Difference between revisions of "Status Effects Draf"
(Created page with "{{TOCleft}} == Skills that heal several statuses == === Clearance === === Cure === === Cure Free === === Dispel === === Gospel === === Inspiration === === King's Grace === ===...") |
(→Mob inflicted statuses) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 22: | Line 22: | ||
=== Bleeding === | === Bleeding === | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
− | |||
− | |||
* Drains between(1~600)+200 HP every second | * Drains between(1~600)+200 HP every second | ||
* Natural HP/SP recovery is disabled | * Natural HP/SP recovery is disabled | ||
− | + | || [[image:Bleeding-status-ico.png|link=|caption]] | |
− | '''Resist/Recovery''' | + | |- |
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
* [[AGI]] is the main stat to reduce the chance of Bleeding. | * [[AGI]] is the main stat to reduce the chance of Bleeding. | ||
− | * | + | * Tera's Power of Gaia grants immunity to the status |
− | + | |- | |
− | + | ! Full formula | |
− | + | |- | |
− | + | || <code>Resist % = AGI / 150 + luk /1500 + (baselevel-targetlevel)/1500</code> | |
− | '''Notable Gears that inflict or help prevent status''' | + | |- |
− | * {{item | id=4336 Ungoliant}} | + | !'''Notable Gears that inflict or help prevent status''' |
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4336 Ungoliant}} grants immunity to the status | ||
+ | * {{item | id=31326 Woodie card}} grants immunity to the status | ||
|} | |} | ||
=== Blind === | === Blind === | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
− | |||
− | |||
* Reduces HIT and FLEE by 25% | * Reduces HIT and FLEE by 25% | ||
− | * Reduces Sight of the | + | * Reduces Sight of the target |
− | + | || [[image:Blind-status-ico.png|link=|caption]] | |
− | '''Resist/Recovery''' | + | |- |
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
* [[AGI]] is the main stat to reduce the chance of Bleeding. | * [[AGI]] is the main stat to reduce the chance of Bleeding. | ||
* [[Mercenaries|Mercenary's]] skill [[Benediction]] can heal the status. | * [[Mercenaries|Mercenary's]] skill [[Benediction]] can heal the status. | ||
− | + | |- | |
− | + | ! Full formula | |
− | '''Notable Gears that inflict or help prevent status''' | + | |- |
− | * {{item | id= Deviruchi card}} grants immunity to | + | || <code></code> |
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4122 Deviruchi card}} grants immunity to this status | ||
+ | * {{item | id=4330 Evil Snake Lord card}} grants immunity to this status | ||
|} | |} | ||
=== Confusion === | === Confusion === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Target walks in a random direction each time it decides to move | ||
+ | || [[image:Confusion-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * [[Cure]] will heal this status | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=31300 Alchemist's Mask}} grants immunity to this status | ||
+ | |} | ||
=== Curse === | === Curse === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Reduces walk speed severely | ||
+ | * Sets total [[LUK]] to 0 | ||
+ | * Reduces [[ATK]] by 25% | ||
+ | || [[image:Curse-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * [[LUK]] will reduce the duration and chance of the status | ||
+ | * Having 0 total [[LUK]] renders you immune to the status | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4330 Evil Snake Lord Card}} grants immunity to this status | ||
+ | |} | ||
=== Freeze === | === Freeze === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Target can't move or attack and can't use skills or items | ||
+ | * Changes the element of the target to [[Water|Lvl. 1 Water]] | ||
+ | * Increases [[MDEF]] of the target by 25 | ||
+ | * Reduces [[FLEE]] to 0 | ||
+ | * Makes the target immune against certain skills ([[Storm Gust]], [[Frost Nova]], [[Lex Aeterna]]) | ||
+ | * Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]]) | ||
+ | || [[image:Frozen-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * [[Undead]] element targets are immune to this status by default | ||
+ | * [[Recovery]] will cure this status | ||
+ | * [[Warmer]] prevents and cures the status | ||
+ | * [[MDEF]] will decrease the chance of the status and gives immunity at 100 [[MDEF]] | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4105 Marc Card}} grants immunity to this status | ||
+ | * {{item | id=4141 Evil Druid Card}} grants element based immunity to the status | ||
+ | * {{item | id=4386 Detardeurus Card}} grants immunity to this status | ||
+ | |} | ||
=== Poison === | === Poison === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Reduces targets [[DEF]] by 25% | ||
+ | * Drains HP from the target | ||
+ | * Enables certain skills ([[Poison Buster]]) | ||
+ | * Turns the screen of players purple | ||
+ | || [[image:Poison-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * [[Slow Poison]] halts the HP drain for the duration specified | ||
+ | * [[VIT]] will reduce the chance and duration of the status | ||
+ | * All lingering AoEs will ignore all kinds of resist and will still apply all effects while the target is standing in them | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=31326 Woodie card}} grants partial immunity to the status | ||
+ | * {{item | id=2614 Eye of Dullahan}} grants partial immunity to the status | ||
+ | |} | ||
=== Silence === | === Silence === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Prevents the target from casting any skill | ||
+ | || [[image:Silence-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * [[Cure]] will cure the status | ||
+ | * [[Lex Divina]] will cure the status | ||
+ | * [[Silentium]] will cure the status | ||
+ | * [[INT]] reduces the chance and duration of the status | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4112 Marduk Card}} grants immunity to the status | ||
+ | |} | ||
=== Sleep === | === Sleep === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Target can't move or attack and can't use skills or items | ||
+ | * Reduces [[FLEE]] to 0 | ||
+ | * Doubles [[CRIT]] chance on the target | ||
+ | * Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]]) | ||
+ | || [[image:Sleep-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Getting hit cancel the status | ||
+ | * [[AGI]] reduces the chance of getting inflicted by the status | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4127 Nightmare Card}} grants immunity to the status | ||
+ | |} | ||
=== Stone === | === Stone === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Target can't move or attack and can't use skills or items | ||
+ | * Changes the element of the target to [[Earth|Lvl. 1 Earth]] | ||
+ | * Increases [[MDEF]] of the target by 25 | ||
+ | * Reduces [[FLEE]] to 0 | ||
+ | * Drains HP from the target | ||
+ | * Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]]) | ||
+ | || [[image:Petrification-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * [[Undead]] element is immune to the status by default | ||
+ | * Getting Hit cancels the status | ||
+ | * Tera's Power of Gaia grants immunity to the status | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4141 Evil Druid Card}} grants element based immunity to the status | ||
+ | |} | ||
=== Stun === | === Stun === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Target can't move or attack and can't use skills or items | ||
+ | * Reduces [[FLEE]] to 0 | ||
+ | * Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]]) | ||
+ | || [[image:Stun-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * [[VIT]] lowers the chance and duration of the status | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4143 Orc Hero Card}} grants immunity to the status | ||
+ | |} | ||
==Common Renewal statuses == | ==Common Renewal statuses == | ||
+ | Statuses introduced in renewal can generally only be partially be resisted by base stats and often there are no gears or cards that offer immunity against them either. This makes them more threatening for the player but also a lot more useful against mobs. Some of the statuses can also be healed by new support skills like [[Lauda Agnus]], [[Lauda Ramus]] or [[Warmer]]. | ||
=== Burning === | === Burning === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Deals a fixed (1000+3%*MaxHP) damage every 3 sec | ||
+ | * Reduces hard [[MDEF]] by 25% | ||
+ | * Makes the target immune to [[Status_Effects#Freezing|Freezing]] and [[Status_Effects#Frozen|Frozen]] | ||
+ | * The damage ticks count as [[Fire]] property attacks so they will free the target from [[Status_Effects#Crystallization|Crystallization]] and [[Spider Web]] | ||
+ | ** The damage is still independently calculated without element modifiers | ||
+ | || [[image:Burning-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * [[VIT]] reduces the duration of the status | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=27102 Starved Drainliar Card}} grants immunity to this status | ||
+ | * {{item | id=4518 Banaspaty Card}} inflicts the status with melee hits | ||
+ | |} | ||
+ | |||
=== Crystallization === | === Crystallization === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Target can't move or attack and can't use skills or items | ||
+ | * Reduces [[FLEE]] to 0 | ||
+ | * Increases the damage by 50% when hit by [[Axe]] and [[Mace]] type weapons | ||
+ | * Reduces the damage by 50% when hit by [[Bow]] or [[Dagger]] type weapons | ||
+ | * Drains 2% HP and 1% SP every second | ||
+ | * Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]]) | ||
+ | || [[image:Crystallization-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Having 0 SP cancels and prevents the status | ||
+ | * Having less than 2% HP cancels and prevents the status | ||
+ | * [[VIT]] reduces the duration and grants immunity at a total of 200 VIT | ||
+ | * [[Warmer]] cancels and prevents the status | ||
+ | * Getting hit by a [[Fire]] property attack cancels the status | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4522 Sropho Card}} inflicts the status on melee hits | ||
+ | |} | ||
+ | |||
=== Deep Sleep === | === Deep Sleep === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Target can't move or attack and can't use skills or items | ||
+ | * Reduces [[FLEE]] to 0 | ||
+ | * Increases the damage of the next hit by 50% | ||
+ | * Recovers 2% HP and SP every second | ||
+ | * Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]]) | ||
+ | || [[image:DeepSleep-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Getting hit cancels the status | ||
+ | * [[INT]] Reduces the duration | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4510 Miming Card}} inflicts the status status on melee hits | ||
+ | |} | ||
+ | |||
=== Fear === | === Fear === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Roots the target in place for 2 sec | ||
+ | * Reduces [[HIT]] and [[FLEE]] of the target by 20% for 30 sec | ||
+ | || [[image:Fear-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | |||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * [[Headgear_Connoisseur#Verdant_King.27s_Crown_.5B1.5D|Verdant King's Crown]] inflicts the status on magic hits | ||
+ | |} | ||
+ | |||
=== Freezing === | === Freezing === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Reduces walk speed by 50% | ||
+ | * Reduces [[ASPD]] by 15% | ||
+ | * Reduces [[DEF]] by 10% | ||
+ | * Increases variable and fixed cast of players and monsters by 15% | ||
+ | * Increases damage when hit with [[Jack Frost]] | ||
+ | || [[image:Freezing-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Getting hit by [[Jack Frost]] cancels the status | ||
+ | * [[Warmer]] prevents and heals the status | ||
+ | * [[Lauda Agnus]] cancels the status | ||
+ | * [[VIT]] and [[DEX]] reduce the duration | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code></code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * [[Illusion_of_Ice#Loot| Gelid Specter Card]] inflicts the status on physical and magical hits | ||
+ | |} | ||
== Skill specific statuses == | == Skill specific statuses == | ||
Line 138: | Line 524: | ||
== Mob inflicted statuses == | == Mob inflicted statuses == | ||
+ | These statuses are generally inflicted by an NPC skill that are exclusive to monsters. Statuses in this category can't be resisted or healed and will often also resist [[Dispel]], [[Clearance]], [[Gospel]], [[King's Grace]] and even death. Some gears enable you to auto cast some of the NPC skills related to these statuses. | ||
− | |||
=== Critical Wound === | === Critical Wound === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Reduces efficiency of heals and healing items by 20% x Skill Level | ||
+ | ** Percentage based healing or recovery items aren't affected | ||
+ | || [[image:Critical_Wound-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Critical Wound is generally applied by a damage skill, so protecting against that initial hit will prevent the status<br>This can be achieved through [[FLEE]], [[DEF]] or through guarding effects like [[Guard]], [[Parry]], [[Weapon Blocking]] and [[KyrieEleison]] | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code>100%</code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item |id=2728 Cursed Hand}} inflicts the status on physical hits | ||
+ | |} | ||
+ | |||
+ | === Dark Blessing === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Reduces HP to 1 | ||
+ | || [[image:Dark_Blessing-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Dark Blessing is generally applied by a damage skill, so protecting against that initial hit will prevent the status<br>This can be achieved through [[FLEE]], [[DEF]] or through guarding effects like [[Guard]], [[Parry]], [[Weapon Blocking]] and [[Kyrie Eleison]]<br>The Dark Blessing skill that applies the status is also [[Shadow]] property attack so it's possible to dodge it with Elemental immunity through [[Shadow]] or [[Undead]] armor | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code>100%</code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=4141 Evil Druid Card}} grants elemental based immunity against the hit that applies the status | ||
+ | * {{item | id=4119 Bathory Card}} grants elemental based immunity against the hit that applies the status | ||
+ | |} | ||
+ | |||
=== Hallucination === | === Hallucination === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Turns the screen upside-down | ||
+ | * Randomizes the damage numbers you are seeing | ||
+ | || [[image:Hallucination-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Panacea and Royal Jelly cure you from the status | ||
+ | * Hallucination is generally applied by a damage skill, so protecting against that initial hit will prevent the status<br>This can be achieved through [[FLEE]], [[DEF]] or through guarding effects like [[Guard]], [[Parry]], [[Weapon Blocking]] and [[Kyrie Eleison]] | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code>100%</code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=31300 Alchemist's Mask}} grants immunity to the status | ||
+ | |} | ||
+ | |||
=== Hell Power === | === Hell Power === | ||
− | === Orcish === | + | {| class="wikitable" |
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * The affected target can not be resurrected | ||
+ | * The affected target can not be targeted by [[Devotion]] | ||
+ | || [[image:Hell_Power-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Hell Power is generally applied by a damage skill, so protecting against that initial hit will prevent the status<br>This can be achieved through [[FLEE]], [[DEF]] or through guarding effects like [[Guard]], [[Parry]], [[Weapon Blocking]] and [[Kyrie Eleison]] | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code>100%</code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=1186 Death's Guidance}} inflicts the status to the wielder and everyone around them | ||
+ | |} | ||
+ | |||
+ | === Orcish Face === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Turns the targets face to a green orcish face | ||
+ | || [[image:Orcish_Face-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Hallucination is generally applied by a damage skill, so protecting against that initial hit will prevent the status<br>This can be achieved through [[FLEE]], [[DEF]] or through guarding effects like [[Guard]], [[Parry]], [[Weapon Blocking]] and [[Kyrie Eleison]] | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code>100%</code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * NA | ||
+ | |} | ||
+ | |||
=== Slow Cast === | === Slow Cast === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Increases variable and fixed cast time by 20%*skill level | ||
+ | || [[image:Slow_Cast-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * :^) Serves you right playing a caster class | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code>100%</code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict <s>or help prevent status</s>''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * {{item | id=13028 Tooth Blade}} casts wide Slow Cast on physical hits | ||
+ | |} | ||
+ | |||
=== Stop === | === Stop === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Effects !! Status Icon | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Prevents the target from walking | ||
+ | || [[image:Stop-status-ico.png|link=|caption]] | ||
+ | |- | ||
+ | ! '''Resist/Recovery''' | ||
+ | ! Animation | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * Killing the caster does ''NOT'' cancel the status | ||
+ | * Teleportation cancels the status | ||
+ | |- | ||
+ | ! Full formula | ||
+ | |- | ||
+ | || <code>100%</code> | ||
+ | |- | ||
+ | !'''Notable Gears that inflict or help prevent status''' | ||
+ | |- | ||
+ | | style="text-align:left;" | | ||
+ | * NA | ||
+ | |} |
Latest revision as of 13:24, 7 June 2018
Skills that heal several statuses
Clearance
Cure
Cure Free
Dispel
Gospel
Inspiration
King's Grace
Lauda Agnus
Lauda Ramus
Offertorium
Panacea
PP Cure
Royal Jelly
Status Recovery
Common statuses
Pre-renewal status effects that generally have a lot of skills and gears that will incflict them. A majority of even lower level mobs will at least have one of these statuses, with higher level mobs often inflicting several with little downtime. Statuses in this category can normally be resisted by base stats and it's possible to gain immunity to them this way. They also have several gears that will reduce the chance to get them or will outright give immunity to them.
Bleeding
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
| |
Full formula | |
Resist % = AGI / 150 + luk /1500 + (baselevel-targetlevel)/1500
| |
Notable Gears that inflict or help prevent status | |
|
Blind
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Confusion
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Curse
Effects | Status Icon |
---|---|
caption | |
Resist/Recovery | Animation |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Freeze
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Poison
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Silence
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Sleep
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Stone
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Stun
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Common Renewal statuses
Statuses introduced in renewal can generally only be partially be resisted by base stats and often there are no gears or cards that offer immunity against them either. This makes them more threatening for the player but also a lot more useful against mobs. Some of the statuses can also be healed by new support skills like Lauda Agnus, Lauda Ramus or Warmer.
Burning
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Crystallization
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Deep Sleep
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Fear
Effects | Status Icon |
---|---|
caption | |
Resist/Recovery | Animation |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Freezing
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
| |
Full formula | |
| |
Notable Gears that inflict or help prevent status | |
|
Skill specific statuses
Analyze
Berserk
Blood Sucker
Body Painting
Close Conine
Cross Wound
Dark Claw
Deadly Poison
Decrease AGI
Earth Drive
Electric Shocker
Gloomy Day
Gospel
GX Poison: Death Hurt
GX Poison: Leech End
GX Poison: Magic Mushroom
GX Poison: Paralysis
GX Poison: Pyrexia
GX Poison: Toxin
GX Poison: Venom Bleed
Hallucination Walk Rebound
Harmonize
Infrared Scan
Joint Beat
Jyusatsu
Kagehumi
Kyougaku
Kyoumu
Mandragora
Manhole
Marsh of Abyss
Masquerade Enervation
Masquerade Gloomy
Masquerade Ignorance
Masquerade Laziness
Masquerade Weakness
Mind Breaker
Mysterious Powder
Needle of Paralalyze
Masquerade Unlucky
Oblivion Curse
Oratio
Overawe
Overheat
Provoke
Quagmire
Full Throttle Rebound
Chaos Panic
Smoke Powder
Spiderweb
Stasis
Stomacheache
Strip
Strip Accessory
Tarot
Tear Gas
Thorn Trap
Vacuum Extreme
Venom Impress
Volcanic Ash
White Imprison
Mob inflicted statuses
These statuses are generally inflicted by an NPC skill that are exclusive to monsters. Statuses in this category can't be resisted or healed and will often also resist Dispel, Clearance, Gospel, King's Grace and even death. Some gears enable you to auto cast some of the NPC skills related to these statuses.
Critical Wound
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
100%
| |
Notable Gears that inflict or help prevent status | |
|
Dark Blessing
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
100%
| |
Notable Gears that inflict or help prevent status | |
|
Hallucination
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
100%
| |
Notable Gears that inflict or help prevent status | |
|
Hell Power
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
100%
| |
Notable Gears that inflict or help prevent status | |
|
Orcish Face
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
100%
| |
Notable Gears that inflict or help prevent status | |
|
Slow Cast
Effects | Status Icon |
---|---|
|
|
Resist/Recovery | Animation |
| |
Full formula | |
100%
| |
Notable Gears that inflict | |
|
Stop
Effects | Status Icon |
---|---|
|
caption |
Resist/Recovery | Animation |
| |
Full formula | |
100%
| |
Notable Gears that inflict or help prevent status | |
|