Difference between revisions of "Drop System"
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== Other Modifiers == | == Other Modifiers == | ||
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=== Items === | === Items === | ||
*{{item|id=12210 Bubble Gum}} | *{{item|id=12210 Bubble Gum}} |
Revision as of 20:02, 5 June 2015
The Drop System is the manner in which items from monsters are randomly "dropped" when that monster is killed. Each monster has a maximum of 8 items in their "Drop Table" which they can drop. Each item has separate rate at which it is dropped. For example, a card may drop at a rate of .02% but a more common item such as an Apple may have a drop rate of 25%. Several factors affect the rate at which items are dropped: Base drop rate of the item from that monster, server drop rates, the level difference between the player and monster, and the use of any items or skills by the player that affect drop rates (Cards, Bubble Gum, etc.).
Priority
When a monster is killed, the person who did the most damage to that monster has priority over others to pick up any items that dropped from it. For a period of time, only that player can pick up the items.
When in a Party using the item share option, items are distributed to all players in the party regardless of who picks them up, although the players doing the most damage to the monsters will get items more often than those who aren't. (Example: Player A picks up an item, but it is added to Player B's inventory).
Difference in Base Level Above/Below Monster Level |
Drop Rate From Monster |
---|---|
30 levels above monster or more | 50% |
+ 15 ~ 29 | 60% |
+ 10 ~ 14 | 75% |
+ 6 ~ 9 | 90% |
+ 1 ~ 5 | 100% |
Equal | 100% |
- 1 ~ 10 | 100% |
- 11 ~ 13 | 75% |
15 levels below monster or more | 50% |
Other Modifiers
Items
Skills
Past Occasions Using Drop System
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Skills • Elements • Drop System • Monsters • Status Effects | |
Stats | STR • AGI • VIT • INT • DEX • LUK | |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD | |
HP / SP | Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Weight Limit • Movement Speed |