Difference between revisions of "Pinpoint Attack"

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{{Skill Info
 
{{Skill Info
| class = Royal Guard | type = Offensive | levels = 5 | prereqs = ([[Royal Guard]]) [[Banishing Point]] Lv. 5 | spcost = 50 | delay = 1 second | target = Enemy | range = 5  | cooldown = 5 seconds | status = [[Status  Effects#Bleeding|Bleeding]] or Equip Break | weapon = Spears }}
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| class = Royal Guard | type = Offensive | levels = 5 | prereqs = {{skill|n=Banishing Point|v=5|simple=yes}} | sp = 50 | delay = 1 second | duration = 40~20 seconds | target = Enemy | range = 5  | cooldown = 5 seconds | status = [[Status  Effects#Bleeding|Bleeding]] or Equip Break | weapon = Spears }}
  
== Description ==
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Snaps to a target, dealing Critical Damage while attempting to inflict a negative status effect at 50% chance. [[AGI]] affects damage.
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Charges the enemy, dealing Critical Damage while attempting to inflict a negative status effect or damages their equipment. In the case of players in PvP scenarios, their equipment is broken, and in the case of monsters, they receive various debuffs for up to 40s. Success rate is based on skill's level, caster's [[Levels#Base Level|Base Level]] and [[AGI]]. Damage scales with [[Levels#Base Level|Base Level]] and [[AGI]].
  
 
{| class="wikitable"
 
{| class="wikitable"
! Level !! Base Damage ([[ATK]])% !! Status Infliction  
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! Level !! Base Damage ([[ATK]])% !! Status Infliction !! Base Chance
 
|-
 
|-
 
! 1
 
! 1
| 100% || [[Status Effects#Bleeding|Bleeding]]
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| 100% || [[Status Effects#Bleeding|Bleeding]] || 35%
 
|-
 
|-
 
! 2
 
! 2
| 200% || Break Helm
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| 200% || Break Helm || 40%
 
|-
 
|-
 
! 3
 
! 3
| 300% || Break Shield  
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| 300% || Break Shield || 45%
 
|-
 
|-
 
! 4
 
! 4
| 400% || Break Armor
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| 400% || Break Armor || 50%
 
|-
 
|-
 
! 5
 
! 5
| 500% || Break Weapon  
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| 500% || Break Weapon || 55%
 
|}
 
|}
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 +
=== Formula ===
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<code>'''Damage''':{[([[Levels#Base Level|Base Level]] × 100) + ([[AGI]] × 5)] × ([[Levels#Base Level|Base Level]] ÷ 120)} % </code>
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<code>'''Chance''':{Base_Chance + [([[AGI]] + [[Levels#Base Level|Base Level]]) ÷ 10]}</code>
  
 
== Applications ==
 
== Applications ==
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* [[Levels#Base Level|Base Level]] affects the final damage:
 
* [[Levels#Base Level|Base Level]] affects the final damage:
 
** '''Lv100 ~ 120''' = 83.3% ~ 100%
 
** '''Lv100 ~ 120''' = 83.3% ~ 100%
** '''Lv120 ~ 150''' = 100% ~ 120%
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** '''Lv120 ~ 175''' = 100% ~ 145.8%
 
* This skill is ranged, therefore blockable by [[Pneuma]]. When damage is negated in this way, no status is inflicted.
 
* This skill is ranged, therefore blockable by [[Pneuma]]. When damage is negated in this way, no status is inflicted.
 
* Always deals critical damage, regardless of user's [[CRIT]].
 
* Always deals critical damage, regardless of user's [[CRIT]].

Revision as of 17:35, 12 December 2021

Pinpoint Attack-icon.png Pinpoint Attack
Pinpoint Attack-screen.gif
Type: Offensive Skill
Levels: 5
Cast Delay: 1 second
Cooldown: 5 seconds
Duration: 40~20 seconds
Target: Enemy
Range: 5 cells
Weapons: Spears
Prerequisites
Banishing Point-icon.png Banishing Point Lv. 5


Charges the enemy, dealing Critical Damage while attempting to inflict a negative status effect or damages their equipment. In the case of players in PvP scenarios, their equipment is broken, and in the case of monsters, they receive various debuffs for up to 40s. Success rate is based on skill's level, caster's Base Level and AGI. Damage scales with Base Level and AGI.

Level Base Damage (ATK)% Status Infliction Base Chance
1 100% Bleeding 35%
2 200% Break Helm 40%
3 300% Break Shield 45%
4 400% Break Armor 50%
5 500% Break Weapon 55%

Formula

Damage:{[(Base Level × 100) + (AGI × 5)] × (Base Level ÷ 120)} %

Chance:{Base_Chance + [(AGI + Base Level) ÷ 10]}

Applications

Notes

  • For every point of the user's AGI, ATK increases by 5%, which stacks additively to the Base Damage.
  • Base Level affects the final damage:
    • Lv100 ~ 120 = 83.3% ~ 100%
    • Lv120 ~ 175 = 100% ~ 145.8%
  • This skill is ranged, therefore blockable by Pneuma. When damage is negated in this way, no status is inflicted.
  • Always deals critical damage, regardless of user's CRIT.
  • In War of Emperium, the user does not instantly move to the target, turning Pinpoint Attack into a general ranged skill.