Ignition Break

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Ignition Break-icon.png Ignition Break
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 30 + (Skill Level × 5)
Variable Cast Time: 1 second
Cast Delay: 2 seconds
Target: Self
Range: 2 cells
Area of Effect: 11x11
Weapons: Any
Prerequisites
(Rune Knights) Dead Bound Lv. 5, Sonic Wave Lv. 2, Wind Cutter Lv. 3


Description

Ignites the weapon, making it incredibly hot and triggering an explosion that deals damage to all nearby targets. Targets closer to the caster receive higher damage and those further away, receive considerably less. Damage scales with caster's base level and is further increased if the equipped weapon is endowed with Fire property.


Level Base Damage Base Damage(Fire Endow) SP Cost
Within 3x3 Within 7x7 Within 11x11 Within 3x3 Within 7x7 Within 11x11
1 300% 250% 200% 400% 350% 300% 35
2 600% 500% 400% 800% 700% 600% 40
3 900% 750% 600% 1200% 1050% 900% 45
4 1,200% 1,000% 800% 1,600% 1,400% 1200% 50
5 1,500% 1,250% 1,000% 2000% 1,750% 1,500% 55



Notes

  • The full formula for Ignition Break is:
  If Caster’s weapon is endowed with Fire, Ignition Break will deal additional (Skill Level x 100)% damage.
  3x3 cell 
  Damage % = ATK [{(Skill Level x 300) x (1 + [(Caster’s Base Level - 100) / 100])}]
  7x7 cell 
  Damage %= ATK [{(Skill Level x 250) x (1 + [(Caster’s Base Level - 100) / 100])}]
  11x11 cell 
  Damage %= ATK [{(Skill Level x 200) x (1 + [(Caster’s Base Level - 100) / 100])}]