aeterna and fully benefits from weapon's element.
  • Meteor Assault only has 5 levels and behaves like a normal physical melee attack, getting full benefit from % cards, EDP and bonuses like Magnum Break's.
  • Dark Claw does 1500% damage up from 500% and its debuff was changed to +50% damage received for up to 15 seconds.
  • Hallucination Walk now reduces magical damage taken by 50% when used against monsters instead of granting a chance to avoid spells.
  • Counter Slash had its area increased to 5x5 and now has 1 sec cooldown and 0.5 sec after-caster delay instead of 2 sec after-cast delay. AGI and Job Level scaling applies as extra % at the end.
  • Weapon Blocking doesn't impair movement upon triggering, normal swings are disabled for a very short amount of time (Parrying style) and you can cancel it for no cost and without triggering the After-cast delay.
  • Cloaking Exceed no longer consumes SP or triggers After-cast delay when used to uncloak.
  • Leech End poison was changed to heal for 20% of the damage dealt as long as the target is within 6 cells. No longer hitlocks or interrupts casting.
  • Pyrexia's reapplication refreshes Blind and Hallucination.
  • Toxin works through Devotion.
  • All poisons that cause effects at intervals, do so with an emotion effect.


Kagerou & Oboro

Changes
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  • Can now reach level 175/60, this includes custom Job Level stat bonuses, the ability to raise a stat to 130 and additional stat points, just like transcended third classes.
  • Can wear Transcendent and Third Job-only gear.
  • Kunai boxes are available from Ninpou Dealer.
  • They receive a custom headgear upon job change, just like third jobs.
  • Mist Slash deals largely increased damage.
  • Throw Zeny does full damage to bosses.
  • Final Strike does full damage to bosses.
  • Shadow Slash is usable without the need of hiding if Kagemusha is active.
  • Mucha Nage deals full damage to bosses and half to players but the damage isn't split. The same applies to Shadow Chasers using this skill, damage is no longer reduced due to not having Throwing Mastery.
  • Jyumonjikiri hits twice if Kagemusha is active. Has Base Level/100 scaling and status icon.
  • Setsudan deals additional damage based on MATK.
  • Happo Kunai has updated damage formula which also scales with Base Level and is fully ranged.
  • Zenkai cannot be stacked.
  • Zanzou cannot be damaged by self or allies, only enemies.
  • Hyouhu Hubuki's Ice Charms boost Lightning Spear of Ice by 20% per.
  • Bakuretsu Kunai uses the Explosive Kunai from inventory (no need to have it equipped) and has increased SP cost.


Mechanic

Changes
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  • Weapon Refine renamed to Equipment Refine, now works with armor as well and refine level goes up to +20 (using Bradium and Carnium past +10). Same success chance as Job Level 70 Whitesmith for transcendent Mechanics.
  • Equipment Refine now grants ranking points for armor refines.
  • Mado Gear License is now an Active skill and can be used to mount your Mado anywhere except PvP/WoE/BG maps at the cost of 20 Mado Gear Fuel, has animation and 5 min cooldown.
  • Magnetic Field now works when the caster is under Hovering status.
  • Hovering only avoids "ground" based effect such as trap and skills coming from the ground, not those falling from the sky.
  • Arm Cannon had its official element stacking bug (Holy Cannon Ball plus Aspersio or Dark Cannon Ball plus Cursed Water) fixed. Using Soul Cannon Ball fully converts the Weapon ATK portion to Ghost property damage.
  • Vulcan Arm's DEX damage scaling boosted to DEX*2.
  • Pile Bunker' removes defensive buffs even if the hit doesn't connect. STR damage scaling boosted to STR*3.
  • Axe Tornado makes you spin, as nature intended. VIT damage scaling boosted to VIT*2.
  • Power Swing had its after-cast delay removed and given 0,75s cooldown instead. Had its range increased to 2 cells.
  • FAWs were improved to have good stats and be unable to be attacked by self or allies. They also use better skills and cannot be knocked back or moved around. Cast time was decreased to 0.5s at all levels.
  • Research Fire and Earth also increases Hard DEF.
  • Mado Gear is no longer immune to Assassin Cross of Sunset.


Minstrel & Wanderer

Changes
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  • Apple of Idun benefits from Healing done +% effects.
  • Severe Rainstorm is now usable with instruments as well and doesn't cause constant attacking motion.
  • Gloomy Day is now only usable on enemies, party members and self, and no longer usable on bosses.
  • Reverberation has 5x5 cell trigger area and benefits from ranged damage % increasing effects and both damage portions carry element, doesn't cause attacking motion.
  • Harmonize is no longer usable on bosses.
  • Great Echo deals largely increased damage.
  • Whips now deal 75% damage to large targets, just like instruments.


Ranger

Changes
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  • Falcon Mastery is now an active skill that lets you summon your Falcon, just like Warg Mastery. This requires Falcon Flute.
  • Blits Beat for Rangers does 5 hits by default at any Job Level and the trigger chance is equal to that of a Job Level 70 Sniper. This doesn't scale further.
  • Ankle Snare has a minimum duration of 4 seconds on monsters.
  • All Hunter and Ranger traps have had their HP increased by 400%.
  • All Hunter traps no longer have fixed cast time, however, Rogues using Claymore Trap still have to deal with the official fixed cast time.
  • Magenta Trap, Cobalt Trap, Maize Trap, and Verdure Trap have had their catalyst requirements changed to 1 colored Point from 1 Elemental Ore.
  • Camouflage has status icon and no longer consumes SP when used to uncloak and currently has a 2 second cooldown upon leaving the status as a temporary exploit workaround.
  • Warg Bite has a visual indication upon success and a status icon.
  • Warg Dash conserves its old behavior (doesn't need room to execute) but had its SP cost increased to 20 and received a 100ms cooldown, also has a visual effect upon impact.
  • Fear Breeze is no longer canceled upon weapon/arrrow swap or removal.
  • Unlimit halves the damage modifiers of Arrow Storm and Aimed Bolt (similar to Enchant Deadly Poison).
  • Electric Shocker affects bosses and has a minimum duration of 4 seconds on monsters.
  • Ranger Main also increases Hard DEF and only has 5 levels.


Rebel

Changes
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  • Can now reach level 175/60, this includes custom Job Level stat bonuses, the ability to raise a stat to 130 and additional stat points, just like transcended third classes.
  • Can wear Transcendent and Third Job-only gear.
  • All skill cast times, cooldowns and after-cast delays were changed to provide a better experience and build diversity.
  • Gunslinger and Rebel skill trees were customized to make more sense.
  • Skills that missed proper animations and character motions (pulling out the intended weapon and such) have been improved with custom implementations. Some existing effects have been updated as well.
  • Weapon sounds have been corrected and skills that missed their own sounds, now have them.
  • Custom ammunition of all elements is available as well as boxes with Rebel exclusive ammo (Full Metal Jacket, Dragon Tail, Projection Landmine).
  • They receive a custom headgear upon job change, just like third jobs.
  • Weapon ASPD penalties were tweaked across the board, for Gunslingers as well. Expect shotguns and grenade launchers to be faster.
  • The stats of Rebel exclusive weapons were revamped.
  • Magical Bullet has an entirely different formula, it follows ammo's element and behaves like a spell, but is blocked by Pneuma and guarding effects. Damage is boosted by ranged % effects.
  • Increase Accuracy lasts for 4 minutes.
  • Adjustment lasts for 30 seconds.
  • Gatling Fever can be canceled without a cast time and after-cast delay.
  • Madness Canceller lasts for 20 seconds and can be canceled without a cast time and after-cast delay.
  • Fling reduces DEF by 10% per coin (up to 5), half for players.
  • Tracking ignores FLEE and had its cast time greatly reduced.
  • Dust had its cast range increased to 4 cells and has 0.5 seconds cooldown instead of 1 second after-cast delay.
  • Spread Shot deals x1.5 more damage with Grenade Launchers and had its variable cast time reduced to 1 sec.
  • Ground Drift updated to work with new grenade spheres, has 5x5 area, does 50% ATK damage per skill level, properly benefits from ranged damage % effects and is no longer blocked by Auto Guard/Parrying and reduced by Defender, Wall of Fog, and Smoke Powder.
  • Hammer of God had its area enlarged to 7x7 cells and every coin spent adds additional 200% atk to the formula.
  • Flicker reveals hidden targets in 5x5 area.
  • Blind Trap no longer boosted by Lex Aeterna and can't be attacked. The slow debuff is canceled if the target is caught in detonation.
  • Crimson Marker now also reduces FLEE by 10% and movement speed decrease no longer works on boss-flagged mobs. Shows marked targets on the minimap to all party members.
  • Heat Barrel's formula was changed to grant % based physical and magical damage and reduce HIT instead of flee. The rebound state is now signaled by an emotion.
  • Platinum Alter provides % based reductions against Demon and Undead races.
  • Eternal Chain increases the double attack damage based on the amount of coins and skill's level. It's no longer canceled upon weapon/ammo removal or swap.
  • Fallen Angel increases the damage of the consequent Desperado by up to 2 times.
  • Fire Dance deals up to 2500% ATK, can blind enemies.
  • Fire Rain had its vertical layout improved to cover actual 3 cells and has new visual animation.
  • Howling Mine had its detonation area enlarged to 9x9 cells. Has new visual animation.
  • Dragon Tail doesn't split the damage.


Royal Guard

Changes
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  • Magnum Break has status icon.
  • Devotion changed to 30 level range from 10 level range.
  • Gospel's slowing debuff applies a separate SC status with icon.
  • Reflect Shield is now a toggle.
  • Shrink only pushes away enemies in melee range.
  • Shield Press had its range increased to 2 cells. STR damage scaling boosted to STR*3.
  • Rage Burst had its range increased to 2 cells.
  • Pinpoint Attack moves you next to the target instead of on top of it.
  • Exceed Break has visual animation plus sound upon impact.
  • Ray of Genesis is usable normally (no need for Banding or Inspiration), ignores FLEE and avoidance effects, correctly benefits from Lex Aeterna and both portions are properly forced Holy. Had its cast range increased to 2 cells.
  • Hesperus Lit is usable normally (no need for Banding or Inspiration), dealing 3 hits by default, just like with Inspiration before the change. Cooldown is reduced to 2/3/4/5/6 seconds and after-cast delay to 1 second.
  • King's Grace suspends the effect of all active Devotion links while Royal Guard is under the status instead of outright canceling them.
  • Moonslasher blocks movement instead of applying SC_STOP status for a better interaction with monster's AI.
  • Two-handed swords now deal 100% damage to medium targets if you aren't mounted, mounting brings the damage back to 75%.


Rune Knight

Changes
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  • Magnum Break has status icon.
  • Spiral Pierce ignores DEF. Blocks movement instead of applying SC_STOP status for a better interaction with monster's AI.
  • Concentration has status icon.
  • Aura Blade has status icon.
  • Frenzy doesn't disable SP regeneration, has status icon and doesn't cancel Two-Hand Quicken, suspending its ASPD bonus instead.
  • Two-Hand Quicken also grants CRIT and a chance to dodge damaging spells (not debuffs).
  • Head Crush has different skill requirements and does x2 damage with a two-handed sword.
  • Joint Beat has different skill requirements and a maximum level of 5. Does more damage.
  • Wind Cutter had its damage boosted, area increased to 7x7 and cooldown reduced to 1s. Deals x1.5 damage with a two-handed sword.
  • Sonic Wave deals x1.5 damage with a two-handed sword.
  • Rune Mastery displays a fitting visual animation.
  • Storm Blast now has its pre-nerf damage formula while retaining the 1 second cooldown.
  • Crush Strike has status icon and visual animation plus sound upon impact.
  • Phantom Thrust has Base Level/100 scaling and Spear Mastery scaling is 20% per level. Has 0.5 sec cooldown.
  • Hundred Spears has Base Level/100 scaling and Spiral Pierce scaling is 100% per level. Sound effect was muffled.
  • Millenium Shield no longer stops the character upon a successful block and instead, displays two new, separate animations and sound sets: one for block and another for shield shattering. Has status icon.
  • Two-handed swords now deal 100% damage to medium targets if you aren't mounted, mounting brings the damage back to 75%.


Shadow Chaser

Changes
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  • Back Stab now deals up to 1400% damage and doesn't turn boss flagged monsters around.
  • Graffiti now requires Cleaner instead of Flag Graffiti.
  • Flag Graffiti has been removed, Manhole's requirement is now Graffiti.
  • Cleaner consumes Wet Brush.
  • Triangle Shot's cast time was removed and aftercast delay reduced to 0.5s.
  • Deadly Infect no longer works with certain status effects when used against boss-flagged monsters.
  • Fatal Menace is reworked entirely, no longer has snatch effect but instead does higher damager in a bigger area and places caster into special invisibility (allows the use of Raid). has 3s cooldown.
  • Manhole's status effect is now canceled upon unit's removal and you're immune to reapplication for a second. Has status icon.
  • Plagiarize and Reproduce display a visual indication upon successfully memorizing a skill.
  • Auto Shadow Spell allows you to auto-cast spells up to level 10 instead of 5 and holy property spells are allowed as well. Gemstone requirement is removed for spells that consume one.


Sorcerer

Changes
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  • Energy Coat is now canceled upon recast, without any cast time. Cast time is now truly fixed 2 seconds (not reduced by anything) instead of 5 seconds fixed (reduced by items and effects).
  • Abracadabra changed to include various new MVPs such as Leak and Boitata.
  • Land Protector is level selectable.
  • Memorize has status icon.
  • Wall of Fog has status icon.
  • Spider Web has status icon.
  • Spellfist has status icon.
  • Insignias increase both physical and magical damage dealt and have status icons.
  • Elemental Spirits Changes.
    • Elemental Spirits were improved stat wise.
    • Elemental Action skills deal increased damage and inflict status effects.
    • Elemental Spirit modes have correspondent status icons.
    • Elemental Spirit and Insignia buffs are no longer removed by Clearance.
    • Elemental Spirits no longer disappear when entering a portal in Bifrost Tower and other similar maps.


Soul Linker

Changes
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  • Receives max SP boosts at level 99 and level 150.
  • All skill changes done to other jobs of course also apply.
  • Has access to additional gear.


Extended Super Novice

Changes
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  • Can now reach level 175/60, this includes custom Job Level stat bonuses, the ability to raise a stat to 130 and additional stat points, just like transcended third classes.
  • Receives max SP boosts at level 99 and level 150.
  • All skill changes done to other jobs of course also apply.
  • Has access to additional gear.


Sura

Changes
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  • Teleportation does not move you on top of portals, only free cells are selected. This means you won't randomly change maps when teleporting around.
  • Aqua Benedicta had its cast time and aftercast delay removed.
  • Fury has status icon.
  • Snap prevents you from sitting during the execution and had its click range corrected to not exceed the maximum cast range.
  • Investigate does largely increased damage based on target's Hard DEF, similar to Mass Spiral.
  • Spiritual Sphere Absorption and Assimilate Power no longer remove Kagerou/Oboro's charms.
  • Flash Combo now has proper timers between skills and caster can no longer use items or move during the execution, has status icon.
  • Ride the Lightning has the original damage formula (scales with DEX*2) and cast time removed.
  • Skynet Blow's AGI damage scaling boosted to AGI*2.
  • Windmill's DEX damage scaling boosted to DEX*2.
  • Earth Shaker's INT damage scaling boosted to INT*3.
  • Pressure Point: Silence's DEX damage scaling boosted to DEX*3.
  • Pressure Point: Cure shows the amount healed.
  • Howling of Lion has Base Level/100 scaling.
  • Knuckle Arrow faces the target correctly and knocks it in the opposite direction.
  • Fallen Empire blocks movement instead of applying SC_STOP status for a better interaction with monster's AI.
  • Ki Translation and Power Velocity no longer consume spirit spheres upon a failed cast (targeting a Gunslinger or someone with maximum amount of spheres for example).
  • Knuckles now deal 75% damage to large targets.


Warlock

Changes
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  • Energy Coat is now canceled upon recast, without any cast time. Cast time is now truly fixed 2 seconds (not reduced by anything) instead of 5 seconds fixed (reduced by items and effects)
  • Safety Wall has status icon.
  • Sight Blaster has 5x5 cell trigger area.
  • Fire Pillar does 150% MATK per hit
  • Water Ball was reworked to have a consistent hit timer, preventing the caster from moving and pauses if the target goes out of sight (resumes if the target comes back).
  • Amplify Magical Power no longer cancels upon non-offensive casts (except Release) and has status icon.
  • Summon Sphere - Release had the damage increased, scaling with base and job levels. The hits are also unleashed in a quick succession, machine gun style and all subhits benefit from Amplify Magical Power.
  • Earth Strain no longer divests if no damage is dealt.
  • Drain Life's INT damage scaling boosted to INT*3.
  • Hell Inferno now does a single, shadow property hit for full damage. Has its own Spellbook.
  • Comet had its fixed cast time halved and cooldown reduced to 20 seconds. Base Level damage scaling for 2 Warlocks was moved at the end of the formula.
  • Summon skills call all 5 Elemental Balls at once at level 5, with increased cast time.
  • White Imprison makes monsters ignore you, losing aggro.


Game Mechanics

Status Effects

  • Status Effect immunity and resistance caps have been changed to promote usage of pre-Renewal statuses. To reach immunity you must have a total value of 150 in the stat required to resist the intended status.
  • Crystallization status now fails to apply entirely on targets with 0 SP or below 2% of Max HP instead of ticking once
  • Bleeding status effects ticks every second instead of every 10 and doesn't interrupt casting. Base duration is greatly reduced across the board, especially for area skills that inflict it.

General Skill Mechanics

  • Area skills that went through walls (both officially and not), no longer do that, with the exception of Wanderer/Minstrel songs.
  • All knockback effects move the target straight away from the attacker and not to the West like it happens to some skills under official behavior.

Equipment Bonuses

  • A large amount of equipment (especially older gear) had its bonuses improved to accomodate the skill changes better.