Difference between revisions of "Two-Handed Swords"
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|{{Item List |id=1170 |item=Katzbalger|simple=yes}} ||0 ||4 ||175 ||200 ||Neutral ||48 ||[[DEF]] +10, [[VIT]] +5 | |{{Item List |id=1170 |item=Katzbalger|simple=yes}} ||0 ||4 ||175 ||200 ||Neutral ||48 ||[[DEF]] +10, [[VIT]] +5 | ||
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− | |{{Item List |id=1165 |item=Masamune|simple=yes}}||0 ||4 ||200 ||100 ||Neutral ||48 ||[[STR]] -5, [[ | + | |{{Item List |id=1165 |item=Masamune|simple=yes}}||0 ||4 ||200 ||100 ||Neutral ||48 ||[[STR]] -5, [[FLEE]] +30, [[ASPD]] +2 |
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|{{Item List |id=1164 |item=Muramasa|simple=yes}}||0 ||4 ||155 ||100 ||Neutral ||48 ||[[CRIT]] +30, [[ASPD]] +8%. Adds a 0.1% chance of inflicting [[Curse]] on the user when doing a melee attack. | |{{Item List |id=1164 |item=Muramasa|simple=yes}}||0 ||4 ||155 ||100 ||Neutral ||48 ||[[CRIT]] +30, [[ASPD]] +8%. Adds a 0.1% chance of inflicting [[Curse]] on the user when doing a melee attack. |
Revision as of 19:57, 5 June 2015
Swords used by Swordsman, Knight, and Crusader class characters. These are the same as One-Handed Swords, but obviously take up both hands instead of one. As such, you cannot wear a Shield while wielding a Two-Handed Sword. Knights generally benefit more from wielding this weapon due to their skill set.
Any of the swords listed below with "Smith" in the Possible Slots column denotes that this item can be made with the Blacksmith ability Smith Two-Handed Sword. These versions have no slots, but can have elemental or strong modifiers.
Size | Damage |
---|---|
Small | 75% |
Medium | 75% |
Large | 100% |
Weapon level 1
Name | Possible Slots | Level | Attack | Weight | Element | Required Level | Additonal Notes |
---|---|---|---|---|---|---|---|
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Smith, 3, 4 | 1 | 60 | 100 | Neutral | 4 | N/A |
Weapon level 2
Name | Possible Slots | Level | Attack | Weight | Element | Required Level | Additonal Notes |
---|---|---|---|---|---|---|---|
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Smith, 2, 3 | 2 | 115 | 160 | Neutral | 18 | N/A |
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0 | 2 | 162 | 0 | Neutral | 26 | Character-Bound |
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0 | 2 | 185 | 0 | Neutral | 40 | Character-Bound |
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3 | 2 | 200 | 380 | Neutral | 50 | If the user's base STR is 96 or higher, ATK +20 |
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Smith, 2, 3 | 2 | 90 | 130 | Neutral | 18 | N/A |
Weapon level 3
Name | Possible Slots | Level | Attack | Weight | Element | Required Level | Additonal Notes |
---|---|---|---|---|---|---|---|
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0 | 3 | 280 | 340 | Neutral | 100 | For every two upgrades, ASPD +1. Indestructible (except in upgrade attempts) |
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0 | 3 | 200 | 0 | Neutral | 80 | Binding Account. STR +2. Increases phyiscal damage to Demi-Human race targets by 55%. Physical attacks bypass the DEF of Demi-Human race targets by 20%. Indestructible (except in upgrade attempts) |
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Smith, 1, 2 | 3 | 140 | 200 | Neutral | 33 | DEF +5 |
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Smith, 0, 2 | 3 | 180 | 250 | Neutral | 33 | N/A |
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0 | 3 | 200 | 0 | Neutral | 60 | Character-bound |
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0 | 3 | 280 | 40 | Neutral | 110 | AGI +3. Max HP -10%. Indestructible (except in upgrade attempts) |
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Smith, 1, 2 | 3 | 160 | 220 | Neutral | 33 | N/A |
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0 | 3 | 200 | 0 | Neutral | 80 | Binding Account. CRIT +20. Increases physical damage against [Demi-Human] race targets by 55%. Increases critical attack damage by 20%. Indestructible (except in upgrade attempts) |
Weapon level 4
Name | Possible Slots | Level | Attack | Weight | Element | Required Level | Additonal Notes |
---|---|---|---|---|---|---|---|
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1 | 4 | 200 | 350 | Neutral | 55 | CRIT +10. If the user's base STR is 80 or higher, adds a 5% chance of damaging the target's armor when doing a physical attack. |
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0 | 4 | 260 | 350 | Neutral | 95 | Status worked only during WoE & PvP |
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0 | 4 | 100 | 250 | Neutral | 95 | Status worked only during WoE & PvP |
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2 | 4 | 200 | 120 | Ghost | 80 | Restores 100 HP to the user when a monster is killed with a melee attack. Adds a 0.1% chance for when dealing physical damage, the user will gain ATK +50 and CRIT +100 for 5 seconds. |
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2 | 4 | 200 | 200 | Neutral | 70 | STR +5, DEX +2, Perfect Dodge +20. 1% chance of using lvl 1 Hell Power on the user or target when doing a physical attack; 2% chance of using Vampire's Gift Lv 1 on the target when doing a physical attack, if upgraded to +9 or higher, lvl 2 is used for Vampire's Gift instead |
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0,2 | 4 | 150 | 130 | Neutral | 48 | Physical attacks ignore the DEF of Dragon race targets. 25% more damage to Dragon race targets. |
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0,1 | 4 | 155 | 220 | Shadow | 48 | Physical attacks ignore the DEF of Demi-Human race targets. Increases physical damage against Demi-Human race targets by 20%. Increases damage received from Demi-Human race by 10%. |
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0 | 4 | 220 | 0 | Neutral | 80 | Increases physical attack against Demi-Human monster by 70%. Adds 25% defense bypassing on Demi-Human monster. Indestructible (except in upgrade attempts) Account-Bound |
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0 | 4 | 175 | 200 | Neutral | 48 | DEF +10, VIT +5 |
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0 | 4 | 200 | 100 | Neutral | 48 | STR -5, FLEE +30, ASPD +2 |
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0 | 4 | 155 | 100 | Neutral | 48 | CRIT +30, ASPD +8%. Adds a 0.1% chance of inflicting Curse on the user when doing a melee attack. |
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2 | 4 | 160 | 220 | Neutral | 55 | Adds a 8% chance of inflicting Bleeding on the target when doing a melee attack. Adds a 3% chance of using lvl 1 Decrease AGI on the target when doing a physical attack. |
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0, 2 | 4 | 160 | 160 | Wind | 48 | DEF +1. Adds a 10% chance of using lvl 3 Lightening Bolt on the target when doing a physical attack |
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2 | 4 | 250 | 200 | Neutral | 90 | Perfect Dodge +10. If user's job level is maxed, adds a 0.1% chance for when dealing physical damage, the user will gain ATK +50 for 10 seconds |
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1 | 4 | 180 | 200 | Neutral | 80 | STR +1, DEX +1. If the user has mastered Bash, increases the damage with it by 50%; if the user has mastered Bowling Bash, increases the damage with it by 50% |
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2 | 4 | 275 | 220 | Neutral | 80 | 3% chance of using lvl 3 Meteor Storm on the target when doing a physical attack; 5% chance of using lvl 5 Frost Nova on the target when doing a physical attack; 5% chance for when dealing physical damage, all physical attacks will ignore the defense of normal monsters and players for 5 seconds |
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0, 2 | 4 | 200 | 220 | Neutral | 48 | Indestructible (except in upgrade attempts) |
Equipment | |
---|---|
Headgear | Upper Headgear • Middle Headgear • Lower Headgear |
Other Slots | Armors • Garments • Footgear • Accessories • Shields |
Weapons | Axes • Books • Bows • Daggers • Guns • Huuma Shurikens • Instruments • Katars • Knuckles • Maces • Spears • Staves • One-Handed Swords • Two-Handed Swords • Whips |
Ammunition | Arrows • Bullets • Cannon Balls • Kunai • Shuriken |
Miscellaneous | Cards • Mado Gear • Cute Pets |