Difference between revisions of "Bakuretsu Kunai"
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=== Notes === | === Notes === | ||
* '''Bakuretsu Kunai''' consumes 1 of the currently equipped [[Kunai]], which determines the element of the skill, as well as 1 additional Explosive Kunai from the inventory. For this reason, 2 Explosive Kunais are consumed if it is currently equipped. | * '''Bakuretsu Kunai''' consumes 1 of the currently equipped [[Kunai]], which determines the element of the skill, as well as 1 additional Explosive Kunai from the inventory. For this reason, 2 Explosive Kunais are consumed if it is currently equipped. | ||
− | * | + | |
+ | *Like other kunai skills, it ignores flee. | ||
+ | |||
* The full damage formula for '''Bakuretsu Kunai''' is: | * The full damage formula for '''Bakuretsu Kunai''' is: | ||
− | Damage = | + | |
+ | Damage % = Base Damage * Caster's Base Level Mod(120) * ( A + B ) , where A = ( 0.4 * ( 50 + 0.25 * DEX ) * Skill Level * Throw Mastery Level ) and B = 10 * Job Level | ||
+ | |||
{{Navbox Ninja}} | {{Navbox Ninja}} |
Revision as of 15:16, 27 February 2017
Bakuretsu Kunai | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (selectable) |
SP Cost: | 4 + (Skill level) |
Cast Time: | x seconds |
Cast Delay: | x seconds |
Cooldown: | x seconds |
Target: | Ground |
Range: | (6 + Skill level) cells |
Catalyst: | 1 Explosive Kunai |
Ammunition: | 1 Kunai |
Prerequisites | |
(Ninja's) Throw Kunai Lv. 5 |
Description
Throws an explosive Kunai to inflict damage to all enemies within a 3x3 cell area, ignoring their FLEE rate.
Damage scales with Base Level, Job Level, INT and Throwing Mastery skill level.
Level | Base Damage |
---|---|
1 | 300% |
2 | 450% |
3 | 600% |
4 | 750% |
5 | 900% |
Notes
- Bakuretsu Kunai consumes 1 of the currently equipped Kunai, which determines the element of the skill, as well as 1 additional Explosive Kunai from the inventory. For this reason, 2 Explosive Kunais are consumed if it is currently equipped.
- Like other kunai skills, it ignores flee.
- The full damage formula for Bakuretsu Kunai is:
Damage % = Base Damage * Caster's Base Level Mod(120) * ( A + B ) , where A = ( 0.4 * ( 50 + 0.25 * DEX ) * Skill Level * Throw Mastery Level ) and B = 10 * Job Level