Merchant

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Merchant
caption
Job Base(s): Novice
Job Type: First
Changes At: Alberta
Number of Skills: 10
Total Skill Points: 61
Total Quest Skills: 3
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +1 +4 +1 +5 +2

Overview

Always on the lookout for profit, Merchants are the economic experts of Ragnarok Online. Setting out to make a fortune, playing as a Merchant will allow the player to get the most out of every last zeny. Merchants are also handy with items, being able to carry far more than other classes thanks to their Enlarge Weight Limit and Pushcart abilities.

Although a Merchant is bound to feel more at home at the marketplaces and auction houses of Rune-Midgard, they can still hold their own in battle, specially when it comes to defending their wares. Inherently sturdy, Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack.

After a life of buying and selling items, Merchant second jobs provide the possibility of making their own. Merchants can choose to change into a Blacksmith or an Alchemist at Job levels 40 to 50.

Starting stats for merchants depend mostly on whether the player wishes to make a battle-oriented character or concentrate on the stats needed after job change in order to make items successfully. In the first case, a swordsman-like starting build is a good idea, both in its VIT and AGI variants. In the second case, the player should keep in mind that Blacksmiths' forging success and Alchemists' potion mixing depend heavily on high DEX and LUK, as well as INT in the case of Alchemists.

Job Changing

Once you are Job Level 10, head to Alberta and enter the Merchant Guild in the southwest corner (alberta 36, 42). Inside, talk to Guildsman Mahnsoo (Merchant) behind the desk, who changes your job to Merchant. You are also rewarded with a Novice Battle Axe [3].

High Merchant

Merchant transcendent.png
Once the character has been reborn as a High Novice and attained Job Level 10, they can become a High Merchant. They gain the same skills and job bonuses as their non-transcendent First Job. In addition, they gain special colors in their sprites, +25% HP and SP, and automatically learn any quest skills that had been previously obtained in their non-transcendent First Class.


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