Difference between revisions of "Temporal Boots Enchants"

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m (Enchanting Temporal Boots: fixed wrong re-enchant cost)
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::**The player can select the nature of enchantment of the 4th slot.
 
::**The player can select the nature of enchantment of the 4th slot.
 
::**Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
 
::**Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
::**The final special enchant in the 3rd slot can be chosen by the player and later reseted for the price of 50 {{Item|id=6608 Coagulated Spells}}.
+
::**The final special enchant in the 3rd slot can be chosen by the player and later reseted for the price of 40 {{Item|id=6608 Coagulated Spells}}.
 
::**Enchanted Stat Temporal Boots won't have any of their effects apply on WoE/GvG/BG maps.
 
::**Enchanted Stat Temporal Boots won't have any of their effects apply on WoE/GvG/BG maps.
  

Revision as of 10:49, 17 February 2017

The NPCs outside of the Old Glast Heim instance can exchange your Temporal Crystals and Coagulated Spells for powerful Temporal Boots. While you don't need to be level 130 or do the instance to upgrade Temporal Boots or enchant Stat Temporal Boots, you still have to be able to wear them for the enchanting, slotting and upgrading part.

Base and Stat Temporal Boots

caption
Temporal Stat Boots Effect DEF Weight Required Level Jobs
caption
Temporal Str Boots

Max HP +300, Max SP +30
[Every 3 Refine Levels]
Max HP +100, Max SP +10, ATK +7
If base STR is 120 or higher
ATK +50

25 60 100 Third, Kagerou and Oboro, Rebellion
caption
Temporal Agi Boots

Max HP +300, Max SP +30
[Every 3 Refine Levels]
Max HP +100, Max SP +10, ASPD +3%
If base AGI is 120 or higher
ASPD +1

25
caption
Temporal Vit Boots

Max HP +300, Max SP +30
[Every 3 Refine Levels]
Max HP +300, Max SP +10
If base VIT is 120 or higher
Max HP +8%

25
caption
Temporal Int Boots

MDEF +5, Max HP +300, Max SP +30
[Every 3 Refine Levels]
Max HP +100, Max SP +10, MATK +10
If base INT is 120 or higher
MATK +60

20
caption
Temporal Dex Boots

Max HP +300, Max SP +30
[Every 3 Refine Levels]
Max HP +100, Max SP +10, DEX +3
If base DEX is 120 or higher
Ranged Damage +5%, Fixed Cast Time -0.5 sec

25
caption
Temporal Luk Boots

MDEF +5, Max HP +300, Max SP +30
[Every 3 Refine Levels]
Max HP +100, Max SP +10, Critical Damage +2%
If base LUK is 120 or higher
Critical Damage +30%

20

Slotting Tempotal Boots

caption
  • Expert Artisan (/navi glast_01 209/270) will slot a Stat Temporal Boots in exchange for 5 Temporal Crystals.
    • The success rate to slot any Temporal Stat Boots is 15%, failing the slotting process will result in turning the Stat Boots into regular Temporal Boots, losing the Temporal Crystals used for the attempt.
    • Slotted Stat Boots cannot be enchanted and will lose any enchant or refine they had beforehand.
    • Temporal Boots slotted this way can be used in WoE/GvG/BG settings while regular Stat Boots with or without enchant will not work.

Enchanting Temporal Boots

caption
  • Magic Craftsman (/navi glast_01 212/272) can enchant the 3rd and 4th slots of Stat Temporal Boots using Coagulated Spells.
    • The player can select the nature of enchantment of the 4th slot.
    • Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
    • The final special enchant in the 3rd slot can be chosen by the player and later reseted for the price of 40 Coagulated Spells.
    • Enchanted Stat Temporal Boots won't have any of their effects apply on WoE/GvG/BG maps.
Enchant Fighting Spirit Expert Archer Spell HP Attack Speed Sharp Archbishop Coagulated Spells Required Chance Cumulative chance
Level 1 Fighting Spirit 4 Expert Archer 1 Spell 3 Max HP +2% ASPD +1 Sharp 1 Archbishop 1 5 40% 40%
Level 2 Fighting Spirit 5 Expert Archer 2 Spell 4 Max HP +3% ASPD +2 Sharp 2 Archbishop 2 10 30% 12%
Level 3 Fighting Spirit 6 Expert Archer 3 Spell 5 Max HP +4% ASPD +3 Sharp 3 Archbishop 3 15 20% 2.4%
Level 4 Fighting Spirit 7 Expert Archer 4 Spell 6 Max HP +5% ASPD +4 Sharp 4 Archbishop 4 30 10% 0.24%
Final (3rd slot) Special Enchantment 40 100% 0.24%
Special Enchant Strength of Bear Hawk's Eye Reckless Magic Muscles of Steel Speed of Light Lucky Day

Custom Changes

  • Some aspects of Temporal Boots have been customized to balance the enchants and to make getting your ideal boots less frustrating.
    • Spell, HP, ASPD, Luk enchants have been buffed and a new enchant option was added to the possible enchant paths (Archbishop).
    • The final Special Enchant can now be chosen and changed at a later time, giving more flexibility and less frustrating last enchants.
    • Coagulated Spells drop rates and enchant costs have been adjusted to better follow the ratio of Temporal Crystals/Coagulated Spells you get.
    • Unslotted Temporal Stat Boots with or without enchant have been disabled in WoE/GvG/BG maps to make battles survivable even with the lack of Siege Gears.