Difference between revisions of "Banding"
(Created page with "{{Skill Info |type = supportive |levels = 5 |spcost = 24 + (6 * Skill Level) |prereqs = (Royal Guard) Pinpoint Attack Lv. 3, Burst Attack Lv. 1 }} ==Overview== Wh...") |
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|type = supportive | |type = supportive | ||
|levels = 5 | |levels = 5 | ||
− | | | + | |sp = 24 + (Skill Level × 6) |
− | |prereqs = | + | |prereqs = {{skill|n=Pinpoint Attack|v=3|simple=yes}} |
+ | {{skill|n=Rage Burst|v=1|simple=yes}} | ||
+ | |duration = Until canceled | ||
+ | |target = Self | ||
+ | |area = 7x7 | ||
+ | |s_icon = Banding | ||
}} | }} | ||
− | + | ||
− | When [[Royal Guard|Royal Guards]] in the same party stand close enough together, their [[ATK]] and [[DEF]] increases and they share [[HP]], which regenerates 50% faster. The caster will not receive any bonuses to their ATK or DEF unless they are close enough to other Banded Royal Guards. This skill continuously drains [[SP]] while active. Using the skill while it's already active cancels the skill. The number of party members increases the skill's effectiveness | + | When [[Royal Guard|Royal Guards]] in the same party stand close enough together, their [[ATK]] and [[DEF]] increases and they share [[HP]], which regenerates 50% faster. The caster will not receive any bonuses to their ATK or DEF unless they are close enough to other Banded Royal Guards. This skill continuously drains [[SP]] while active. Using the skill while it's already active cancels the skill. The number of party members increases the skill's effectiveness. |
If an enemy approaches a Banded Royal Guard, there is a chance that the enemy may be inflicted with the [[Overawe]] status, which decreases its movement speed by 90%. The duration of the status and the trigger chance increases with levels of Banding and higher [[Levels#Base Level|Base Levels]]. The status's duration and trigger chance can be decreased by the enemy's [[AGI]]. Overawe can be triggered even if the Royal Guard is by themselves if Banding is active. | If an enemy approaches a Banded Royal Guard, there is a chance that the enemy may be inflicted with the [[Overawe]] status, which decreases its movement speed by 90%. The duration of the status and the trigger chance increases with levels of Banding and higher [[Levels#Base Level|Base Levels]]. The status's duration and trigger chance can be decreased by the enemy's [[AGI]]. Overawe can be triggered even if the Royal Guard is by themselves if Banding is active. | ||
− | + | One lone Royal Guard using Banding will also benefit from the first tier of its effects. | |
− | + | ||
− | {| | + | {| class="wikitable" |
− | + | |- | |
− | | | + | ! rowspan=2| Level. |
− | + | ! rowspan=2| [[ATK]] | |
− | | | + | ! rowspan=2| [[DEF]] |
− | | | + | ! colspan=2| Movement Speed |
− | | | + | ! rowspan=2| [[SP]] Drain |
− | + | ! rowspan=2| [[SP]] | |
− | | | + | |- |
− | + | ! Chance !! Duration | |
− | | | + | |- |
− | | | + | !1 |
− | | | + | | +20 || +6 || 5% || 2 seconds||6||30 |
− | | | + | |- |
− | | | + | !2 |
− | + | | +30 || +7 || 10% || 4 seconds||5||36 | |
+ | |- | ||
+ | !3 | ||
+ | | +40 || +8 || 15% || 6 seconds||4||42 | ||
+ | |- | ||
+ | !4 | ||
+ | | +50 || +9 || 20% || 8 seconds||3||48 | ||
+ | |- | ||
+ | !5 | ||
+ | | +60 || +10 || 25% || 10 seconds||2||54 | ||
|} | |} | ||
+ | |||
+ | |||
+ | <code>'''DEF''': Number of Royal Guards × (Skill Level + 5)</code> | ||
+ | |||
+ | <code>'''ATK''': Number of Royal Guards × [(Skill Level × 10) + 10]</code> | ||
+ | |||
+ | <code>'''Overawe Trigger Chance''': [(Base Level ÷ 5) + (Skill level × 5) - (Target's AGI ÷ 10)] %</code> | ||
+ | |||
+ | == Notes == | ||
+ | * Banding persists through map changes. | ||
+ | * Cannot be used with [[Prestige]] or [[Inspiration]]. |
Latest revision as of 22:35, 12 December 2021
Banding | |
---|---|
Type: | supportive Skill |
Levels: | 5 |
Duration: | Until canceled |
Target: | Self |
Area of Effect: | 7x7 |
Status Icon: | |
Prerequisites | |
Pinpoint Attack Lv. 3
|
When Royal Guards in the same party stand close enough together, their ATK and DEF increases and they share HP, which regenerates 50% faster. The caster will not receive any bonuses to their ATK or DEF unless they are close enough to other Banded Royal Guards. This skill continuously drains SP while active. Using the skill while it's already active cancels the skill. The number of party members increases the skill's effectiveness.
If an enemy approaches a Banded Royal Guard, there is a chance that the enemy may be inflicted with the Overawe status, which decreases its movement speed by 90%. The duration of the status and the trigger chance increases with levels of Banding and higher Base Levels. The status's duration and trigger chance can be decreased by the enemy's AGI. Overawe can be triggered even if the Royal Guard is by themselves if Banding is active.
One lone Royal Guard using Banding will also benefit from the first tier of its effects.
Level. | ATK | DEF | Movement Speed | SP Drain | SP | |
---|---|---|---|---|---|---|
Chance | Duration | |||||
1 | +20 | +6 | 5% | 2 seconds | 6 | 30 |
2 | +30 | +7 | 10% | 4 seconds | 5 | 36 |
3 | +40 | +8 | 15% | 6 seconds | 4 | 42 |
4 | +50 | +9 | 20% | 8 seconds | 3 | 48 |
5 | +60 | +10 | 25% | 10 seconds | 2 | 54 |
DEF: Number of Royal Guards × (Skill Level + 5)
ATK: Number of Royal Guards × [(Skill Level × 10) + 10]
Overawe Trigger Chance: [(Base Level ÷ 5) + (Skill level × 5) - (Target's AGI ÷ 10)] %
Notes
- Banding persists through map changes.
- Cannot be used with Prestige or Inspiration.