Difference between revisions of "Hallucination Walk"
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(Created page with "{{Skill Info |type = Active |levels = 5 |spcost = 44 - (Skill level x 4) |hpcost = 10% of max HP |prereqs = Phantom Menace }} == Overview == Creates illusions of the ...") |
Terpsichore (Talk | contribs) (→Mechanics) |
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== Mechanics == | == Mechanics == | ||
− | Every level of the skill | + | Every level of the skill increases its duration and bonuses. When another player casts a magic spell, there's a chance to dodge it completely, however, when a monster casts a spell, it flatly reduces it's damage, similar to how Monk's [[Steel Body]] works. It has a fixed cooldown of 300 seconds, or 5 minutes, at all levels. |
After it ends, it will reduce the user's ASPD and Movement Speed by half. | After it ends, it will reduce the user's ASPD and Movement Speed by half. |
Revision as of 17:29, 30 December 2015
Hallucination Walk | |
---|---|
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 44 - (Skill level x 4) |
HP Cost: | 10% of max HP |
Prerequisites | |
Phantom Menace |
Overview
Creates illusions of the Guillotine Cross, drastically increasing it's Flee and giving it a chance to dodge Magic used by other players and reducing Magic damage used by monsters.
Mechanics
Every level of the skill increases its duration and bonuses. When another player casts a magic spell, there's a chance to dodge it completely, however, when a monster casts a spell, it flatly reduces it's damage, similar to how Monk's Steel Body works. It has a fixed cooldown of 300 seconds, or 5 minutes, at all levels.
After it ends, it will reduce the user's ASPD and Movement Speed by half.
Level | FLEE Boost | Dodge/Reduction Chance | Duration | SP Cost |
---|---|---|---|---|
1 | 50 | 10% | 30s | 40 |
2 | 100 | 20% | 35s | 36 |
3 | 150 | 30% | 40s | 32 |
4 | 200 | 40% | 45s | 28 |
5 | 250 | 50% | 50s | 24 |
Miscellaneous
- On 10/06/2015, this skill was modified to reduce Magic damage from monsters.