Infinite Space

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Infinite Space
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Information
Level Range: 100+
Party Requisites: 2+ Players
Quest Prerequisites: None
Duration: 2 Hours
Cooldown: 23 Hours


Overview

The Pharos Lighthouse was finally put to some use with this instance intended for players in their mid 100s. Providing great amounts of experience and desirable equipment, it is highly recommended for newcomers and veterans alike.

Featuring 50 rooms, with a miniboss or boss every fifth room, this instance is similar to Endless Tower, albeit much quicker to complete. Every time a boss is defeated, golden chest filled with Fading Dimensional Essences will appear in the middle of the room.


Background and Lore

From what the Explorers' Leaguesman can share and the hints from the strange, talking Galapago, it seems that Infinite Space is an isolated dimension created by an unknown entity for unclear purposes. Once adventurers activate the strange device, they become trapped inside and swamped with endless waves of powerful monsters that resemble those from Rune-Midgard. The only way to progress is to defeat every single one. Once all the 50 rooms have been cleared, the adventurers are allowed to move outside.

Strangely enough, while the place may look like a death trap, the rewards for advancing through the room are very generous. We may never know the true purpose of this place.


Notable Monsters

Only minibosses and MVPs are listed here, normal monsters are varied and not particularly interesting.

Notable Infinite Space Monsters
Name Level HP Size Race Elements Base EXP Job EXP
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Infinite Toad
110 900,000 Medium Fish Water 1 3,240,000 1,800,000
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Infinite Vagabond Wolf
110 900,000 Medium Brute Earth 1 3,240,000 1,800,000
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Infinite Vocal
110 900,000 Medium Insect Earth 1 3,240,000 1,800,000
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Infinite Eclipse
110 900,000 Medium Brute Neutral 3 3,240,000 1,800,000
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Infinite Chimera
110 1,800,000 Large Brute Fire 3 6,480,000 3,600,000
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Infinite Eddga
120 9,960,000 Large Brute Fire 1 43,348,500 (MVP EXP: 16,472,430) 34,678,800
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Infinite Osiris
120 9,960,000 Medium Undead Undead 3 59,447,250 (MVP EXP: 22,589,955) 47,557,800
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Infinite Phreeoni
120 9,960,000 Large Brute Neutral 3 52,403,625 (MVP EXP: 19,913,385) 41,922,900
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Infinite Orc Hero
120 9,960,000 Large Demihuman Earth 2 59,233,500 (MVP EXP: 22,508,730) 47,386,800
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Infinite Tao Gunka
140 19,920,000 Large Demon Neutral 3 180,151,200 (MVP EXP: 68,457,465) 144,120,960


Rewards

Cards

Bosses and minibosses all drop new, unique cards that are special versions of the existing ones.

Cards
Name Slot Stats
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Infinite Toad Card
Footgear Perfect Dodge +2
If refined to +7 or higher;
Perfect Dodge +2
If refined to +9 or higher;
Perfect Dodge +3
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Infinite Vagabond Wolf Card
Footgear ATK +10
If refined to +7 or higher;
ATK +10
If refined to +9 or higher;
ATK +15
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Infinite Vocal Card
Footgear MDEF +5
If refined to +7 or higher;
MDEF +10
If refined to +9 or higher;
MDEF +15
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Infinite Eclipse Card
Footgear Max HP +300
If refined to +7 or higher;
Max HP +300
If refined to +9 or higher;
Max HP +400
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Infinite Chimera Card
Garment Max HP +8%
Max SP +4%
[Set Bonuses]
Infinite Toad Card
Infinite Vagabond Wolf Card
Infinite Eclipse Card or
Infinite Vocal Card
ATK and MATK +10%
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Infinite Eddga Card
Footgear Autocast Lv.10 Provoke on self when
physically attacked by a high chance
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Infinite Phreeoni Card
Weapon CRIT +100
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Infinite Orc Hero Card
Headgear Inflicts Stun status when magically
attacked by 100% chance
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Infinite Osiris Card
Accessory Recovers 300 HP upon killing a monster
with a physical or magical attack
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Infinite Tao Gunka Card
Armor Max HP +10000
AGI -10


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Unkept Artisan

Adventurers can exchange and enchant various pieces of equipment from the Unkempt Artisan located outside of the Dimensional Gate. The artisan only takes Fading Dimensional Essences as payment, which can be obtained from the monsters inside of the Infinite Space.


Equipment

All equipment is account-bound, weapons cost 50 Fading Dimensional Essences and armor pieces cost 25 Fading Dimensional Essences. All pieces have 1 Card Slot. Characters must be at least level 100 to wear them.

Weapons

All weapons have a weight of 50, one Card Slot and are Level 4 Weapons.

Weapons
Name Type Jobs Stats
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Infinity Ono
One-Handed Axe 3rd Swordsman, Thief, Merchant Attack: 195
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Infinity Giant Cleaver
Two-Handed Axe 3rd Swordsman & Merchant Attack: 300
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Infinity Gladius
One-Handed Sword 3rd Swordsman, Thief, & Merchant Attack: 180, HIT +10
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Infinity Estoc
Two-Handed Sword 3rd Swordsman Attack: 280, HIT +20
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Infinity Baculus
One-Handed Staff 3rd Mage & Acolyte Attack: 40, MATK +190
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Infinity Pillar
Two-Handed Staff 3rd Mage & Acolyte Attack: 90, MATK +250
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Infinity Shiv
Dagger 3rd Swordsman, Mage, Archer, Merchant, Thief, Kagerou, & Oboro Attack: 140, MATK +100
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Infinity Gada
Mace 3rd Swordsman, Merchant, & Acolyte Attack: 175
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Infinity Claw
Knuckle 3rd Acolyte Attack: 165, ASPD +10%
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Infinity Hasta
One-Handed Spear 3rd Swordsman Attack: 160, MATK +80
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Infinity Grimoire
Book Arch Bishop & Sorcerer Attack: 100, MATK +150
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Infinity Recurve Bow
Bow 3rd Archer & Shadow Chaser Attack: 170
Ranged Physical Damage Done +20%
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Infinity Katar
Katar Guillotine Cross Attack: 200
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Infinity Fiddle
Musical Instrument Minstrel Attack: 160
MATK +100
Ranged Physical Damage Done +10%
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Infinity Weave
Whip Wanderer Attack: 160
MATK +100
Ranged Physical Damage Done +10%

Armor

All armor pieces have one Card Slot.

Armor
Name Position Weight Jobs Def Stats
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Ancient Rift Ornament
Upper Headgear 20 All 8 Max HP +1000
If refined to +7 or higher:
Max HP +400
If refined to +9 or higher:
Max HP +600
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Ancient Rift Armor
Armor 50 All 60 Max HP +500
Max SP -100
If refined to +7 or higher:
Max HP +400
If refined to +9 or higher:
Max HP +600

Set Bonuses
Ancient Rift Ornament
Max SP +100
Casting cannot be interrupted

Set Bonuses
Ancient Rift Cloak, Ancient Rift Shoes
Max HP +1000
Increases healing received and done by 5%
Every refine level of either set piece up to +30;
Further increases healing received and done by 1%
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Ancient Rift Cloak
Garment 50 All 16 Max HP +300
Max SP -50
IF refined to +7 or higher:
Max HP +400
If refined to +9 or higher:
Max HP +600
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Ancient Rift Shoes
Footgear 25 All 12 Max HP +300
Max SP -50
If refined to +7 or higher:
Max HP +400
If refined to +9 or higher:
Max HP +600


Enchantments

All equipment can be enchanted twice, receiving a random enchantment from either group, this cost 20 Fading Dimensional Essences. The enchanting process cannot fail. Removing enchantments costs 10 Fading Dimensional Essences and can destroy the item in process, albeit at a low chance.

Weapon Enchantments

Enchantment Type Group 1 Group 2
Melee STR +2/+4 Fighting Spirit 2~9
Magical INT +2/+4 Spell 2~9
Ranged DEX +2/+4 Expert Archer 1~8

Armor Enchantments

Garment and Footgear Enchantments

Enchantment Type Group 1 Group 2
Melee STR +1~4 HP +100/+200/+300
Magical INT +1~4 SP +50/+75/+100
Ranged DEX +1~4 SP +50/+75/+100

Headgear and Armor Enchantments

Enchantment Type Group 1 Group 2
Melee STR +1~4 Max HP +1%~3%
Magical INT +1~4 Max HP +1%~3%
Ranged DEX +1~4 Max HP +1%~3%


Related Quests

NPC Quest
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Wandering Hunter
Outside Instance Entrance
Name: Dimensional Beast Hunting Quest
Rewards: Experience, 10 Fading Dimensional Essences
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Galapago
Outside Instance Entrance
Name: Request From a Deity Quest
Rewards: Experience, 20 Fading Dimensional Essences