Difference between revisions of "Ignition Break"

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(Created page with "{{Skill Info | class = Rune Knight; | type = Offensive |levels = 5 (selectable) |spcost = 30 + (Skill Level × 5) |hpcost = |s_icon = |time = |cast_fix = |cast_var = 1 second...")
 
 
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|magicrange =
 
|magicrange =
 
|knock =  
 
|knock =  
 +
|Status = [[Status Effects#Burning|Burning]]
 
|area = 11x11
 
|area = 11x11
 
|element =  
 
|element =  
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|cf_value =
 
|cf_value =
 
|quest =  
 
|quest =  
|prereqs = ([[Rune Knight|Rune Knights]]) [[Rune Knight|Dead Bound]] Lv. 5, [[Rune Knight|Sonic Wave]] Lv. 2, [[Rune Knight|Wind Cutter]] Lv. 3
+
|prereqs = ([[Rune Knight|Rune Knights]]) [[Rune Knight|Death Bound]] Lv. 5, [[Rune Knight|Sonic Wave]] Lv. 2, [[Rune Knight|Wind Cutter]] Lv. 3
 
|required =  
 
|required =  
 
}}
 
}}
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== Description ==
 
== Description ==
Ignites the weapon, making it incredibly hot and triggering an explosion that deals damage to all nearby targets. Targets closer to the caster receive higher damage and those further away, receive considerably less.
 
Damage scales with caster's base level and is further increased if the equipped weapon is endowed with [[Fire]] property.
 
  
  
  
 +
Ignites the weapon, making it incredibly hot and triggering an explosion that deals mixed damage to all nearby targets. Targets closer to the caster receive higher damage and those further away, receive considerably less.
 +
Inflicts [[Status Effects#Burning|Burning]] status for 6s at 100% base chance that is decreased based on distance.
 +
Deals additional damage if the equipped weapon is endowed with [[Fire]] property. Requires Weapon equipped.
  
  
 +
{|class="wikitable"
 +
!rowspan=2|Level
 +
!colspan=3|Base Damage (ATK + MATK)
 +
!colspan=3|Fire Endow Base Damage (ATK + MATK)
 +
!rowspan=2|SP Cost
 +
|-
 +
!Within 3x3!!|Within 7x7!!|Within 11x11
 +
!Within 3x3!!|Within 7x7!!|Within 11x11
 +
|-
 +
!1
 +
|300% + 350%||250% + 250%||200% + 200%||400% + 470%||350% + 370% ||300% + 320%||35
 +
|-
 +
!2
 +
|600% + 700%||500% + 550%||400% + 400%||800% + 940%||700% + 790%||600% + 640%||40
 +
|-
 +
!3
 +
|900% + 1050%||750% + 825%||600% + 600%||1200% + 1410%||1050% + 1185%||900% + 960%||45
 +
|-
 +
!4
 +
|1200% + 1400%||1000% + 1100%||800% + 800%||1600% + 1880%||1400% + 1580%||1200% + 1280%||50
 +
|-
 +
!5
 +
|1500% + 1750%||1250% + 1375%||1000% + 1000%||2000% + 2350% ||1750% + 1975%||1500% + 1600%||55
 +
|}
 +
* Deals x1.25 damage when used with a Two-Handed Weapon.
 +
* Damage scales with base level.
  
=== Notes ===
 
  
  
* The full formula for '''Wind Cutter''' is:  
+
:Area of Effect:
   3x3 cell  
+
:[[Image:IgnitionBreakAoE.png]]
 +
 
 +
== Notes ==
 +
* Enhanced via
 +
'''Headgear'''
 +
{{Item List |id=5899 |item=Black Ribbon [1] '''}}
 +
* Increases damage by 20%.
 +
* If upgrade level is +9 or higher, increases damage by an additional 10%.
 +
'''Armor'''
 +
{{Item List |id=15093 |item=Heroic Plate [1] '''}}
 +
* Increases damage by 10%.
 +
 
 +
 
 +
* The full formula for '''Ignition Break''' is:  
 +
   If Caster’s weapon is endowed with Fire, Ignition Break will deal additional (Skill Level x 100)% damage.
 +
  '''3x3 cell '''
 
   Damage % = ATK [{(Skill Level x 300) x (1 + [(Caster’s Base Level - 100) / 100])}]
 
   Damage % = ATK [{(Skill Level x 300) x (1 + [(Caster’s Base Level - 100) / 100])}]
   7x7 cell  
+
   '''7x7 cell '''
 
   Damage %= ATK [{(Skill Level x 250) x (1 + [(Caster’s Base Level - 100) / 100])}]
 
   Damage %= ATK [{(Skill Level x 250) x (1 + [(Caster’s Base Level - 100) / 100])}]
   11x11 cell  
+
   '''11x11 cell'''
 
   Damage %= ATK [{(Skill Level x 200) x (1 + [(Caster’s Base Level - 100) / 100])}]  
 
   Damage %= ATK [{(Skill Level x 200) x (1 + [(Caster’s Base Level - 100) / 100])}]  
  
 
{{Navbox Knight}}
 
{{Navbox Knight}}

Latest revision as of 01:16, 8 January 2022

Ignition Break-icon.png Ignition Break
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 30 + (Skill Level × 5)
Variable Cast Time: 1 second
Cast Delay: 2 seconds
Target: Self
Range: 2 cells
Area of Effect: 11x11
Weapons: Any
Prerequisites
(Rune Knights) Death Bound Lv. 5, Sonic Wave Lv. 2, Wind Cutter Lv. 3


Description

Ignites the weapon, making it incredibly hot and triggering an explosion that deals mixed damage to all nearby targets. Targets closer to the caster receive higher damage and those further away, receive considerably less. Inflicts Burning status for 6s at 100% base chance that is decreased based on distance. Deals additional damage if the equipped weapon is endowed with Fire property. Requires Weapon equipped.


Level Base Damage (ATK + MATK) Fire Endow Base Damage (ATK + MATK) SP Cost
Within 3x3 Within 7x7 Within 11x11 Within 3x3 Within 7x7 Within 11x11
1 300% + 350% 250% + 250% 200% + 200% 400% + 470% 350% + 370% 300% + 320% 35
2 600% + 700% 500% + 550% 400% + 400% 800% + 940% 700% + 790% 600% + 640% 40
3 900% + 1050% 750% + 825% 600% + 600% 1200% + 1410% 1050% + 1185% 900% + 960% 45
4 1200% + 1400% 1000% + 1100% 800% + 800% 1600% + 1880% 1400% + 1580% 1200% + 1280% 50
5 1500% + 1750% 1250% + 1375% 1000% + 1000% 2000% + 2350% 1750% + 1975% 1500% + 1600% 55
  • Deals x1.25 damage when used with a Two-Handed Weapon.
  • Damage scales with base level.


Area of Effect:
IgnitionBreakAoE.png

Notes

  • Enhanced via

Headgear

5899.png Black Ribbon [1]
  • Increases damage by 20%.
  • If upgrade level is +9 or higher, increases damage by an additional 10%.

Armor

15093.png Heroic Plate [1]
  • Increases damage by 10%.


  • The full formula for Ignition Break is:
  If Caster’s weapon is endowed with Fire, Ignition Break will deal additional (Skill Level x 100)% damage.
  3x3 cell 
  Damage % = ATK [{(Skill Level x 300) x (1 + [(Caster’s Base Level - 100) / 100])}]
  7x7 cell 
  Damage %= ATK [{(Skill Level x 250) x (1 + [(Caster’s Base Level - 100) / 100])}]
  11x11 cell 
  Damage %= ATK [{(Skill Level x 200) x (1 + [(Caster’s Base Level - 100) / 100])}]