Difference between revisions of "Banishing Point"

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(Created page with "{{Update}} {{Skill Info | class = Royal Guard | type = Offensive | levels = 10 | prereqs = (Crusader) Spear Mastery Lv. 1 | spcost = 20/25 | delay = ASPD | target...")
 
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{{Update}}
 
 
 
{{Skill Info
 
{{Skill Info
 
| class = Royal Guard | type = Offensive | levels = 10 | prereqs = ([[Crusader]]) [[Spear Mastery]] Lv. 1 | spcost = 20/25 | delay = [[ASPD]] | target = Enemy | range = 7 cells| weapon = Spears }}
 
| class = Royal Guard | type = Offensive | levels = 10 | prereqs = ([[Crusader]]) [[Spear Mastery]] Lv. 1 | spcost = 20/25 | delay = [[ASPD]] | target = Enemy | range = 7 cells| weapon = Spears }}
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== Notes ==
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===Formula===
* For every skill point invested for [[Bash]], [[ATK]] increases by 30% which stacks additively to the Base Damage.
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<code>'''Damage''' = {[(Skill Level × 50) + (Bash Level × 30)] × (Base Level ÷ 100)}%</code>
* [[Levels#Base Level|Base Level]] affects the final damage:
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** '''Lv100 ~ 150''' = 100% ~ 150%
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{{Navbox Crusader}}
 
{{Navbox Crusader}}

Revision as of 20:34, 27 May 2020

Banishing Point-icon.png Banishing Point
Type: Offensive Skill
Levels: 10
SP Cost: 20/25
Cast Delay: ASPD
Target: Enemy
Range: 7 cells cells
Weapons: Spears
Prerequisites
(Crusader) Spear Mastery Lv. 1


Description

Strikes an enemy from a distance of up to 7 cells. Higher skill level increases its HIT.

Level Base Damage (ATK) HIT Bonus SP Cost
1 50% +3 20
2 100% +6
3 150% +9
4 200% +12
5 250% +15
6 300% +18 25
7 350% +21
8 400% +24
9 450% +27
10 500% +30

Formula

Damage = {[(Skill Level × 50) + (Bash Level × 30)] × (Base Level ÷ 100)}%