Banding

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Banding-icon.png Banding
Type: supportive Skill
Levels: 5
SP Cost: 24 + (6 * Skill Level)
Prerequisites
(Royal Guard) Pinpoint Attack Lv. 3, Burst Attack Lv. 1


Overview

When Royal Guards in the same party stand close enough together, their ATK and DEF increases and they share HP, which regenerates 50% faster. The caster will not receive any bonuses to their ATK or DEF unless they are close enough to other Banded Royal Guards. This skill continuously drains SP while active. Using the skill while it's already active cancels the skill. The number of party members increases the skill's effectiveness. Banded Royal Guards can use Genesis Ray and Hesperus Lit skills.

If an enemy approaches a Banded Royal Guard, there is a chance that the enemy may be inflicted with the Overawe status, which decreases its movement speed by 90%. The duration of the status and the trigger chance increases with levels of Banding and higher Base Levels. The status's duration and trigger chance can be decreased by the enemy's AGI. Overawe can be triggered even if the Royal Guard is by themselves if Banding is active.

Overawe Trigger Chance: [(Base Level / 5) + (Skill level * 5) - (Target's AGI / 10)] %

Mechanics

Mechanics
Duration: Until cancelled
Target: Self
Range: 7 cells


Level Effect
Level 1 +20 ATK per Royal Guard, +6 DEF per Royal Guard, 5% Base Chance for Overawe, 2s Overawe Duration, Drains 6 SP per 5 Seconds, 30 SP Cost
Level 2 +30 ATK per Royal Guard, +7 DEF per Royal Guard, 10% Base Chance for Overawe, 4s Overawe Duration, Drains 5 SP per 5 Seconds, 36 SP Cost
Level 3 +40 ATK per Royal Guard, +8 DEF per Royal Guard, 15% Base Chance for Overawe, 6s Overawe Duration, Drains 4 SP per 5 Seconds, 42 SP Cost
Level 4 +50 ATK per Royal Guard, +9 DEF per Royal Guard, 20% Base Chance for Overawe, 8s Overawe Duration, Drains 3 SP per 5 Seconds, 48 SP Cost
Level 5 +60 ATK per Royal Guard, +10 DEF per Royal Guard, 25% Base Chance for Overawe, 10s Overawe Duration, Drains 2 SP per 5 Seconds, 54 SP Cost