Difference between revisions of "Exceed Break"
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The skill works with [[Double Attack]] for 2x damage, should Double Attack trigger. [[Martyr's Reckoning]] has a higher priority over Exceed Break. If both are cast, the first 5 hits will be Marty'rs Reckoning and the 6th hit will be Exceed Break. | The skill works with [[Double Attack]] for 2x damage, should Double Attack trigger. [[Martyr's Reckoning]] has a higher priority over Exceed Break. If both are cast, the first 5 hits will be Marty'rs Reckoning and the 6th hit will be Exceed Break. | ||
− | <code>'''Damage formula''':[{(Skill level × 100) + ([[Levels#Job Level|Job Level]] × 10)} + [({{tip|Weight × Level|equipped weapon}}) × ([[Levels#Base Level|Base Level]] ÷ 100)] % </code> | + | <small><code>'''Damage formula''':[{(Skill level × 100) + ([[Levels#Job Level|Job Level]] × 10)} + [({{tip|Weight × Level|equipped weapon}}) × ([[Levels#Base Level|Base Level]] ÷ 100)] % </code></small> |
Revision as of 20:11, 27 May 2020
Exceed Break | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 20 + (4 × SkillLvl) |
Cast Time: | [4.5 + (Skill Level × 0.5)] seconds |
Cast Delay: | 1 second |
Cooldown: | None |
Duration: | 1 normal attack |
Target: | Self |
Status Icon: | |
Prerequisites | |
(Royal Guard) Banishing Point Lv. 3 |
Overview
Collects your strength, so your next attack deals a larger amount of damage. This only works on normal attacks and does not increase skill damage. You can move while casting this skill but your movement speed is reduced for the duration of the casting time. The caster's Base Level, Job Level as well as the weapon's weight and level influence the damage. This skill can miss. Missing with Exceed Break, or switching weapons, will remove Exceed Break.
Mechanics
The skill works with Double Attack for 2x damage, should Double Attack trigger. Martyr's Reckoning has a higher priority over Exceed Break. If both are cast, the first 5 hits will be Marty'rs Reckoning and the 6th hit will be Exceed Break.
Damage formula:[{(Skill level × 100) + (Job Level × 10)} + [(Weight × Level) × (Base Level ÷ 100)] %
Level | Attack Boost | Variable Cast Time | Movement Penalty | SP Cost |
---|---|---|---|---|
1 | +100% | 5 seconds | -50% | 24 |
2 | +200% | 5.5 seconds | -40% | 28 |
3 | +300% | 6 seconds | -30% | 32 |
4 | +400% | 6.5 seconds | -20% | 36 |
5 | +500% | 7 seconds | -10% | 40 |