Difference between revisions of "Perfect Dodge"

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*{{item|id=4877 Speed of Light enchant}}: chance to get +100
 
*{{item|id=4877 Speed of Light enchant}}: chance to get +100
 
*{{item|id=14538 Glass of Illusion}} +20 for 1 minute
 
*{{item|id=14538 Glass of Illusion}} +20 for 1 minute
*{{monster|id=1035 Hunter Fly}} [[Pet System|Pet]]: +2
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*{{monster|id=1035 Hunter Fly}} [[Cute Pet]]: +2
*{{monster|id=1056 Smokie}} [[Pet System|Pet]]: +1
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*{{monster|id=1056 Smokie}} [[Cute Pet]]: +1
 
*[[Perfect Tablature]]
 
*[[Perfect Tablature]]
 
*[[Masquerade-Unlucky]]
 
*[[Masquerade-Unlucky]]
  
 
{{Navbox Game Mechanics}}
 
{{Navbox Game Mechanics}}

Revision as of 13:09, 15 April 2016

Overview

Also called "Lucky Dodge," Perfect Dodge allows the player to avoid damage by dodging it. Every player starts off with a Perfect Dodge value of 1. Every point of Perfect Dodge increases the percentage chance that a player will successfully dodge an incoming attack.

Notes:

  • 10 LUK increases Perfect Dodge by 1.
  • Perfect Dodge is calculated before FLEE. It is not reduced when players have several Monsters attacking them at once.
  • FLEE triggers after the period where Perfect Dodge is calculated, whether they managed to successfully dodge or not. This gives players higher chances to FLEE a monster, but such FLEE is reduced by having multiple Monsters attacking a player at once.
  • Perfect Dodge does not have a cap, so a 100% Perfect Dodge rate is possible.

Perfect Dodge does not work against skills, traps, or magic. It also has the potential to override CRIT hits.

Calculation

var LUCKY = 1;
LUCKY += LUK * 0.1;
LUCKY += LUCKY_MOD;

LUCKY_MOD : Sum of modifiers

LUCKY is assumed to be accurate to one decimal.

Modifiers