Pinpoint Attack
From LeikaRO wiki
Pinpoint Attack | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
Cast Delay: | 1 second |
Cooldown: | 5 seconds |
Duration: | 40~20 seconds |
Target: | Enemy |
Range: | 5 cells |
Weapons: | Spear |
Prerequisites | |
Banishing Point Lv. 5 |
Charges the enemy, dealing Critical Damage while attempting to inflict a negative status effect or damages their equipment. In the case of players in PvP scenarios, their equipment is broken, and in the case of monsters, they receive various debuffs for up to 40s. Success rate is based on skill's level, caster's Base Level and AGI. Damage scales with Base Level and AGI.
Level | Base Damage (ATK)% | Status Infliction | Base Chance |
---|---|---|---|
1 | 100% | Bleeding | 35% |
2 | 200% | Break Helm | 40% |
3 | 300% | Break Shield | 45% |
4 | 400% | Break Armor | 50% |
5 | 500% | Break Weapon | 55% |
Formula
Damage:{[(Base Level × 100) + (AGI × 5)] × (Base Level ÷ 120)} %
Chance:{Base_Chance + [(AGI + Base Level) ÷ 10]}
Applications
- In PvP scenarios, Pinpoint Attack is useful for destroying equipment. Used in combination with Shield Spell Lv. 3, a single strike can destroy both the opponent's Armor and Headgear, Shield or Weapon.
- During PvP, but not War of Emperium, the Snap effect allows the user to quickly approach a target, in range to use another skill such as Overbrand or Exceed Break.
Notes
- For every point of the user's AGI, ATK increases by 5%, which stacks additively to the Base Damage.
- Base Level affects the final damage:
- Lv100 ~ 120 = 83.3% ~ 100%
- Lv120 ~ 175 = 100% ~ 145.8%
- This skill is ranged, therefore blockable by Pneuma. When damage is negated in this way, no status is inflicted.
- Always deals critical damage, regardless of user's CRIT.
- In War of Emperium, the user does not instantly move to the target, turning Pinpoint Attack into a general ranged skill.
- Enhanced via