Headgear Connoisseur
Overview
This old man provides headgear to adventurers, provided they have the materials needed to do so.
Contents
Items
Upper Headgear
Aura Quartz Crown [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
50 | 50 | 3 |
Grants a low chance to obtain Flame Heart, Mystic Frozen, Rough Wind, and Great Nature when killing monsters |
Cost | |||
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Dragon Claw Helm [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
100 | 100 | 5 |
Reduces damage taken from Demi-Human race targets and Dragon race targets by 8% Increases healing received from Meat by 200% If refined to +7 or higher: |
Cost | |||
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Evil Snake Lord Hat [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
60 | 50 | 5 |
AGI +3 INT +3 DEX -3 When magically attacking, grants FLEE +30 and variable cast time -50% for 5 seconds with a low chance |
Cost | |||
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Hoplite's Helm [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
100 | 70 | 20 | Max HP +5%
Set bonus with a spear-type weapon: Physical damage done +5% Set bonus with Strong Shield [1]: DEF +20 Reduces damage taken from all sources by 10%) |
Cost | |||
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Jolly Roger [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
80 | 50 | 10 |
VIT +3 Reduces damage taken from Water property attacks by 3% Physical damage done +5% Increases physical and magical damage done to Water-property targets by 3% If refined to +7 or higher: Increases bonuses above to 5% |
Cost | |||
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Katyusha Flower Band [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
10 | 20 | 1 |
Earth Spike and Heaven's Drive damage +15%* cast time -25% For every refine level: Earth Spike and Heaven's Drive damage additional +1% |
Cost | |||
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Lord of the Dead's Helm [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
70 | 100 | 10 |
MDEF +5 Physical damage to Boss monsters +10% Damage taken from non-Boss monsters +5% For every refine level above +7: Physical damage to Boss monsters +1%
Physical damage to Boss monsters +5% If headgear is refined to +9 or higher: Negates damage received from non-Boss monsters |
Cost | |||
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Musketeer's Hat [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
70 | 30 | 6 |
STR +2 When physically attacking, Autocasts Lv. 1 Advanced Adrenaline Rush that lasts for 30 seconds with a chance Effect works with all melee weapons |
Cost | |||
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Noah's Hat [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
50 | 90 | 5 |
MDEF +10 SP Recovery +20% Healing Done +5% If refined to +7 or higher: Holy-property spell damage +10% |
Cost | |||
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Owl Duke's Silk Hat [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
70 | 50 | 15 |
When magically attacking, autocasts Lv 2. Amplify Magic Power with a chance If refined to +7 or higher: Autocast chance increases
Autocast chance increases further
Autocasts Lv. 6 Amplify Magical Power instead
For every refine level of the staff: MATK +10 If staff refined to +10 or higher: Cast time -20% |
Cost | |||
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Palace Guard's Cap [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
70 | 100 | 25 |
Damage taken from Neutral property attacks -5% Damage taken from ranged physical attacks -5% Cannot be broken For every refine level above +7: Increases bonuses by 1% |
Cost | |||
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Power of Thor [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
70 | 10 | 5 |
MDEF +3 All Stats +1 FLEE +5 Damage taken from Wind-property attacks -5% If refined to +7 or higher: When physically or magically attacking grants ATK or MATK +40 with a chance |
Cost | |||
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Saint's Crown [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
100 | 10 | 10 |
MDEF +5 All Stats +2 |
Cost | |||
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Scaraba Queen Helm [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
70 | 150 | 0 |
For every refine level: Damage taken from Insect race targets -1% When physically or magically attacking, autocasts Lv. 2 Wide Confusion with a low chance For every two refine levels: Increases the autocast chance by 1%
When physically or magically attacking, autocasts Lv. 2 Dragon Fear with a low chance For every two refine levels: Increases the autocast chance by 1%
Damage done to Scaraba monsters +30%
Damage taken from Insect race targets by 10% Grants immunity to Confusion |
Cost | |||
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Skymet Helm [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
88 | 70 | 10 |
MDEF +5 Grants 10% chance for regular attacks to be unavoidable Ranged physical damage +7% If refined to +7 or higher: Ranged physical damage +3% |
Cost | |||
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Sword Saint's Crown [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
50 | 100 | 30 |
If Base Level is 50+: ATK +5 If Base Level is 100+: ATK +10 If Base Level is 150+: ATK +15 If Sword Mastery is fully mastered: HIT +15 If Two-Handed Sword Mastery is fully mastered: SP consumption -10% If Spear Mastery is fully mastered: After-cast delay -10% If Axe Mastery is fully mastered: ATK +30 If Katar Mastery is fully mastered: CRIT damage +15% If Mace Mastery is fully mastered: ASPD +20%
Physical damage done to Small-sized targets +5%
Physical damage done to Medium-sized targets +5%
Physical damage done to Large-sized targets +5% |
Cost | |||
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Tendrillion Hat [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
100 | 10 | 3 |
MDEF +3 Damage from Demi-Human race targets -10% Enables the use of Lv. 3 Earth Spike |
Cost | |||
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Valkyrie's Circlet [1]
Req. Lvl | Weight | Def | Notes |
---|---|---|---|
70 | 30 | 10 |
MDEF +5 STR +3 Physical damage to Demon and Undead (race) race targets +10% Set bonuses with Angel Wing Ears [0]: Transforms user into a Valkyrie, granting 9x9 cell splash damage while draining 100 HP per second and decreasing HIT by 20 for 5 seconds when physically attacking with a low chance For every refine level: Increases the chance of transformation |
Cost | |||
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