Difference between revisions of "Perfect Dodge"

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*{{item|id=2524 Valkyrian Manteau}}: +5, +(refine rate)*2 ([[Mage]], [[Archer]] and [[Acolyte]] classes only)
 
*{{item|id=2524 Valkyrian Manteau}}: +5, +(refine rate)*2 ([[Mage]], [[Archer]] and [[Acolyte]] classes only)
 
*{{item|id=2390 Improved Tights}}: +3 (+8 with {{item|id=2749 Linen Glove}})
 
*{{item|id=2390 Improved Tights}}: +3 (+8 with {{item|id=2749 Linen Glove}})
 +
*{{item|id=2948 Devil's Wing}}: +4 (when used with {{item|id=2536 Skin of Ventus}}; +1 for every refine rate above +4)
 
*{{item|id=5446 Catfoot Hairpin}}: +3
 
*{{item|id=5446 Catfoot Hairpin}}: +3
 
*{{item|id=5176 Hahoe Mask}} +2 ([[TaeKwon Kid|TaeKwon]] class only)
 
*{{item|id=5176 Hahoe Mask}} +2 ([[TaeKwon Kid|TaeKwon]] class only)

Revision as of 22:54, 30 January 2018

Overview

Also called "Lucky Dodge," Perfect Dodge allows the player to avoid damage by dodging it. Every player starts off with a Perfect Dodge value of 1. Every point of Perfect Dodge increases the percentage chance that a player will successfully dodge an incoming attack.

Notes:

  • 10 LUK increases Perfect Dodge by 1.
  • Perfect Dodge is calculated before FLEE. It is not reduced when players have several Monsters attacking them at once.
  • FLEE triggers after the period where Perfect Dodge is calculated, whether they managed to successfully dodge or not. This gives players higher chances to FLEE a monster, but such FLEE is reduced by having multiple Monsters attacking a player at once.
  • Perfect Dodge does not have a cap, so a 100% Perfect Dodge rate is possible.

Perfect Dodge does not work against skills, traps, or magic. It also has the potential to override CRIT hits.

Calculation

var LUCKY = 1;
LUCKY += LUK * 0.1;
LUCKY += LUCKY_MOD;

LUCKY_MOD : Sum of modifiers

LUCKY is assumed to be accurate to one decimal.

Modifiers