Difference between revisions of "Reverse Tatami"

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=== Notes ===
 
=== Notes ===
 
* '''Reverse Tatami''' always damages and knocks back enemies in range, with respect to the accuracy check, despite the description stating that it only has a chance to do so.
 
* '''Reverse Tatami''' always damages and knocks back enemies in range, with respect to the accuracy check, despite the description stating that it only has a chance to do so.
* Due to the low damage and long [[Skills#Cast_Delay|Cast Delay]], this skill should not be relied on for damage output or as a full replacement for [[Pneuma]].
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* Due to the low damage and long [[Skills#Cast_Delay|Cast Delay]], '''Reverse Tatami''' should not be relied on for damage output or as a full replacement for [[Pneuma]].
* This skill does not bypass Plant-Defense.
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* '''Reverse Tatami''' does not bypass Plant-Defense.
  
 
{{Navbox Ninja}}
 
{{Navbox Ninja}}

Latest revision as of 01:37, 14 September 2016

Reverse Tatami-icon.png Reverse Tatami
Reverse Tatami-screen.gif
Type: Offensive Skill
Levels: 5
SP Cost: 15
Cast Delay: 3 seconds
Duration: 3 seconds
Target: Self
Range: Melee
Knock Back: 3 cells
Area of Effect: Cross-shaped
Prerequisites
None


Description

Flip tatami to cause the area around the caster to ignore long range physical damage for 3 seconds. Each cast is followed by a 3 seconds Cast Delay and has the chance to damage and push enemies 3 cells backward if they are within the skill's attack range.

Level Base Damage Area of Effect
1 110% 1
2 120% 2
3 130% 2
4 140% 3
5 150% 3


Notes

  • Reverse Tatami always damages and knocks back enemies in range, with respect to the accuracy check, despite the description stating that it only has a chance to do so.
  • Due to the low damage and long Cast Delay, Reverse Tatami should not be relied on for damage output or as a full replacement for Pneuma.
  • Reverse Tatami does not bypass Plant-Defense.