Difference between revisions of "Makibishi"
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(Created page with "{{Skill Info | class = Kagerou; | class2 = Oboro; | type = Supportive | levels = 5 (selectable) | spcost = 6 + (Skill level × 3) | delay = ASPD | cooldown = x seconds |...") |
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! 2 | ! 2 | ||
| 40% | | 40% | ||
− | | 3 | + | | 3~4 |
|- | |- | ||
! 3 | ! 3 | ||
| 60% | | 60% | ||
− | | | + | | 3~5 |
|- | |- | ||
! 4 | ! 4 | ||
| 90% | | 90% | ||
− | | | + | | 3~6 |
|- | |- | ||
! 5 | ! 5 | ||
| 100% | | 100% | ||
− | | | + | | 3~7 |
|} | |} | ||
=== Notes === | === Notes === | ||
− | * Any enemy unit that steps on a cell occupied by '''Makibishi''' will | + | * Any enemy unit that steps on a cell occupied by '''Makibishi''' will dealt Neutral property melee physical damage every 0.5 second until it moves out of the cell or the skill duration is up. |
− | * The caltrops are scattered on random cells within a 3x3 area centered on the caster. | + | * The damage dealt by '''Makibishi''' ignores [[DEF]], [[FLEE]] and reductions. |
− | + | * '''Makibishi''' ignores percentage damage increase cards (such as Hydra Card), similar to [[Cart Termination]]. | |
+ | * A random amount of caltrops are scattered on random cells within a 3x3 area centered on the caster. | ||
{{Navbox Ninja}} | {{Navbox Ninja}} |
Latest revision as of 10:08, 14 September 2016
Makibishi | |
---|---|
Type: | Supportive Skill |
Levels: | 5 (selectable) |
SP Cost: | 6 + (Skill level × 3) |
Cast Delay: | ASPD |
Cooldown: | x seconds |
Duration: | 10 + (Skill level × 2) |
Target: | Self |
Area of Effect: | 3x3 |
Element: | Neutral |
Catalyst: | (2 + Skill level) Makibishi |
Prerequisites | |
(Ninja's) Throw Zeny Lv. 1 |
Description
Throws harmful caltrops around, which repeatedly damage and Stun any enemy standing on top of them by 50% chance. The amount of Makibishi required to cast the skill is based on the skill's level.
Level | Base Damage | Caltrops Placed |
---|---|---|
1 | 20% | 3 |
2 | 40% | 3~4 |
3 | 60% | 3~5 |
4 | 90% | 3~6 |
5 | 100% | 3~7 |
Notes
- Any enemy unit that steps on a cell occupied by Makibishi will dealt Neutral property melee physical damage every 0.5 second until it moves out of the cell or the skill duration is up.
- The damage dealt by Makibishi ignores DEF, FLEE and reductions.
- Makibishi ignores percentage damage increase cards (such as Hydra Card), similar to Cart Termination.
- A random amount of caltrops are scattered on random cells within a 3x3 area centered on the caster.