Rune Knight
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Job Base(s): |
Knight Lord Knight
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Job Type: |
3-1
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Changes At: |
Glast Heim
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Number of Skills: |
11
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Total Skill Points: |
75
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Total Quest Skills: |
0
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Job Bonuses
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STR |
AGI |
VIT |
INT |
DEX |
LUK
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+3 |
+3 |
+5 |
+10 |
+7 |
+3
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Overview
Rune Knights are the final evolution of the Knight classes. Their name is often abbreviated and then referred to as just "RK". They have traded in their Pecos for new dragon mounts and are ready to do some serious damage with an arsenal of new powerful attacks while also having the highest HP pool compared to other classes.
Rune Knights have a slower startup leveling-wise, but through persistence and dedication, they can become one of the most versatile and powerful classes in the game. They were unfortunately cursed with a somewhat poor skill tree layout, forcing players to have to get 22 job points right off the bat to max a basic AOE leveling skill (Ignition Break), or going with a Dragon Breath build early on, which may not be very strong in the first 20-30 levels. Rune Knights aspiring to have a Dragon Breath end-game build but do not want to use a skill/stat reset may resort to being mainly a party tank for 20-30 base levels until their HP and SP pools are higher for better damage, as that is how the Dragon Breath skill formula is calculated. The upside is that Bowling Bash is one of the most powerful non-third class AOEs and can be used until level 110-120 or so, but does require a good weapon and some practice with the gutter lines. Dragon Breath ignores reductions in PVP / WoE and is one of the main killing skills, but is dependent on party buffs such as Magic Strings and Sacrament.
And then of course there is the reason why they are called RUNE Knights: the runes themselves. Players that choose the Rune Knight class are introduced to a new system of buffs and attacks in the form of rune stones. These stones provide the user with immensely powerful buffs that ranges anywhere from a large increase in DEF/MDEF, potting ability, and massive damage increase. Creating runes does consume materials unfortunately, but the sheer power of these runes makes it worth the cost. It is highly recommended that every Rune Knight should get Rune Mastery for end-game use.
Even though the Rune Knight class sounds like a lot of work, many players that choose to go this route find themselves falling in love with their character and losing interest in all other classes.
Job Change Guide
See Rune Knight Job Change Guide for detailed information.
This test is very easy, but it is strongly recommended to have high dex (70 dex is recommended) or use a high level of Spear Dynamo for the final part due to the mobs having such high flee rate. You will be pitted up against three very powerful minibosses. You must time the use of your runes accordingly to allow yourself time to heal/get in hits.
Builds
Dragon Breath Build
- STR:1 (Pure Dragon Breath only)
- STR:30-50 (for carrying capacity and masq resist in WoE)
- STR:90-97 (if getting Hundred Spears/IB)
- AGI:1-60 (60 only to get rid of animation delay, but not recommended for early on)
- VIT:105-120
- INT:90
- DEX:70-90
- LUK:31
Disclaimer: Dragon Breath damage depends on Max SP and CURRENT HP.
Most max level Rune Knights have their builds centered around the Dragon Breath skill. Dragon Breath builds are good for typically anything - Tanking, Mobbing, MVP, WOE, PvP. Dragon Breath is a powerful fully fire property AoE attack that scales with level/HP/SP. Unfortunately, it is not viable until around level 130+ due to requiring the player to be of a higher level with high HP/SP to unlock its real damage output, as well as due to the lack of available monsters weak to the fire element before level 120-130. Players around lvl 100 will find themselves only doing 4-6k damage in poor/basic gear and 6-10k with decked out gear, and will most likely have to rely on tanking for parties until lvl 130+ to level up (or single target killing with Hundred Spears all the way to level 130, which is impossible). Players may find themselves having to keybind multiple weapons in order to play this build effectively. For example, the RK would switch between a weapon for general damage output or one for survivability with HP regen.
The key to this build is high HP and SP that Dragon Breath relies upon (another reason why low level RKs will suffer from lowered damage unless appropriately geared), with decent DEX for faster cast and better hit rate with Hundred Spears or Ignition Break (if not going pure Dragon Breath spammer). While this Build is not consumable intensive, having items that boost Max HP and Max SP will differentiate the Great from the Good; 25% more Max HP and Max SP from Transcend Character is a must for this build. Players using Dragon Breath right after turning third class should try to use gears that give flat SP bonuses (e.g. +250 SP) as they will provide much more damage at low levels compared to gears that give a % of SP (e.g. +10% SP).
Having a sufficiently heavy spear for Clashing Spiral is crucial if the player chooses to have 1 STR while leveling as a Lord Knight. It is recommended to either learn Hundred Spears (which oddly enough actually requires a very light spear for improved damage) or Ignition Break, and have 90+ STR (for HBP bonus) for an endgame build as Hundred Spears and Ignition Break can do neutral damage, offering more flexibility as Dragon Breath is completely fire damage. Dragon Breath will be weak against monsters resistant / immune to the fire element, or to players wearing fire armor in PVP / WOE.
Note: Dragon Breath cannot be interrupted and does not require a Phen Card (or Orleans's Gown or other equipment / cards that provide the effect). Clashing Spiral also does not require the Phen Card effect.
Skills: Dragon Training 5 / Dragon Breath 10 / Rune Mastery 10
- optional: Phantom Thrust 3 / Hundred Spears 10 / Ignition Break 5
- Prereqs: Cavalier Mastery 1 / Brandish Spear 2 + Clashing Spiral 5 (if getting Hundred Spears) / Counter Attack 1 (if getting Ignition Break)
Ignition Break Build
- STR:90+
- AGI:1+
- VIT:95+ (need 100 total minimum for stun immunity)
- INT:30-50 (this build requires a lot of SP use but can be remedied with Rideword Hat or even Earth Deleter Card)
- DEX:70-90
- LUK:31 (3 points of Luk = 1 ATK. Putting points here once STR starts costing a lot can conserve points to get more ATK)
A high-damage build, and an alternate for Dragon Breath-based builds. Requires 22 job points to unlock and max out though.
The Ignition Break build tends to have higher DPS than Dragon Breath builds for leveling, especially at lower levels (100-130) when an RK's HP / SP pool is not high enough for good Dragon Breath damage. Ignition Break was also buffed with the balance patch, and is even stronger now. This spell is best when chained with Bowling Bash, and thus is usually known as the IB+BB build amongst many. Although Ignition Break does more damage with a fire endowed weapon, it can deal neutral damage if the RK is not endowed or is not using a weapon with elemental properties. This can be advantageous when fighting mobs resistant to fire attacks, where Dragon Breath suffers. However, it is still recommended to take advantage of the extra power from using a fire weapon for leveling purposes. Due to how few abilities there are in the RK skill tree, an RK can get both Dragon Breath AND Ignition break if they wish (although they will need to gear accordingly to get the full effect of Dragon Breath), while still maxing out Rune Mastery.
Chaining Bowling Bash with Ignition Break can produce quite high AOE DPS, but take note that Ignition Break does more damage to targets closer to the RK, which can make positioning tricky due to Bowling Bash's complicated mechanics. Using IB + BB to MVP is quite possible and effective as well. Putting Sword Guardian Cards in your weapon for +25% more Bowling Bash damage each, is extremely helpful for leveling.
The Twin Edge of Naght Sieger (red)[3] sword is a popular choice for Ignition Break due to the high ATK, fire property, 3 slots for Sword Guardian Cards, and also the ability to equip a shield with it.
Skills: Rune Mastery 10 / Enchant Blade 3 / Sonic Wave 2 / Death Bound 5 / Wind Cutter 3 / Ignition Break 5
- optional: Dragon Training 5 / Dragon Breath 10 / Sonic Wave 5
- Prereqs: Cavalier Mastery 1 / Counter Attack 1 / Bowling Bash 10
ASPD/Frenzy Crit Build
- STR:90-100
- AGI:90-120 (depending on gear and how much you're willing to spend on speed boosts)
- VIT:70-95 (try to get 100 total for stun immunity)
- INT:30-60
- DEX:60 (doesn't need to be too high because crits don't miss, and Spear Dynamo 5 adds 50 HIT)
- LUK:76+
With Twohand Quicken or Frenzy and the addition of the Rune Knight's Asir Rune, Rune Knights are capable of reaching maxed out ASPD quite easily. Two handed Swords are the preferred weapon of choice due to the Twohand Quicken buffs, although other weapons can be used with Frenzy. This build is HEAVILY gear dependent and benefits greatly from expensive Auto-Cast gear like 'CD In Mouth' and 'Ring of Flame Lord'.
WARNING: This build is not easy to level due to the fact that you will get hit a lot (from flee being reduced by mobs of monsters) and you are specialized for killing single targets instead of mob training like other Knight builds (and lets face it, leveling post 99 is all about mob leveling). This build is also very expensive to level and is not recommended for new players. Because of these flaws, this build is not taken seriously (it's seen as a 'for fun' build) and is not considered a very viable build to play endgame. Many ASPD RKs will use Ignition Break as their main AOE skill, or for leveling purposes. You can improve your flee rate with items such as the Dragon Manteau + Dragon Vest with Whisper Card and Alicel Card. You will also strive to conserve status points with this build, which means finding expensive gear to replace having to waste points on AGI (thus why i said 90-120 agi). With the right gear, foods, and buffs, a knight is perfectly capable of hitting 193 attack speed with only 90 AGI, leaving you more points to sink into VIT, STR, or LUK.
This build is perfectly capable of MVPing on lower end MVPs (I wouldn't try taking on any of the bigger bosses though) thanks to the many awesome ASPD Lord Knight skills, which is why it is absolutely mandatory to rebirth into Lord Knight if you wish to follow this path.
Skills: Enchant Blade 5 / Rune Mastery 10
- optional: Dragon Training 5 (if Riding a Dragon) / Sonic Wave 5 / Ignition Break 5
- Prereqs: Aura Blade 5 / Frenzy 1 / Parry 10 / Spear Dynamo 5 / Twohand Quicken / Two-Handed Sword Mastery 10
Equipment
Dragon Breath Build
Hundred Spears Set
This set is mandatory for maximum damage with Hundred Spears (and all four pieces must be worn to get the bonus damage). Can be obtained for FREE by doing Mora Village quests and earning coins. This set also compliments the Dragon Breath skills nicely due to the HP increases and possible SP enchants on it. It is recommended to put SP and HP enchants (SP enchants will generally give better Dragon Breath damage) or cards boosting HP/SP in the slots.
Ur's Plate Ur's Seal [1] Ur's Greaves [1] Ur's Manteau
Goibne's Set
This set is good for players that have a lower budget but still wish to enjoy the Dragon Breath build or to have higher HP. It's really just an all around tank set to get a player started until they can make a more customized set. Recommended to wear all set pieces for the HP and SP bonus. Only downside to this set is the lack of reductions and slots to card any of the pieces. Replace the set with Variant Shoes once able to afford it.
Goibne's Armor
Goibne's Helm
Goibne's Greaves
Goibne's Spaulders
Morpheus's Set
This focuses more on the SP side of Dragon Breath but lacks reductions for survivability purposes. Unfortunately, this set has no slots so there will be no reductions from where Raydric Card or other Neutral resistance normally goes. Also, note that this set increases cast time (a negative effect). Some other classes use this set to prevent cast interruption, but Dragon Breath is uninterruptible already and does not require the "Phen Effect".
Morpheus's Bracelet
Morpheus's Hood
Morpheus's Ring
Morpheus's Shawl
Weapon
For Dragon Breath DPS:
For Regenerating HP/SP with Dragon Breath casts:
Mace [4] with Hunter Fly Card x4 is preferred for ASPD / indestructibility, but if sharing with another character:
Main Gauche [4] with Hunter Fly Card x4
For Hundred Spears:
For Clashing Spiral damage:
Cards to use with weapon:
Archer Skeleton Card
Shield
with each of the common racial resist cards
For MVPing:
Valkyrja's Shield [1] with Alice Card
Headgear
Anything that adds HP/SP or reduces cast time. Some options include:
With these cards depending on the situation:
For MVPing:
Any combination of the above with any of the elemental resist cards based on the resist needed.
Armor
Other good options aside from the set pieces are:
Cards to use with armor:
Pecopeco Card
Footgear
Variant Shoes
Card options for footgear (if not using Variant Shoes):
Firelock Soldier Card
Garment
Card options for Garment:
Raydric Card (best all-around garment card)
Accessories
Recommended Items (Luxury):
Ignition Break Build
Weapon
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Cards to use with weapon:
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For Bowling Bash builds
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For MVPing
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Shield
Upper Headgear
There is no 'PREFERRED' helmet for PVM. Anything with STR/VIT/ATK on it will work. Or use a rideword hat, rudolph headband, witch hat/alarm mask combo, fish in mouth, or any other healing or HP/SP leech headgear you can get.
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Lower Headgear
Armor
Other options aside from set pieces are:
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Cards to use with armor:
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Garment
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Card options for Garment:
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(mandatory for being able to handle large mobs and mvps)
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Shoes
Accessories
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+
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Card options for Accessories:
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Agi/Frenzy Build
Weapon
It Is recommended to enchant these weapons with 2x Crit to free up other slots for more ASPD boost
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Cards options to use with weapon:
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(better if using the full card set)
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For fun cards:
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Headgear
Pretty wide variety of gears available. As always a healing hat is preferred. These are nice too:
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Garment/Armor
Card options for Garment:
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(mandatory for leveling unless you have a ton to spend on healing or slave healer)
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Shoes
Accessories
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+
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Card options for Accessories:
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Skills
Skill |
Description |
Levels |
Type
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Enchants your weapon with magic, allowing you to deal additional magic damage with your physical attacks.. |
5
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Supportive
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Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance. Has a range of 11 cells. |
5
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Offensive
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The damage you receive is amplified and used against the attacker. However, you still receive half of the amplified damage. |
10
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Active
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Spear exclusive skill. A skill that strikes a single target rapidly in quick succession to deal high damage. |
10
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Offensive
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Creates a huge pressure that throws enemies away. There is a chance to inflict Fear status on those affected. |
5
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Offensive
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The rune knight makes their weapon incredibly hot, triggering an explosion that deals damage to all targets nearby. Targets closer to the player receive higher damage. |
5
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Offensive
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Spear Exclusive Skill. The rune knight strikes a target from far away, pulling that target towards the user. |
5
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Offensive
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Allows the user to use a dragon mount. Increasing the skill level recovers your lost attack speed when using the mount, and also slightly increases the damage of Dragon Breath. |
5
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Passive
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Causes the dragon to breath incredibly hot fire, with a chance to cause burning which deals damage over time. |
10
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Offensive
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The dragon lets out a terrible howl, causing Fear status to those within range. |
5
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Active
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Allows the Rune Knight to craft Runes. |
10
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Passive
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Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10
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STR
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10 |
11 |
33 |
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AGI
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20 |
21 |
41 |
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VIT
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4 |
14 |
23 |
32 |
45 |
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INT
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1 |
2 |
5 |
12 |
13 |
22 |
30 |
39 |
46 |
50
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DEX
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3 |
15 |
19 |
24 |
31 |
40 |
44 |
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LUK
|
47 |
48 |
49 |
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External Links
Template:Navbox Classes