Difference between revisions of "Banding"

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(Created page with "{{Skill Info |type = supportive |levels = 5 |spcost = 24 + (6 * Skill Level) |prereqs = (Royal Guard) Pinpoint Attack Lv. 3, Burst Attack Lv. 1 }} ==Overview== Wh...")
 
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|type = supportive
 
|type = supportive
 
|levels = 5
 
|levels = 5
|spcost = 24 + (6 * Skill Level)
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|sp = 24 + (Skill Level × 6)
|prereqs = ([[Royal Guard]]) [[Pinpoint Attack]] Lv. 3, [[Burst Attack]] Lv. 1
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|prereqs = {{skill|n=Pinpoint Attack|v=3|simple=yes}}
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{{skill|n=Rage Burst|v=1|simple=yes}}
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|duration = Until canceled
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|target = Self
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|area = 7x7
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|s_icon = Banding
 
}}
 
}}
  
==Overview==
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When [[Royal Guard|Royal Guards]] in the same party stand close enough together, their [[ATK]] and [[DEF]] increases and they share [[HP]], which regenerates 50% faster. The caster will not receive any bonuses to their ATK or DEF unless they are close enough to other Banded Royal Guards. This skill continuously drains [[SP]] while active. Using the skill while it's already active cancels the skill. The number of party members increases the skill's effectiveness. Banded Royal Guards can use [[Genesis Ray]] and [[Hesperus Lit]] skills.  
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When [[Royal Guard|Royal Guards]] in the same party stand close enough together, their [[ATK]] and [[DEF]] increases and they share [[HP]], which regenerates 50% faster. The caster will not receive any bonuses to their ATK or DEF unless they are close enough to other Banded Royal Guards. This skill continuously drains [[SP]] while active. Using the skill while it's already active cancels the skill. The number of party members increases the skill's effectiveness.
  
 
If an enemy approaches a Banded Royal Guard, there is a chance that the enemy may be inflicted with the [[Overawe]] status, which decreases its movement speed by 90%. The duration of the status and the trigger chance increases with levels of Banding and higher [[Levels#Base Level|Base Levels]]. The status's duration and trigger chance can be decreased by the enemy's [[AGI]]. Overawe can be triggered even if the Royal Guard is by themselves if Banding is active.
 
If an enemy approaches a Banded Royal Guard, there is a chance that the enemy may be inflicted with the [[Overawe]] status, which decreases its movement speed by 90%. The duration of the status and the trigger chance increases with levels of Banding and higher [[Levels#Base Level|Base Levels]]. The status's duration and trigger chance can be decreased by the enemy's [[AGI]]. Overawe can be triggered even if the Royal Guard is by themselves if Banding is active.
  
'''Overawe Trigger Chance''': [(Base Level / 5) + (Skill level * 5) - (Target's AGI / 10)] %
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One lone Royal Guard using Banding will also benefit from the first tier of its effects.
  
== Mechanics ==
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{|
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{| class="wikitable"
|- style="vertical-align: top;"
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|-
|
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! rowspan=2| Level.
{{Skill Mechanics
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! rowspan=2| [[ATK]]
| duration = Until cancelled
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! rowspan=2| [[DEF]]
| target = Self
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! colspan=2| Movement Speed
| range_x = 7
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! rowspan=2| [[SP]] Drain
}}
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! rowspan=2| [[SP]]
||
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|-
{{Skill Levels
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! Chance !! Duration
|level1 = +20 ATK per Royal Guard, +6 DEF per Royal Guard, 5% Base Chance for Overawe, 2s Overawe Duration, Drains 6 SP per 5 Seconds, 30 SP Cost
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|-
|level2 = +30 ATK per Royal Guard, +7 DEF per Royal Guard, 10% Base Chance for Overawe, 4s Overawe Duration, Drains 5 SP per 5 Seconds, 36 SP Cost
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!1
|level3 = +40 ATK per Royal Guard, +8 DEF per Royal Guard, 15% Base Chance for Overawe, 6s Overawe Duration, Drains 4 SP per 5 Seconds, 42 SP Cost
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| +20 || +6 || 5% || 2 seconds||6||30
|level4 = +50 ATK per Royal Guard, +9 DEF per Royal Guard, 20% Base Chance for Overawe, 8s Overawe Duration, Drains 3 SP per 5 Seconds, 48 SP Cost
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|-
|level5 = +60 ATK per Royal Guard, +10 DEF per Royal Guard, 25% Base Chance for Overawe, 10s Overawe Duration, Drains 2 SP per 5 Seconds, 54 SP Cost
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!2
}}
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| +30 || +7 || 10% || 4 seconds||5||36
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|-
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!3
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| +40 || +8 || 15% || 6 seconds||4||42
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|-
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!4
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| +50 || +9 || 20% || 8 seconds||3||48
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|-
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!5
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| +60 || +10 || 25% || 10 seconds||2||54
 
|}
 
|}
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 +
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<code>'''DEF''': Number of Royal Guards × (Skill Level + 5)</code>
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<code>'''ATK''': Number of Royal Guards × [(Skill Level × 10) + 10]</code>
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<code>'''Overawe Trigger Chance''': [(Base Level ÷ 5) + (Skill level × 5) - (Target's AGI ÷ 10)] %</code>
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 +
=== Notes ===
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* Banding persists through map changes.
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* Cannot be used with [[Prestige]] or [[Inspiration]].

Revision as of 22:34, 12 December 2021

Banding-icon.png Banding
Type: supportive Skill
Levels: 5
Duration: Until canceled
Target: Self
Area of Effect: 7x7
Status Icon: Banding-status-ico.png
Prerequisites
Pinpoint Attack-icon.png Pinpoint Attack Lv. 3


Rage Burst-icon.png Rage Burst Lv. 1


When Royal Guards in the same party stand close enough together, their ATK and DEF increases and they share HP, which regenerates 50% faster. The caster will not receive any bonuses to their ATK or DEF unless they are close enough to other Banded Royal Guards. This skill continuously drains SP while active. Using the skill while it's already active cancels the skill. The number of party members increases the skill's effectiveness.

If an enemy approaches a Banded Royal Guard, there is a chance that the enemy may be inflicted with the Overawe status, which decreases its movement speed by 90%. The duration of the status and the trigger chance increases with levels of Banding and higher Base Levels. The status's duration and trigger chance can be decreased by the enemy's AGI. Overawe can be triggered even if the Royal Guard is by themselves if Banding is active.

One lone Royal Guard using Banding will also benefit from the first tier of its effects.


Level. ATK DEF Movement Speed SP Drain SP
Chance Duration
1 +20 +6 5% 2 seconds 6 30
2 +30 +7 10% 4 seconds 5 36
3 +40 +8 15% 6 seconds 4 42
4 +50 +9 20% 8 seconds 3 48
5 +60 +10 25% 10 seconds 2 54


DEF: Number of Royal Guards × (Skill Level + 5)

ATK: Number of Royal Guards × [(Skill Level × 10) + 10]

Overawe Trigger Chance: [(Base Level ÷ 5) + (Skill level × 5) - (Target's AGI ÷ 10)] %

Notes