Difference between revisions of "Auto Counter"

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(Created page with "{{Update}} {{Skill Info | type = Active | levels = 5 (Fixed) | prereqs = (Swordsman) Two-Handed Sword Mastery Lv. 1 | spcost = 3 | animation = ASPD | duration = (S...")
 
 
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{{Update}}
 
 
{{Skill Info
 
{{Skill Info
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| class = Knight
 
| type = Active
 
| type = Active
 
| levels = 5 (Fixed)
 
| levels = 5 (Fixed)
 
| prereqs = ([[Swordsman]]) [[Two-Handed Sword Mastery]] Lv. 1
 
| prereqs = ([[Swordsman]]) [[Two-Handed Sword Mastery]] Lv. 1
| spcost = 3
+
| spcost = 3 }}
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== Overview ==
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The user blocks a physical attack from their target, retaliating with a critical hit. The user must face the target in order to counter their enemy's attack. All monsters, including [[Boss Protocol|Boss]] monsters can have their physical attacks blocked with this skill. While this is ideally applied for tanking purposes, it becomes less effective against multiple opponents as the user must face each target to counter attacks successfully.
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The critical hit from this skill has an [[ASPD]]-based delay, making high ASPD-based builds more effective for using this skill, especially against opponents that attack quickly. This skill does not work against skill-based attacks
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==Mechanics==
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{|
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|- style="vertical-align:top"
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||
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{{Skill Mechanics
 
| animation = [[ASPD]]
 
| animation = [[ASPD]]
 
| duration = (Skill Level × 0.4) seconds;<br/>Until retaliation
 
| duration = (Skill Level × 0.4) seconds;<br/>Until retaliation
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| range = Melee
 
| range = Melee
 
}}
 
}}
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||
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{{Skill Levels
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|level1 = 0.4s Duration
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|level2 = 0.8s Duration
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|level3 = 1.2s Duration
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|level4 = 1.6s Duration
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|level5 = 2.0s Duration
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}}
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|}
  
 
{{Navbox Knight}}
 
{{Navbox Knight}}

Latest revision as of 16:20, 9 February 2016

Auto Counter-icon.png Auto Counter
Auto Counter-screen.gif
Type: Active Skill
Levels: 5 (Fixed)
SP Cost: 3
Prerequisites
(Swordsman) Two-Handed Sword Mastery Lv. 1

Overview

The user blocks a physical attack from their target, retaliating with a critical hit. The user must face the target in order to counter their enemy's attack. All monsters, including Boss monsters can have their physical attacks blocked with this skill. While this is ideally applied for tanking purposes, it becomes less effective against multiple opponents as the user must face each target to counter attacks successfully.

The critical hit from this skill has an ASPD-based delay, making high ASPD-based builds more effective for using this skill, especially against opponents that attack quickly. This skill does not work against skill-based attacks

Mechanics

Mechanics
Animation: ASPD
Duration: (Skill Level × 0.4) seconds;
Until retaliation
Target: Self
Range: Melee


Level Effect
Level 1 0.4s Duration
Level 2 0.8s Duration
Level 3 1.2s Duration
Level 4 1.6s Duration
Level 5 2.0s Duration