Difference between revisions of "Mors' Cave"

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Ankou is up to not good once again, this time the action takes place in a dreamlike world that's a reflection of a real location, the secret underground complex where Mors perfected his dominion over the art of necromancy. This time you don't get to confront Ankou directly but instead face the endless waves of undeads and other illusions he had created. At the end, Ankou raises Mors to stop your group. Nothing is known about Mors but the architecture of the place indicates that his history may very well go back to the time when Ymir was still whole. As you dispatch the undead minions of Ankou, you begin to realize that you're being toyed with and all your efforts are only speeding up the resurrection of Morroc...
 
Ankou is up to not good once again, this time the action takes place in a dreamlike world that's a reflection of a real location, the secret underground complex where Mors perfected his dominion over the art of necromancy. This time you don't get to confront Ankou directly but instead face the endless waves of undeads and other illusions he had created. At the end, Ankou raises Mors to stop your group. Nothing is known about Mors but the architecture of the place indicates that his history may very well go back to the time when Ymir was still whole. As you dispatch the undead minions of Ankou, you begin to realize that you're being toyed with and all your efforts are only speeding up the resurrection of Morroc...
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Inside you also meet an old acquaintance and member of the expedition that helps you out by distracting Ankou. Eventually getting caught, his soul separated from the body and later used to bring back Mors. Surprisingly, your companion doesn't perish but instead weakens Mors before continuing his chase of Morroc. The rules of this place make no sense at all.
  
 
== Related Quests and Content ==
 
== Related Quests and Content ==
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* [[Mors' Cave]]
 
* [[Mors' Cave]]
  
==Monsters==
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== Monsters ==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
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Revision as of 08:52, 16 June 2016

Mors' Cave
caption
Information
Level Range: 160+
Party Requisites: 2+ Players
Quest Prerequisites: Bios Island
Duration: 1.5 Hours
Cooldown: 23 Hours

Overview

The second instance related to the Episode 14.3 which you can access after clearing Bios Island once.

In this instance, you and and your party are teleported from one small room to another and flooded with waves of undeads, until eventually confronting Mors. While mechanically simple, this instance requires an organized group that balances its survivability and damage output very well, as it's rather easy to get swarmed by the waves of undeads. The layour also makes positioning very important since there isn't much room to navigate.

Background and Lore

Ankou is up to not good once again, this time the action takes place in a dreamlike world that's a reflection of a real location, the secret underground complex where Mors perfected his dominion over the art of necromancy. This time you don't get to confront Ankou directly but instead face the endless waves of undeads and other illusions he had created. At the end, Ankou raises Mors to stop your group. Nothing is known about Mors but the architecture of the place indicates that his history may very well go back to the time when Ymir was still whole. As you dispatch the undead minions of Ankou, you begin to realize that you're being toyed with and all your efforts are only speeding up the resurrection of Morroc...

Inside you also meet an old acquaintance and member of the expedition that helps you out by distracting Ankou. Eventually getting caught, his soul separated from the body and later used to bring back Mors. Surprisingly, your companion doesn't perish but instead weakens Mors before continuing his chase of Morroc. The rules of this place make no sense at all.

Related Quests and Content

Monsters

Name Level HP Size Race Elements Base EXP Job EXP

Rewards

Normal Rewards

Name Drops From

MVP Rewards

Name Drops From