Difference between revisions of "Mechanic"

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The Mechanic is the third job class of Blacksmiths/Whitesmiths. They have developed their skills beyond forging and basic combat by concentrating on the creation of machines, powered suits, and also improvement on their Axe abilities. Mechanics are given the choice of two paths to follow: Mado Mechanic or Axe / HSCR Mechanic. A hybrid of the two is also possible.
 
The Mechanic is the third job class of Blacksmiths/Whitesmiths. They have developed their skills beyond forging and basic combat by concentrating on the creation of machines, powered suits, and also improvement on their Axe abilities. Mechanics are given the choice of two paths to follow: Mado Mechanic or Axe / HSCR Mechanic. A hybrid of the two is also possible.
  
Mado Mechanics utilize a system called a [[Madogear]], enabling them to use ranged damage, party support skills, massive damage AoE attacks, and a range of WoE skills that make the Mechanic a very formidable foe. The other path is the Axe / HSCR Mechanic, which continues to use the [[Whitesmith]] skill, [[High Speed Cart Ram]] and can also use the [[Axe Tornado]] AoE outside of a Madogear. Mechanics can use any weapon with [[High Speed Cart Ram]], but have to use an [[axe]] for Axe Tornado. They also have the ability to create Fixed Autonomous Weapons (FAWs) which are capable of physical gunfire or ranged magic attacks.
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Mado Mechanics utilize a system called a [[Madogear]], enabling them to use ranged damage, party support skills, massive damage AoE attacks, and a range of WoE skills that make the Mechanic a very formidable foe. The other path is the Axe / HSCR Mechanic, which continues to use the [[Whitesmith]] skill, [[High Speed Cart Ram]] and can also use the [[Axe Tornado]] AoE outside of a Madogear. Mechanics can use any weapon with [[High Speed Cart Ram]], but have to use an [[axes|axe]] for Axe Tornado. They also have the ability to create Fixed Autonomous Weapons (FAWs) which are capable of physical gunfire or ranged magic attacks.
  
 
As is the case with all [[Merchant]] classes, this class can be very expensive to play and is not recommended as a beginning character.
 
As is the case with all [[Merchant]] classes, this class can be very expensive to play and is not recommended as a beginning character.

Revision as of 15:59, 26 June 2015


Mechanic
caption
Job Base(s): Blacksmith
Whitesmith
Job Type: 3-1
Changes At: Juno
Number of Skills: 29
Total Skill Points: 102
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +3 +7 +5 +3 +5


Overview

The Mechanic is the third job class of Blacksmiths/Whitesmiths. They have developed their skills beyond forging and basic combat by concentrating on the creation of machines, powered suits, and also improvement on their Axe abilities. Mechanics are given the choice of two paths to follow: Mado Mechanic or Axe / HSCR Mechanic. A hybrid of the two is also possible.

Mado Mechanics utilize a system called a Madogear, enabling them to use ranged damage, party support skills, massive damage AoE attacks, and a range of WoE skills that make the Mechanic a very formidable foe. The other path is the Axe / HSCR Mechanic, which continues to use the Whitesmith skill, High Speed Cart Ram and can also use the Axe Tornado AoE outside of a Madogear. Mechanics can use any weapon with High Speed Cart Ram, but have to use an axe for Axe Tornado. They also have the ability to create Fixed Autonomous Weapons (FAWs) which are capable of physical gunfire or ranged magic attacks.

As is the case with all Merchant classes, this class can be very expensive to play and is not recommended as a beginning character.

Job Change Guide

See Mechanic Job Change Guide for detailed information.

Tip: If you use a Frildora carded garment, you can bypass the mobs on this test. Otherwise, it is recommended to go in with alot of potions, anodyne, and keep yourself buffed to the max and spam HSCR to down mobs quickly.

Builds

Equipment

Class Data

Skills

Skill Description Levels Type
Acceleration-icon.png Acceleration
Increases the Madogear's movement speed for a short duration. 3 Supportive
Analyze-icon.png Analyze
Analyze the target's status and decrease its DEF and MDEF 3 Active
Arm Cannon-icon.png Arm Cannon
Fires upon an enemy using a large cannon mounted on the mado gear. 3 Offensive
Axe Boomerang-icon.png Axe Boomerang
Throws an axe at long range dealing damage and knockback. The weight of your axe increases your damage. 5 Offensive
Axe Mastery (Mechanic)-icon.png Axe Mastery (Mechanic)
Increase ATK up to +50 and HIT up to +30 when having an Axe weapon equipped. 10 Passive
Axe Tornado-icon.png Axe Tornado
Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT stat increases your damage. 5 Offensive
Back Slide (Mechanic)-icon.png Back Slide (Mechanic)
Move the Madogear quickly backwards. 1 Active
Cooldown-icon.png Cooldown
Removes Overheat status from the Madogear. 1 Supportive
Divest FAW-icon.png Divest FAW
Allows the user to remove a FAW from the ground. 1 Active
Elemental Shift-icon.png Elemental Shift
Change the Madogear's elemental property. 4 Active
FAW Magic Decoy-icon.png FAW Magic Decoy
Construct a FAW which will use long distance magic attacks against enemies. 5 Active
FAW Silver Sniper-icon.png FAW Silver Sniper
Construct a FAW which will use long distance attacks against enemies. 5 Active
Fire Earth Research-icon.png Fire Earth Research
Increase ATK up to +50 and DEF up to +30 against Fire and Earth property monsters. 5 Passive
Flame Launcher-icon.png Flame Launcher
Set enemies on fire with a flamethrower, has a chance to cause Burning status.. 3 Offensive
Front Slide-icon.png Front Slide
Move the Madogear quickly forward. 1 Active
Hover-icon.png Hover
Make the Madogear hover over the ground to avoid traps and magic attacks. 1 Active
Ice Launcher-icon.png Ice Launcher
Shoots very cold gas onto enemies to deal damage, has a chance to cause Freezing\Frozen statuses. 3 Offensive
Infrared Scan-icon.png Infrared Scan
Reveals all enemies in a large area, and may decrease their FLEE. 1 Active
Knuckle Boost-icon.png Knuckle Boost
Shoot a rocket fist at a far away enemy 5 Offensive
Mado Gear License-icon.png Madogear License
Decreases the movement speed penalty when operating a Madogear. Increases ATK by a small amount. 5 Passive
Magnetic Field-icon.png Magnetic Field
Immobilizes all enemies in an area and continuously drains their SP 3 Active
Neutral Barrier-icon.png Neutral Barrier
Protects against ranged physical and magical attacks in an area around the caster. 3 Active
Pile Bunker-icon.png Pile Bunker
Attacks the target with many drills to cancel defensive magic. 3 Offensive
Power Swing-icon.png Power Swing
Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang. 5 Offensive
Remodel Mainframe-icon.png Remodel Mainframe
Increases DEF and overheat limit while mounted on a Madogear 5 Passive
Repair-icon.png Repair
Allows the user to recover HP of any allied Madogear user. 5 Supportive
Stealth Field-icon.png Stealth Field
Gives all targets around the caster Cloaking status. Does not affect the caster. 3 Supportive
Suicidal Destruction-icon.png Suicidal Destruction
Detonates the mado gear causing horrific damage to the surrounding area. Has very long cooldown. 3 Offensive
Vulcan Arm-icon.png Vulcan Arm
Attacks enemies using a large caliber gun mounted on the Madogear. 3 Offensive
Template:Navbox Classes