Difference between revisions of "Jyumonjikiri"
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Revision as of 07:05, 14 September 2016
Jyumonjikiri | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (selectable) |
SP Cost: | 8 + (Skill level × 2) |
Cast Delay: | x second |
Cooldown: | x seconds |
Target: | Enemy |
Range: | (2 + Skill level) cells |
Weapons: | Both hands equipped |
Prerequisites | |
(Kagerou's) Yamikumo Lv. 1 (Oboro's) Yamikumo Lv. 1 |
Description
Swiftly closes the gap with a foe and slashes it twice with a cross-shaped attack, wounding it for 3 sec which allows another Ninja to hit it with Jyumonjikiri again for extra damage based on Base and skill's level. Damage scales with Base Level.
If Kagemusha is active, this skill hits twice.
Level | Base Damage |
---|---|
1 | 150% |
2 | 300% |
3 | 450% |
4 | 600% |
5 | 750% |
Notes
- Jyumonjikiri is considered as a Ranged physical attack and thus fully benefits from Ranged Physical Damage increases and is blocked by Pneuma.
- If the caster is under Kagemusha status, Jyumonjikiri will hit twice.
- Jyumonjikiri will do nothing if casted with at least 1 hand free of any weapons or shields. Both hands must be equipped.
- The damage formula for Jyumonjikiri is:
Damage % =
- The bonus damage formula for Jyumonjikiri is:
Damage % =