Jitterbug's Nightmare

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Jitterbug's Nightmare
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Information
Level Range: 130+
Party Requisites: 2+ Players
Quest Prerequisites: None
Duration: 2 Hours
Cooldown: 23 Hours

Overview

This standalone instance situates itself in the upper middle-tier difficulty range and is certainly not a pushover, but not overbearing either. It is recommended to come with a resonably sized party that has a balanced composition. Rewards include experience with values simular to those of Infinite Space and a wide array of interesting loot, mostly tailored towards performers but also including some very nice armors and accessories. Featuring 20 rooms full of monsters, with a tough miniboss every fourth, plus a final boss fight, this instance takes a moderate amount of time to complete. The main difference that separates it from other instances, is the large amount of text and dialogues, which can be skipped entirely if the party's leader desires so.


Background and Lore

Directly related to events of Episode 14.3, this instance narrates the strangest adventure of The White Feathers guild during which they met Shaloshi, an enigmatic and quiet girl who turned out to be much more. If you already explored the episode's storyline and instances, you'll figure out what's going on right away, this place is another dreamworld! New Oz went to explore this illusion due to a calling from an unknown being, inviting the rest of his guild via a letter before venturing in. Roel quickly began to organize a party, eager to meet the legendary guild master for the first time, but not all members had as much enthusiasm, in fact, Rotheld already took the guild's reins and only joined the expedition begrudgingly.
Not to spoil much, inside you'll meet the entirety of The White Feathers guild, New Oz and the mysterious girl, Shaloshi. You will travel through a dream-like cavern, fighting small demons with a strong affinity to music and large, living pianos. You will listen to the tales and shenanigans of this silly guild and even help them compose a song. The ultimate goal driver though, is New Oz's selfish interest in the girl, but things probably won't end the way he wishes...


Tips

Every room is filled with little Peres, they aren't particularly powerful but are fast and come in large groups, which can result in an untimely defeat if the group's organization is chaotic.

Every fourth room (where NPC meetings take place), you'll face a Dusty or Soaked Jitterbug at random. Those minibosses are fairly powerful and each type has its own particular stats and set of skills. Be careful and don't dive head-on to face it before clearing out all the Peres.

The final fight is against Grand Pere, which is actually just a Jitterbug mounted by various Peres. This synergy however, turns it into a very formidable foe. Using an impressive array of debuffs and musical skills, Grand Pere disrupts the group non-stop, which is further aggravated by New Oz's jokes, which only manage to provoke it, resulting in a Wide Freeze spell. One vital thing to watch out for, is the Sound of Destruction skill, which will deal a large amount of miscellaneous damage, stun and remove all benefitial song effects from party members that are affected by any performer's song or dance. At certain intervals, group of 10 Peres will join in to help their buddies, those must be killed quickly or things will turn even more chaotic.
While tricky, this boss isn't exactly a damage-dealing powerhouse, the fight revolves entirely around execution and everyone's attention. Though, the squishies should be aware of the Wide Lex Aeterna spell and not put themselves in a dangerous position while debuffed by it.


Monsters

Jitterbug's Nightmare Monsters
Name Level HP Size Race Elements Base EXP Job EXP
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Pere
141 135,604 Small Demon Earth 2 151,740 121,395
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Bard Pere
142 105,867 Small Demon Water 2 143,310 114,660
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Skald Pere
143 170,582 Small Demon Water 2 168,600 134,880
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Charming Pere
144 156,840 Small Demon Earth 2 160,170 121,395
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Dusty Jitterbug
150 3,614,000 Large Demon Earth 3 36,000,000 18,000,000
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Soaked Jitterbug
150 3,614,000 Large Demon Water 3 18,000,000 36,000,000
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Grand Pere
155 12,948,000 Large Demon Wind 3 117,450,000 (MVP EXP: 22,315,500) 93,960,000


Rewards

Zone Drops

Peres drop a fair amount of NPC junk, ores and herbs which can result in fair profits if you're able to loot it all.

Notable Zone Drops

Notable Zone Drops
Item Monster
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Rhythmic Gymnastics Ribbon
Pere
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Contrabass
Bard Pere
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Igu's Floral Microphone
Charming Pere
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New Oz's Ukulele
Skald Pere
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Frozen Breastplate
Soaked Jitterbug
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Hardened Breastplate
Dusty Jitterbug
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Igu's Floral Bracelet
Soaked Jitterbug
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New Oz's Ring
Dusty Jitterbug
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Jitterbug's Tooth
Dusty Jitterbug, Soaked Jitterbug, Grand Pere
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Singing Pere Card
Pere, Charming Pere
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Performing Pere Card
Bard Pere, Skald Pere
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Jitterbug Card
Dusty Jitterbug, Soaked Jitterbug

Grand Pere's Drops

Grand Pere's Drops
Item Drop Chance
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Jitterbug's Tooth
100%
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Rapture Rose
25%
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Bow of Storms
20%
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Electric Guitar
15%
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Giant Bow
10%
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Pendant of Harmony
2%
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Pendant of Chaos
2%
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Enriched Elunium
15%
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Enriched Oridecon
15%
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Grand Pere Card
0.01%
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(MVP) Old Card Album
100%
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(MVP) Bearfoot Special
100%
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(MVP) Sound Amplifier
4%

Cards

All monsters inside drop their respective cards, small Peres share one card for their archetypes.

Cards
Name Slot Stats
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Singing Pere Card
Accessory Increases Magical damage done to Neutral property monsters by 10%
Effects from two such cards do not stack.
[Set Bonuses]
Performing Pere Card
Increases damage of Reverberation by 50%
Increases damage of Severe Rainstorm by 25%
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Performing Pere Card
Accessory Increases Physical damage done to Neutral property monsters by 10%
Effects from two such cards do not stack.
[Set Bonuses]
Singing Pere Card
Increases damage of Reverberation by 50%
Increases damage of Severe Rainstorm by 25%
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Jitterbug Card
Armor Every 2 Refine Levels; MATK +15
[Minstrel/Wanderer]
Instead: Every Refine Level; MATK +15
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Grand Pere Card
Headgear Max HP +1000
Reduces damage taken from Neutral property attacks by 10%
[Minstrel/Wanderer]
[Set Bonuses]
Singing Pere Card
Performing Pere Card
Transforms you into Grand Pere, recovering 2000 HP while increasing Physical and Magical damage done to
Neutral property monsters by 200% for 6 sec when attacking by a low chance


Jitterbug's Teeth Exchange

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Roel

This little Royal Guard was entrusted with the management of The White Feathers guild resources. He can exchange 2 Jitterbugs's Teeth for a random piece of equipment.

Jitterbug's Teeth Exchange
Reward Approximate Chance
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Rhythmic Gymnastics Ribbon
40%
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Contrabass
40%
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Igu's Floral Microphone
40%
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New Oz's Ukulele
40%
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Bow of Storms
30%
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Giant Bow
30%
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Frozen Breastplate
20%
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Hardened Breastplate
20%
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Igu's Floral Bracelet
10%
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New Oz's Ring
10%
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Pendant of Harmony
5%
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Pendant of Chaos
5%


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Gift From Roel

Sometimes, Roel will also give you a crude gift, an old and dusty bag that nevertheless contains useful items. You'll receive only one item from the list, with the specified amount.

Gift From Roel
Reward Approximate Chance
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Treasure Box x1
80%
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Yggdrasil Seed x5
60%
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Yggdrasil Berry x2
40%
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Old Card Album x1
20%
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STR Glove x1
10%
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INT Glove x1
10%
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AGI Glove x1
10%
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VIT Glove x1
10%
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DEX Glove x1
10%
LUKGlove.png
LUK Glove x1
10%
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Pile of Acorns x100
10%


Pendant of Maelstrom

Roel can also combine Pendant of Harmony and Pendant of Chaos into the amazing Pendant of Maelstrom. This process cannot fail and costs 50 Jitterbug's Teeth.

Name Type Jobs Level Weight Stats
caption Pendant of Maelstrom Accessory All 130 10 ATK and MATK +6%
All stats +1
Autocasts Lv.1 Maelstrom when magically attacked by a low chance


Related Quests

NPC Quest
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Exit Portal
Jitterbug's Nightmare
Name: Stop the Rampaging Peres
Rewards: Experience, 1 Jitterbug's Tooth
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New Oz
Jitterbug's Nightmare
Name: The Performance
Rewards: Experience, 1 Jitterbug's Tooth