Pinpoint Attack
From LeikaRO wiki
Pinpoint Attack | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 50 |
Cast Delay: | 1 second |
Cooldown: | 5 seconds |
Target: | Enemy |
Range: | 5 cells |
Weapons: | Spears |
Prerequisites | |
(Royal Guard) Banishing Point Lv. 5 |
Description
Snaps to a target, dealing Critical Damage while attempting to inflict a negative status effect at 50% chance. AGI affects damage.
Level | Base Damage (ATK)% | Status Infliction |
---|---|---|
1 | 100% | Bleeding |
2 | 200% | Break Helm |
3 | 300% | Break Shield |
4 | 400% | Break Armor |
5 | 500% | Break Weapon |
Applications
- In PvP scenarios, Pinpoint Attack is useful for destroying equipment. Used in combination with Shield Spell Lv. 3, a single strike can destroy both the opponent's Armor and Headgear, Shield or Weapon.
- During PvP, but not War of Emperium, the Snap effect allows the user to quickly approach a target, in range to use another skill such as Overbrand or Exceed Break.
Notes
- For every point of the user's AGI, ATK increases by 5%, which stacks additively to the Base Damage.
- Base Level affects the final damage:
- Lv100 ~ 120 = 83.3% ~ 100%
- Lv120 ~ 150 = 100% ~ 120%
- This skill is ranged, therefore blockable by Pneuma. When damage is negated in this way, no status is inflicted.
- Always deals critical damage, regardless of user's CRIT.
- In War of Emperium, the user does not instantly move to the target, turning Pinpoint Attack into a general ranged skill.